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One of the first VR games coming to PS4's Project Morpheus will be a racer

Written By Kom Limpulnam on Rabu, 26 Maret 2014 | 23.38

One of the first games to publicly announce support for Sony's freshly unveiled virtual reality headset Project Morpheus is Slightly Mad Studios' racer Project Cars.

The studio announced today that it will be supporting the device, adding that players will be "blown away" once they get hold of Sony's new kit. Project Cars will also support head tracking via the PlayStation Camera, Slightly Mad Studios says.

"We're proud to announce today that Project Cars will be supporting Project Morpheus," said the studio, "giving players a totally fresh and exhilarating new perspective on what it feels like to sit in the cockpit of a high-performance machine screaming around a beautiful location."

"Virtual reality is a perfect fit for racing games since the game world literally comes rushing towards you from the distance and the increased sense of depth and speed that stereoscopic vision affords you makes this incredibly real and tangible. So when you're racing you get a much better perception of distances and position and you feel far more enveloped by that world rather than just looking through a window at it."

"Project Morpheus also allows you to see detail you might have otherwise missed… Via our interior cameras not only can you look around the cockpit and see everything from a first-person perspective, but using head-tracking via the PlayStation Camera you can also now move around the cockpit too--peer closer at some intricate detail or turn around and look out of the back window."

Sony unveiled Project Morpheus last week at GDC 2014, where Sony executive Shuhei Yoshida said that the company had experimented with delayed racer Driveclub but that the results had made him feel motion sickness.

Project Cars will be released for PlayStation 4, Xbox One, PC, and Wii U in November 2014.

Filed under:
Project CARS
PlayStation 4

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Ubisoft teased the next Assassin's Creed French Revolution setting back in 2010

GS News Top 5 - EA and Titanfall Disappoint, All The PS4 VR Details!

GS News - MGS V: Ground Zeroes Censored, Titanfall 2 Coming To PS4?

GS News - PS4 So Powerful It Gave Watch Dogs Dev A "Chance To Dream"

PlayStation exclusive Watch Dogs content shown off in new trailer

Nintendo has 50 Unity games on the way to Wii U

New Assassin's Creed game confirmed for Xbox One, PS4, and PC

GS News - Battlefield 4 had "Dirt All Over It" + Secret Xbox One GPU?

Life in the Open World of The Witcher 3: Wild Hunt

What We Learned (And Didn't) From The New Assassin's Creed Trailer

Why You Should Play Infamous: Second Son on Expert


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Wolfenstein: The New Order CE includes host of goodies, but you have to buy the game separately

Bethesda today announced the Wolfenstein: The New Order "Panzerhund Edition," a limited-edition bundle that includes a host of goodies, but not a copy of the game itself. The $100 bundle is limited to only 5,000 units and will ship in an individually stamped footlocker-style trunk measuring approximately 20" x 10.5" x 8.5".

Included in the Panzerhund Edition is an 8-inch hand-painted Panzerhund statue and base, as well as a "classified folder" containing war documents like maps, case files, letters, and even an X-ray for protagonist B.J. Blazkowicz.

The bundle also packs in a set of 14 full-color "vintage" postcard stemming from The New Order's alternate 1960s, as well as three embroidered patches and a replica dog tag. Lastly, the premium bundle includes an "exclusive" steelbook for the game.

Again, the Panzerhund Edition of The New Order does not include a copy of the game. You'll need to buy that separately. Both the premium bundle and the game itself will launch May 20. Preordering the game guarantees you access to the upcoming Doom beta.

"Keep your preorder at your favorite retailer and we'll send you these goodies separately," Bethesda said. "This way we can ship these boxes worldwide and you're not stuck waiting for your game to come along with an oversized, expensively shipped box."

The New Order is currently in development at MachineGames for release on Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. For more, check out GameSpot's previous coverage.

Filed under:
Wolfenstein: The New Order
Xbox One
Xbox 360
PlayStation 3
PlayStation 4
PC
Bethesda Softworks
MachineGames

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This new zombie/monster/robot shooter for PC promises a "fresh and thrilling" experience

Tera developer En Masse Entertainment today announced that its free-to-play PC shooter Mercenary Ops 2 will be released in North America this summer as Zombies Monsters Robots (ZMR). The game launched in China in 2012 and has attracted 30 million players so far.

In development at Yingpei Games (formerly known as Epic Games China), ZMR is a third-person shooter set in an alternate world in which Earth finds itself under attack. Players will use "guns, guts, and gear" to fight their enemies in the multiplayer games.

"We are excited because ZMR brings a fresh and thrilling experience to PC shooters. Playing the huge variety of co-op missions, facing crazy monsters and boss battles, and the intense PvP is going to keep gamers coming back for more," En Masse Entertainment CEO Chris Lee said in a statement.

ZMR features a variety of game modes, including a co-op campaign and wave-based survival missions, as well as a head-to-head competitive mode. The game's co-op mode supports up to eight players, while the competitive mode lets up to sixteen players duke it out. New content will be released for the game on a monthly basis, the company said.

An alpha test for the game will be available in April before ZMR's full launch "early" this summer.

Filed under:
Zombies Monsters Robots
PC
En Masse Entertainment

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Study: Violent video games could be linked to aggressive behavior

According to the findings of a new study, children who play violent video games regularly might end up having increased levels of violent thoughts and behavior. The report is based on data from Singapore and found that children who often play violent games even believe that hitting is acceptable and can have more aggressive tendencies than children who do not play violent games.

"Just like children's bodies can be affected by what they eat, their brains can be affected by what they repeatedly do," Iowa State University researcher Douglas A. Gentile, who worked on the study, told Reuters.

Whether or not there is a link between violent games and violent behavior has been a point of debate in gaming circles and even Washington for years now. This new study doesn't conclude anything definitively and its findings aren't without controversy and debate.

The study, conducted over the course of three years, included around 3,000 children ages 8 to 17. Every year, the researchers asked the kids how often they play video games, which games were their favorites, and how much violent content was featured in the games.

The researchers also asked the children how likely they would be to physically strike someone if provoked. Other questions put to the children included asking for their thoughts about violence in general, whether or not they thought hitting was acceptable in some situations, or if they ever had dreams about hurting others. Children in the study also reported how involved their parents were in limiting how much time they spent playing games.

The study, Mediators and Moderators of Long-Term Effects of Violent Video Games on Aggressive Behavior, found that children who played more violent video games often had more fantasies about violent and reported that real-world violent was sometimes acceptable.

The correlation was about the same for boys and girls, even for children with and without a history of aggression and parents who were involved or detached from their gaming habits.

Stetson University media research professor Christopher Ferguson challenged the study.

"This is not a very good study," Ferguson told Reuters. "This data set has been criticized before." Ferguson said the design of this study is similar to a report that the United States Supreme Court struck down in 2011 in its landmark decision about violent video games.

Ferguson said one problem with the study is that children might be unlikely to self-report their feelings. This could skew the data, he argued.

"The research we have now has been very inconsistent," Ferguson said. "There may be a connection to relatively minor acts of aggression, the equivalent of kids sticking their tongues out at each other," but there is no evidence of a link to bullying, fighting, or school shootings, he said.

You can read the full study here.

Filed under:
Max Payne 3
Rockstar Games
Take-Two Interactive
Xbox 360
PlayStation 3
Grand Theft Auto V
PC

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Will Microsoft sell off its Xbox business? It doesn't look likely

Some Microsoft shareholders, including cofounder Paul Allen's investment group, have called on Microsoft to sell off its Xbox business as a means to boost profitability. Nokia CEO Stephen Elop, who now runs the Xbox business, was even reportedly interested in unloading the Xbox unit. But the Xbox faithful can rest easy, because any potential sales sounds pretty unlikely.

Asked by a fan on Twitter if Microsoft was committed to supporting the Xbox platform for the long haul, Xbox boss Phil Spencer said, "Yes, very committed." Support for the Xbox business is strong across the company "from the top of Microsoft to the Xbox teams," Spencer said.

According to previous comments from Spencer, new Microsoft CEO Satya Nadella is a "good supporter" of Microsoft Studios and the Xbox business unit itself.

Allen's investment group, Vulcan Capital, maintains that though the Xbox business has been successful, it's also detracting from Microsoft's core competencies, namely corporate customers. It's unknown if Microsoft has entertained any offers for the Xbox business.

Filed under:
Xbox One
Xbox 360
Microsoft
Halo

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Microsoft will soon penalize Xbox One players for bad behavior

In a blog post on the Xbox Wire today, Microsoft program manager Michael Dunn announced that notifications for the Xbox One Reputation system--originally outlined last summer--will begin to show up this month.

Players can fall into three categories of reputation score: "Green = Good Player," "Yellow = Needs Work," and "Red = Avoid Me." When you look at someone's Gamercard, you'll be able to see their reputation at a quick glance. The longer you play online without being reported as "abusive" by other players, the better your reputation score will be.

This is decided by a Microsoft algorithm that monitors disruptive behavior. Dunn said the "vast majority" of players never receive any feedback from other players and will maintain their "Good Player" status without issue. Over time, Microsoft will introduce rewards for good behavior on Xbox Live, but there was nothing to share on this front today.

For "Needs Work" players, you'll begin to receive reputation warnings this month. The purpose of these warnings, Dunn said, is to remind players about the effect their behavior has on the community and to encourage them to have "more positive interactions."

Finally, Microsoft is also now beginning to roll out penalties for "Avoid Me" players. If you do not heed warnings and continue to have a "negative impact" on other players and the Xbox Live platform itself, you're going to get in trouble. "Avoid Me" players will have "reduced matchmaking pairings" and can even have their access to Twitch broadcasting revoked.

"Remember, we designed the algorithm so it won't penalize you for bad reports over a few weeks of play," Dunn said. "The system also adjusts for false reports from people that might intentionally report someone of greater skill or for other griefing purposes."

Microsoft's overarching ambition for its Xbox One reputation system is to "create the best gaming community online" and match players with other gamers that you'll enjoy.

Filed under:
Xbox One
Microsoft
Titanfall
Respawn Entertainment
Electronic Arts

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Oculus Rift creator -- "We promise we won't change" following Facebook buyout

21-year-old Oculus Rift creator Palmer Luckey has responded to the wave of criticism over the sale of his company, Oculus VR, to social networking behemoth Facebook.

The $2 billion deal was announced yesterday and Luckey has been busy responding to questions on Reddit. Below are some key points Luckey made in his extensive Reddit feedback thread regarding the blockbuster acquisition.

Luckey doesn't think you'll still be mad a year from now:

"I won't change, and any change at Oculus will be for the better. We have even more freedom than we had under our investment partners because Facebook is making a long term play on the success of VR, not short-term returns. A lot of people are upset, and I get that. If you feel the same way a year from now, I would be very surprised."

You won't need to log into Facebook to use Oculus Rift:

"I guarantee that you won't need to log into your Facebook account every time you wanna use the Oculus Rift."

On how the Facebook acquisition will affect the freedom Oculus Rift developers will have:

"Oculus continues to operate independently! We are going to remain as indie/developer/enthusiast friendly as we have always been, if not more so. This deal lets us dedicate a lot of resources to developer relations, technical help, engine optimizations, and our content investment/publishing/sales platform. We are not going to track you, flash ads at you, or do anything invasive. I am 100% certain that most people will see why this is good in the long term."

Oculus Rift will actually become more open:

"We promise we won't change. If anything, our hardware and software will get even more open, and Facebook is onboard with that."

"Huge investments" for Oculus Rift content could be coming:

"We have not gotten into all the details yet, but a lot of the news is coming. The key points:

1) We can make custom hardware, not rely on the scraps of the mobile phone industry. That is insanely expensive, think hundreds of millions of dollars. More news soon.

2) We can afford to hire everyone we need, the best people that fit into our culture of excellence in all aspects.

3) We can make huge investments in content. More news soon."

Support for indie devs on Oculus Rift is going to increase:

"This deal will definitely make things better. You are right, we have struggled to properly support indie devs because we had to focus our limited resources on our closest partners, that has been a failing that I want to fix. Indie developers are the ones driving this VR revolution more than anyone else, and one of my personal goals has been to support them in a much stronger way. Our developer relations/publishing team is really small right now, just a few guys. That is one of the reasons Oculus Share applications have taken so long, they get backed up behind the hundreds of developers we talk to every day. We now have the resources to put a lot of money into indie VR content, you will be seeing some good news on that very soon."

Getting rid of venture capital investors will help Oculus grow:

"Facebook is making a long term bet on VR, not a short term run on profit. We have more freedom to do what we want now that our investment partners are out of the picture."

Oculus is actually leaving money on the table by going with Facebook:

"Sure, we could have made more money down the road, but this deal was not about making the most money. It was about doing the best thing for the long term future of virtual reality. This lets us make [Oculus Rift Consumer Version 1] everything we want it to be, which is going to drive much larger sales and adoption."

Zuckerberg won't control Oculus Rift's future:

"This acquisition/partnership gives us more control of our destiny, not less! We don't have to compromise on anything, and can afford to make decisions that are right for the future of virtual reality, not our current revenue. Keep in mind that we already have great partners who invested heavily in Oculus and got us to where we are, so we have not had full control of our destiny for some time. Facebook believes in our long term vision, and they want us to continue executing on our own roadmap, not control what we do. I would never have done this deal if it meant changing our direction, and Facebook has a good track record of letting companies work independently post-acquisition."


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Gamespot's Site Mashup

Written By Kom Limpulnam on Rabu, 19 Maret 2014 | 23.37

Gamespot's Site MashupVirtual reality devices need to sell 1 million units before Ubisoft gets interestedSharks and Cannonballs - Battlefield 4: Naval Strike PreviewPS4 update will add HDCP off option, allows you to export captures to USBGS Breakdown - GDC 2014: The Future of OculusGod of War 3 director leaves SonyTitanfall on Xbox 360 gets another delayCastlevania: Lords of Shadow 2 - Revelations DLC TrailerAlucard Rises in Castlevania: Lords of Shadow 2 - Revelations DLCMinecraft maker Mojang made a whopping $326m last yearDark Souls 2 graphics downgrade claims addressed by From SoftwareSouth Park: Stick of Truth developer partners with Paradox for new RPGRoundabout could be the Surgeon Simulator 2013 of Driving GamesGS News - Sony Unveils PS4 Virtual Reality Initiative "Project Morpheus"Yaiba: Ninja Gaiden Z - Video ReviewUther Plunders in Blackheart's Bay - Heroes of the Storm Gameplay

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 19 Mar 2014 09:26:15 -0700 http://www.gamespot.com/articles/virtual-reality-devices-need-to-sell-1-million-units-before-ubisoft-gets-interested/1100-6418392/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2404484-assassins_creed_iv_black_flag_freedom_cry_caribbeansea_planningroute.jpg" data-ref-id="1300-2404484" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2404484-assassins_creed_iv_black_flag_freedom_cry_caribbeansea_planningroute.jpg" data-ref-id="1300-2404484"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2404484-assassins_creed_iv_black_flag_freedom_cry_caribbeansea_planningroute.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Might we one day see a new Assassin's Creed or Far Cry game that uses virtual reality technology? According to Ubisoft Vice President of Creative Lionel Raynaud, it's possible, but technology like <a href="http://www.gamespot.com/articles/oculus-rift-will-be-affordable-says-creator/1100-6418068/" data-ref-id="1100-6418068">Oculus Rift</a> or <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">Sony's just-announced Project Morpheus</a> need to put up big numbers first.</p><p dir="ltr" style="">"VR would need to sell at least 1 million units to be viable for development," Raynaud said tonight in San Francisco during a roundtable interview attended by GameSpot.</p><p dir="ltr" style="">The Oculus Rift headset is currently available to developers only. Developer Oculus VR has made no indication as to when the consumer version will be ready or what it will cost at launch.</p><p style="">Meanwhile, Sony's Project Morpheus--still a non-final prototype--was only just announced yesterday. Sony representatives said during a presentation last night that they want to release the headset as soon as possible and at the most affordable price point.</p><div data-embed-type="video" data-ref-id="2300-6417811" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417811/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 19 Mar 2014 09:00:00 -0700 http://www.gamespot.com/articles/virtual-reality-devices-need-to-sell-1-million-units-before-ubisoft-gets-interested/1100-6418392/ http://www.gamespot.com/videos/sharks-and-cannonballs-battlefield-4-naval-strike-/2300-6417810/ Chris Watters takes on the new carrier assault mode, fires pirate cannons, spots a shark, and jumps over an airplane with a hovercraft. Wed, 19 Mar 2014 09:00:00 -0700 http://www.gamespot.com/videos/sharks-and-cannonballs-battlefield-4-naval-strike-/2300-6417810/ http://www.gamespot.com/articles/ps4-update-will-add-hdcp-off-option-allows-you-to-export-captures-to-usb/1100-6418401/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2457761-ps4update.jpg" data-ref-id="1300-2457761" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2457761-ps4update.jpg" data-ref-id="1300-2457761"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2457761-ps4update.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sony announced today that, based on player feedback, it will soon introduce a suite of "most-requested" social features to the PlayStation 4 through a system update in the coming weeks. Sony announced the news on the <a href="http://blog.us.playstation.com/2014/03/19/upcoming-ps4-update-to-add-share-enhancements-and-hdcp-off/" rel="nofollow" data-ref-id="false">PlayStation Blog today</a> and a breakdown of the new features coming to PS4 is below.</p><p dir="ltr" style=""><ins><strong>PS4 system update 1.70:</strong></ins></p><ul><li dir="ltr">Adds a "rich video editor" to help you personalize video clips</li><li dir="ltr">Allows you to export to and save videos and screenshots to a USB drive</li><li dir="ltr">Adds an HDCP off option for capturing gameplay via HDMI</li><li dir="ltr">Introduces "a lot more"--will be announced in the future</li></ul><p style="">A separate PS4 system update will add the ability for Twitch broadcasts to be archived. Currently, the <a href="http://www.gamespot.com/articles/xbox-one-finally-gets-twitch-streaming-on-march-11-right-in-time-for-titanfall/1100-6417945/" data-ref-id="1100-6417945">Xbox One version of Twitch allows you to archive your broadcasts</a>. In addition, this upcoming update will deliver broadcasts in 720p, an upgrade over the current resolution.</p><p style="">Yesterday, Sony <a href="http://www.gamespot.com/articles/ps4-system-update-1-62-released-but-what-does-it-actually-do/1100-6418380/" data-ref-id="1100-6418380">launched PS4 update 1.62</a>, which improves general "operation quality."</p><p style="">Last night during the Game Developers Conference, Sony officially announced <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">Project Morpheus</a>, an all-new 1080p virtual reality initiative that will go head-to-head with Oculus Rift. We'll have more on the device in the days ahead.</p><div data-embed-type="video" data-ref-id="2300-6417811" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417811/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 19 Mar 2014 08:22:00 -0700 http://www.gamespot.com/articles/ps4-update-will-add-hdcp-off-option-allows-you-to-export-captures-to-usb/1100-6418401/ http://www.gamespot.com/videos/gs-breakdown-gdc-2014-the-future-of-oculus/2300-6417808/ We update you on what's new with the Oculus Rift at GDC 2014. Wed, 19 Mar 2014 08:00:00 -0700 http://www.gamespot.com/videos/gs-breakdown-gdc-2014-the-future-of-oculus/2300-6417808/ http://www.gamespot.com/articles/god-of-war-3-director-leaves-sony/1100-6418399/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/1/8/4/6/1101846-943928_20100118_003.jpg" data-ref-id="1300-1101846" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/1/8/4/6/1101846-943928_20100118_003.jpg" data-ref-id="1300-1101846"><img src="http://static.gamespot.com/uploads/scale_super/mig/1/8/4/6/1101846-943928_20100118_003.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/god-of-war-iii/" data-ref-id="false">God of War III</a> director Stig Asmussen has left Sony Santa Monica, though the situation surrounding his departure from the Sony-owned studio is unclear.</p><p dir="ltr" style="">"SCEA can confirm that Stig Asmussen is no longer with Santa Monica Studio," a Sony representative told <a href="http://www.ign.com/articles/2014/03/19/god-of-war-dev-stig-asmussen-leaves-sony-santa-monica" rel="nofollow" data-ref-id="false">IGN</a>.</p><p dir="ltr" style="">Asmussen was a Sony Santa Monica veteran. He joined the company in 2003 and worked on <a href="/god-of-war/" data-ref-id="false">God of War</a>, <a href="/god-of-war-ii/" data-ref-id="false">God of War II</a>, and <a href="/god-of-war-iii/" data-ref-id="false">God of War III</a>.</p><p dir="ltr" style="">He did not work on <a href="/god-of-war-ascension/" data-ref-id="false">God of War: Ascension</a>, and was reportedly leading development on a <a href="http://www.gamespot.com/articles/god-of-war-dev-canceled-a-new-ip-as-part-of-recent-layoffs/1100-6417985/" data-ref-id="1100-6417985">new IP that Sony canceled last month</a> as part of a <a href="http://www.gamespot.com/articles/report-god-of-war-dev-hit-with-layoffs-one-project-might-be-canceled/1100-6417963/" data-ref-id="1100-6417963">round of layoffs</a>. Asmussen is, according to IGN's sources, now interviewing at several studios, though none were named.</p><div data-embed-type="video" data-ref-id="2300-6253090" data-width="100%" data-height="100%"><iframe src="/videos/embed/6253090/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 19 Mar 2014 07:59:00 -0700 http://www.gamespot.com/articles/god-of-war-3-director-leaves-sony/1100-6418399/ http://www.gamespot.com/articles/titanfall-on-xbox-360-gets-another-delay/1100-6418398/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451774-titanfall+screen+5.jpg" data-ref-id="1300-2451774" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451774-titanfall+screen+5.jpg" data-ref-id="1300-2451774"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451774-titanfall+screen+5.jpg"></a><figcaption>This is not a screenshot of the Xbox 360 version of Titanfall.</figcaption></figure><p style="">The Xbox 360 version of <a href="/titanfall/" data-ref-id="false">Titanfall</a> has suffered another two-week delay, EA has confirmed.</p><p dir="ltr" style="">Respawn Entertainment's shooter will now launch for Xbox 360 on April 8 in the US, with a European release following on April 11.</p><p dir="ltr" style="">Titanfall on Xbox 360 which was originally down to launch alongside Xbox One and PC versions last week, <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/">but was bumped back to March 28 in February</a>. Xbox 360 owners will now have to wait another two weeks to get their hands on the game.</p><p dir="ltr" style="">"I want to update everyone on Titanfall for Xbox 360 in development with Bluepoint Games," said EA exec Patrick Soderlund. I've been playing the game a lot, and it is fantastic."</p><p dir="ltr" style="">"But we see a few things that can be made even better, so we're giving Bluepoint a little more time to do just that and deliver an epic Titanfall experience for Xbox 360 players. Titanfall for Xbox 360 will now be releasing on April 8 in North America, and beginning on April 11 in Europe. The game will feature the same 6v6 gameplay, maps, modes, weapons and Burn Cards as the Xbox One and PC versions of the game."</p><p dir="ltr" style="">"We appreciate everyone's patience as we get the last details right. See you on the Frontier."</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Wed, 19 Mar 2014 06:15:00 -0700 http://www.gamespot.com/articles/titanfall-on-xbox-360-gets-another-delay/1100-6418398/ http://www.gamespot.com/videos/castlevania-lords-of-shadow-2-revelations-dlc-trai/2300-6417782/ Take a look at the upcoming Revelations DLC for Castlevania: Lords of Shadow 2. Wed, 19 Mar 2014 06:00:00 -0700 http://www.gamespot.com/videos/castlevania-lords-of-shadow-2-revelations-dlc-trai/2300-6417782/ http://www.gamespot.com/articles/alucard-rises-in-castlevania-lords-of-shadow-2-revelations-dlc/1100-6418388/ <p style="">When Castlevania: Lords of Shadow 2 entered its final act, Dracula's son, Alucard, stepped in and completely upended our understanding of his father and their mutual archnemesis, Zobek. There are some interesting plot twists as a result, but what exactly was he up to during the events leading up to his debut? That's where the upcoming Revelations downloadable content comes in.</p><div data-embed-type="video" data-ref-id="2300-6417782" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417782/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">"Alucard's role is given more clarity in the DLC, and players get a much better understanding of the motivations of the characters," according to Konami's Lords of Shadow producer, David Cox.</p><p style="">Of course, it's hard to talk about the ending to Lords of Shadow 2 without spoiling any of the twists and turns along the way, but in vague terms, the conclusion stripped most characters of their supposed role at a pivotal moment in the story. Characters who thought they were in control of their own destinies were revealed to be ignorant pawns, and others found new life, all because of Alucard's covert activities. According to Cox, the DLC "gives players a new perspective on the events of the main game. It doesn't change the ending but offers further insight into what and how certain things happened in the game."</p><p style="">Though he shares a few similarities with his father, Alucard feels noticeably different during combat. It's slightly jarring to start with a limited skill set after controlling a powered-up Dracula during Lords of Shadow 2, but Alucard's swords are new beasts waiting to be tamed. They fit within the dual power-up system, where one weapon saps life and the other burns through fortified foes, but his blades are uniquely balanced and feel distinct from Dracula's Void Sword. To Cox, Alucard's presence is "a chance to use a character that plays somewhat differently to Dracula. Alucard uses a sword as his main weapon, which has its own set of moves and offers players a new tree in mastery, allowing them to level the weapon up."</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2457600-screen+shot+2014-03-18+at+9.23.00+pm.png" data-ref-id="1300-2457600" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2457600-screen+shot+2014-03-18+at+9.23.00+pm.png" data-ref-id="1300-2457600"><img src="http://static.gamespot.com/uploads/scale_super/1406/14063904/2457600-screen+shot+2014-03-18+at+9.23.00+pm.png"></a></figure><p style=""> </p><p style="">Alucard's new skills mix up the puzzle-solving methodology that you're used to from Lords of Shadow 2, most notably when you're using the Timeless Vision skill. Certain objects in Revelations that block your path or are in disrepair can be temporarily rewound in time, a skill Dracula surely could have made great use of during his own struggles. You can also dash to high vantage points using the new Bat Cloud skill, and pass through gates like a ghost using the Spectral Wolf transformation. Puzzles that make use of two or all three skills challenge not only your ability to solve problems, but also your speed and timing under pressure.</p><p style="">Revelations is almost entirely composed of new content, but you'll also run into familiar faces in familiar places. Thankfully, the enemies you fight as Alucard have been "customized to present a heftier challenge," according to Cox. Considering combat is one of the most enjoyable and rewarding aspects of the Lords of Shadow games, this sounds promising, but what of the stealth sections from Lords of Shadow 2 that hampered the overall experience? When I asked Cox if those will return in Revelations, he responded clearly: "No."</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2457597-screen+shot+2014-03-18+at+9.22.26+pm.png" data-ref-id="1300-2457597" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2457597-screen+shot+2014-03-18+at+9.22.26+pm.png" data-ref-id="1300-2457597"><img src="http://static.gamespot.com/uploads/scale_super/1406/14063904/2457597-screen+shot+2014-03-18+at+9.22.26+pm.png"></a></figure><p style="">Revelations fills in a lot of gaps present in Lords of Shadow 2's plot, but it doesn't alter the ending or mention the future of its undead cast. Does that mean there's a chance we'll see more Lords of Shadow 2 DLC down the road? Nope! Revelations is the last bit of Castlevania content from Mercury Steam, which is supposedly moving on to a <a href="/contra-4/" data-ref-id="false">different series</a> from Konami's portfolio. As for the future of Castlevania and the Belmont clan, Cox says "it's for others to write the next chapter." Also, if you're holding out for a next-gen port of Lords of Shadow 2, keep dreaming. According to Cox, there's "no chance" of that happening.</p><p style="">Keep an eye on GameSpot for more Castlevania: Lords of Shadow 2 - Revelations coverage when the game hits Xbox Live, PlayStation Network. and Steam on March 25.</p> Wed, 19 Mar 2014 06:00:00 -0700 http://www.gamespot.com/articles/alucard-rises-in-castlevania-lords-of-shadow-2-revelations-dlc/1100-6418388/ http://www.gamespot.com/articles/minecraft-maker-mojang-made-a-whopping-326m-last-year/1100-6418397/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/7/1/3/5/1827135-606524_20111128_004.jpg" data-ref-id="1300-1827135" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/7/1/3/5/1827135-606524_20111128_004.jpg" data-ref-id="1300-1827135"><img src="http://static.gamespot.com/uploads/scale_super/mig/7/1/3/5/1827135-606524_20111128_004.jpg"></a></figure><p style="">Swedish developer Mojang, creators of the world-conquering <a href="/minecraft/" data-ref-id="false">Minecraft</a>, made a whopping revenue of 2.07 billion Swedish krona (approximately $326m/£196m) last year, up from 816 million in 2012.</p><p dir="ltr" style="">Of that, 816 million krona ($128m) was profit, and 821 milion went on licensing fees into a separate company company owned by Mojang co-owner and Minecraft creator Marcus "notch" Persson, <a href="http://online.wsj.com/news/articles/SB10001424052702304747404579446811628209436" rel="nofollow">the Wall Street Journal reports</a>.</p><p dir="ltr" style="">The vast majority--over 90 percent--of Mojang's money came directly from Minecraft sales, with 38 percent of its revenue from the PC version of the game, and another 30 percent from the Xbox 360 and PS3 versions. The mobile versions of Minecraft also raked in roughly 25 percent of the company's overall revenue.</p><p dir="ltr" style="">The remaining slice of revenue came from Minecraft merchandising and its addictive card-battler <a href="/scrolls/" data-ref-id="false">Scrolls</a>.</p><p dir="ltr" style="">What's next for Mojang, then? Mojang chief executive Carl Manneh said the company had a few other game projects bubbling away, but that it felt no need to rush them out the door.</p><p dir="ltr" style="">"Financially speaking, we have no pressure whatsoever to rush into any new projects," said Manneh. "Besides, we have no outside owners that require us to reach any particular goals."</p><div data-embed-type="video" data-ref-id="2300-6346776" data-width="100%" data-height="100%"><iframe src="/videos/embed/6346776/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Wed, 19 Mar 2014 05:14:00 -0700 http://www.gamespot.com/articles/minecraft-maker-mojang-made-a-whopping-326m-last-year/1100-6418397/ http://www.gamespot.com/articles/dark-souls-2-graphics-downgrade-claims-addressed-by-from-software/1100-6418396/ <div data-embed-type="video" data-ref-id="2300-6417812" data-width="854" data-height="480"><iframe src="/videos/embed/6417812/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">From Software has responded to claims that the final version of <a href="/dark-souls-ii/" data-ref-id="false">Dark Souls II</a> did not match the visual quality of the game's prerelease footage.</p><p dir="ltr" style="">"Throughout the game development process, a game is constantly being balanced not only in game playability, but also in the realm of resource management," a <a href="http://www.mcvuk.com/news/read/from-software-responds-to-dark-souls-ii-graphics-downgrade-concerns/0129831" rel="nofollow">From Software representative told MCV</a>.</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2449558-frpg2_2014_03_05_115222.jpg" data-ref-id="1300-2449558" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2449558-frpg2_2014_03_05_115222.jpg" data-ref-id="1300-2449558"><img src="http://static.gamespot.com/uploads/scale_small/536/5360430/2449558-frpg2_2014_03_05_115222.jpg"></a></figure><p dir="ltr" style="">Dark Souls II was released last week to critical acclaim, but some people were concerned that the final game did not look like they expected. YouTube user HypeBitHero, for instance, <a href="http://www.youtube.com/watch?v=ykbT03r_9Zo" rel="nofollow">compared scenes from the final build of the game</a> with those shown back in April 2013.</p><p dir="ltr" style="">In response, From Software added that "a developer is always challenged with creating the most rewarding gaming experience while delivering continuity in graphical quality, gameplay dynamics, and balance within the game."</p><p dir="ltr" style="">"The final version of Dark Souls II displays the culmination of this delicate balance and we're very proud of the positive media and fan reception for the game."</p><div data-embed-type="video" data-ref-id="2300-6417601" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417601/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Wed, 19 Mar 2014 03:00:00 -0700 http://www.gamespot.com/articles/dark-souls-2-graphics-downgrade-claims-addressed-by-from-software/1100-6418396/ http://www.gamespot.com/articles/south-park-stick-of-truth-developer-partners-with-paradox-for-new-rpg/1100-6418395/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2457633-pillars.jpg" data-ref-id="1300-2457633" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2457633-pillars.jpg" data-ref-id="1300-2457633"><img src="http://static.gamespot.com/uploads/scale_super/280/2802776/2457633-pillars.jpg"></a></figure><p style="">Developer Obsidian Entertainment has announced its partnership with publisher Paradox Interactive for upcoming PC role-playing game <a href="/project-eternity/" data-ref-id="false">Pillars of Eternity</a>. The publisher will be looking after marketing and distribution for the game, with Obsidian Entertainment retaining full control of development.</p><p style="">Originally known as Project Eternity, Pillars of Eternity drew over<a href="http://www.gamespot.com/articles/project-eternity-closes-with-over-41m/1100-6398388/" data-ref-id="1100-6398388"> $4.1 million in funding as a Kickstarter project</a>. The game will combine elements of role-playing titles like Baldur's Gate, Icewind Dale, and Planescape: Torment.</p><p style="">Obsidian Entertainment CEO Feargus Urquhart confirmed the money raised via the crowdfunding campaign will be spent solely on the game's development. He also confirmed that the game would be released in 2014, stating "we will deliver the game we promised to our backers, and we will deliver it this year."</p><p style="">Earlier this year, it was announced that Pillars of Eternity would be<a href="http://www.gamespot.com/articles/fallout-dev-s-pc-rpg-pillars-of-eternity-delayed/1100-6417549/" data-ref-id="1100-6417549"> delayed from its original release date</a> to the second half of 2014.</p><p style="">For more on the game, check out <a href="http://www.gamespot.com/project-eternity/" data-ref-id="false">GameSpot's previous coverage</a>.</p><div data-embed-type="html"><iframe src="//www.youtube.com/embed/HKoDTzea79Y?feature=player_detailpage" height="360" width="640"></iframe></div><p style=""> </p> Tue, 18 Mar 2014 23:16:00 -0700 http://www.gamespot.com/articles/south-park-stick-of-truth-developer-partners-with-paradox-for-new-rpg/1100-6418395/ http://www.gamespot.com/articles/roundabout-could-be-the-surgeon-simulator-2013-of-driving-games/1100-6418393/ <p style="">In Roundabout, you're basically hydroplaning nonstop. That's the easiest way I can think to describe this open world puzzle game where you attempt to drive a powder blue limousine that's endlessly spinning on its axis. This means if you try to drive in any single direction you will just end up spinning donuts. It's a ridiculous constraint, but Roundabout revels in ridiculousness. In a way, its intentionally-awkward controls lend to driving what <a href="/phoenix-cms/reviews/form?id=6407419/" data-ref-id="false">Surgeon Simulator 2013</a> lends to surgery. Roundabout uses its cumbersomeness to its advantage and offers up an obstacle course based around driving in circles.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=s7FpsGHrWyw" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2Fs7FpsGHrWyw%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Ds7FpsGHrWyw&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2Fs7FpsGHrWyw%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">When I first stepped into the driver's seat I found it almost impossible to go anywhere except into the nearest wall. Just getting the car to move in a straight line is a nigh impossible challenge best fit for a Hollywood stunt driver and not someone who regularly wipes out in Mario Kart. It didn't help that I was driving through a claustrophobic city played from a top-down perspective--similar to the early Grand Theft Auto games. Trees, other cars, lamp posts, and really cramped alleyways that I had no business driving down were the bane of my existence.</p><p dir="ltr" style="">When I say "bane of my existence" what I really mean is that my car would explode if I bumped into too many things. And I bumped into <em>a lot</em> of things. Thankfully, the game constantly doled out checkpoints so that I could quickly retry tricky spots. This was especially helpful when I was attempting one of the game's missions, which all involved me picking up a friendly stranger and bumbling through some hellish urban maze on the way to his or her destination. Except for the one where cars started raining down from the sky. That one got a little weird.</p><p dir="ltr" style="">Speaking of weird, the game also employed full motion video cinematics. These campy cutscenes provided some context for you missions, such as the lazy soccer star who wanted me to drive him to the soccer field, and then drive a soccer ball into the goal for him. The talent for these scenes is pulled primarily from developer No Goblin's own backyard of Seattle, Washington, including other local developers, YouTube personalities, and whoever responded to their <a href="http://www.youtube.com/watch?v=ydLJp1Ze2oE" rel="nofollow" data-ref-id="false">brilliant casting call</a>. No matter how vexed I got while driving, it was well worth it just to see the next super-cheesy, 70's-inspired interstitial.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/949/9490474/2457590-rb_2b.jpg" data-ref-id="1300-2457590" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/949/9490474/2457590-rb_2b.jpg" data-ref-id="1300-2457590"><img src="http://static.gamespot.com/uploads/scale_super/949/9490474/2457590-rb_2b.jpg"></a><figcaption>You can unlock special powers for your limo, such as jumping or slowing down its rotation. Oh, and don't worry about the blood.</figcaption></figure><p dir="ltr" style="">If all this sounds like I'm putting down on Roundabout, know that isn't my intention. Wrapping my head around its unusual control scheme was definitely a challenge at first, but after spending some time with the game I found there were moments when everything just clicked. By timing the rotation of my car perfectly I could glide in, out, and around every little obstacle without even a scratch--for a minute or two at least. There's a method to this madness, provided you don't get too dizzy along the way. Roundabout is coming to PC, Mac, Linux, and Xbox One though ID@XBOX later this year.</p> Tue, 18 Mar 2014 21:13:00 -0700 http://www.gamespot.com/articles/roundabout-could-be-the-surgeon-simulator-2013-of-driving-games/1100-6418393/ http://www.gamespot.com/videos/gs-news-sony-unveils-ps4-virtual-reality-initiativ/2300-6417811/ PlayStation maker reveals virtual reality initiative at Game Developers Conference; current devkit has 1080p display and 90+ degree field of view. Tue, 18 Mar 2014 20:30:00 -0700 http://www.gamespot.com/videos/gs-news-sony-unveils-ps4-virtual-reality-initiativ/2300-6417811/ http://www.gamespot.com/videos/yaiba-ninja-gaiden-z-video-review/2300-6417774/ Kevin VanOrd cleaned his mouth out with soap to prepare for this video review of the clumsy and cockamamie Yaiba: Ninja Gaiden Z. Tue, 18 Mar 2014 18:20:00 -0700 http://www.gamespot.com/videos/yaiba-ninja-gaiden-z-video-review/2300-6417774/ http://www.gamespot.com/videos/uther-plunders-in-blackheart-s-bay-heroes-of-the-s/2300-6417807/ Uther and his fellow heroes plunder merc camps and chests to win Blackheart's favor. Tue, 18 Mar 2014 18:05:00 -0700 http://www.gamespot.com/videos/uther-plunders-in-blackheart-s-bay-heroes-of-the-s/2300-6417807/

Gamespot's Site MashupVirtual reality devices need to sell 1 million units before Ubisoft gets interestedSharks and Cannonballs - Battlefield 4: Naval Strike PreviewPS4 update will add HDCP off option, allows you to export captures to USBGS Breakdown - GDC 2014: The Future of OculusGod of War 3 director leaves SonyTitanfall on Xbox 360 gets another delayCastlevania: Lords of Shadow 2 - Revelations DLC TrailerAlucard Rises in Castlevania: Lords of Shadow 2 - Revelations DLCMinecraft maker Mojang made a whopping $326m last yearDark Souls 2 graphics downgrade claims addressed by From SoftwareSouth Park: Stick of Truth developer partners with Paradox for new RPGRoundabout could be the Surgeon Simulator 2013 of Driving GamesGS News - Sony Unveils PS4 Virtual Reality Initiative "Project Morpheus"Yaiba: Ninja Gaiden Z - Video ReviewUther Plunders in Blackheart's Bay - Heroes of the Storm Gameplay

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 19 Mar 2014 09:26:15 -0700 http://www.gamespot.com/articles/virtual-reality-devices-need-to-sell-1-million-units-before-ubisoft-gets-interested/1100-6418392/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2404484-assassins_creed_iv_black_flag_freedom_cry_caribbeansea_planningroute.jpg" data-ref-id="1300-2404484" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2404484-assassins_creed_iv_black_flag_freedom_cry_caribbeansea_planningroute.jpg" data-ref-id="1300-2404484"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2404484-assassins_creed_iv_black_flag_freedom_cry_caribbeansea_planningroute.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Might we one day see a new Assassin's Creed or Far Cry game that uses virtual reality technology? According to Ubisoft Vice President of Creative Lionel Raynaud, it's possible, but technology like <a href="http://www.gamespot.com/articles/oculus-rift-will-be-affordable-says-creator/1100-6418068/" data-ref-id="1100-6418068">Oculus Rift</a> or <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">Sony's just-announced Project Morpheus</a> need to put up big numbers first.</p><p dir="ltr" style="">"VR would need to sell at least 1 million units to be viable for development," Raynaud said tonight in San Francisco during a roundtable interview attended by GameSpot.</p><p dir="ltr" style="">The Oculus Rift headset is currently available to developers only. Developer Oculus VR has made no indication as to when the consumer version will be ready or what it will cost at launch.</p><p style="">Meanwhile, Sony's Project Morpheus--still a non-final prototype--was only just announced yesterday. Sony representatives said during a presentation last night that they want to release the headset as soon as possible and at the most affordable price point.</p><div data-embed-type="video" data-ref-id="2300-6417811" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417811/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 19 Mar 2014 09:00:00 -0700 http://www.gamespot.com/articles/virtual-reality-devices-need-to-sell-1-million-units-before-ubisoft-gets-interested/1100-6418392/ http://www.gamespot.com/videos/sharks-and-cannonballs-battlefield-4-naval-strike-/2300-6417810/ Chris Watters takes on the new carrier assault mode, fires pirate cannons, spots a shark, and jumps over an airplane with a hovercraft. Wed, 19 Mar 2014 09:00:00 -0700 http://www.gamespot.com/videos/sharks-and-cannonballs-battlefield-4-naval-strike-/2300-6417810/ http://www.gamespot.com/articles/ps4-update-will-add-hdcp-off-option-allows-you-to-export-captures-to-usb/1100-6418401/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2457761-ps4update.jpg" data-ref-id="1300-2457761" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2457761-ps4update.jpg" data-ref-id="1300-2457761"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2457761-ps4update.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sony announced today that, based on player feedback, it will soon introduce a suite of "most-requested" social features to the PlayStation 4 through a system update in the coming weeks. Sony announced the news on the <a href="http://blog.us.playstation.com/2014/03/19/upcoming-ps4-update-to-add-share-enhancements-and-hdcp-off/" rel="nofollow" data-ref-id="false">PlayStation Blog today</a> and a breakdown of the new features coming to PS4 is below.</p><p dir="ltr" style=""><ins><strong>PS4 system update 1.70:</strong></ins></p><ul><li dir="ltr">Adds a "rich video editor" to help you personalize video clips</li><li dir="ltr">Allows you to export to and save videos and screenshots to a USB drive</li><li dir="ltr">Adds an HDCP off option for capturing gameplay via HDMI</li><li dir="ltr">Introduces "a lot more"--will be announced in the future</li></ul><p style="">A separate PS4 system update will add the ability for Twitch broadcasts to be archived. Currently, the <a href="http://www.gamespot.com/articles/xbox-one-finally-gets-twitch-streaming-on-march-11-right-in-time-for-titanfall/1100-6417945/" data-ref-id="1100-6417945">Xbox One version of Twitch allows you to archive your broadcasts</a>. In addition, this upcoming update will deliver broadcasts in 720p, an upgrade over the current resolution.</p><p style="">Yesterday, Sony <a href="http://www.gamespot.com/articles/ps4-system-update-1-62-released-but-what-does-it-actually-do/1100-6418380/" data-ref-id="1100-6418380">launched PS4 update 1.62</a>, which improves general "operation quality."</p><p style="">Last night during the Game Developers Conference, Sony officially announced <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">Project Morpheus</a>, an all-new 1080p virtual reality initiative that will go head-to-head with Oculus Rift. We'll have more on the device in the days ahead.</p><div data-embed-type="video" data-ref-id="2300-6417811" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417811/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 19 Mar 2014 08:22:00 -0700 http://www.gamespot.com/articles/ps4-update-will-add-hdcp-off-option-allows-you-to-export-captures-to-usb/1100-6418401/ http://www.gamespot.com/videos/gs-breakdown-gdc-2014-the-future-of-oculus/2300-6417808/ We update you on what's new with the Oculus Rift at GDC 2014. Wed, 19 Mar 2014 08:00:00 -0700 http://www.gamespot.com/videos/gs-breakdown-gdc-2014-the-future-of-oculus/2300-6417808/ http://www.gamespot.com/articles/god-of-war-3-director-leaves-sony/1100-6418399/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/1/8/4/6/1101846-943928_20100118_003.jpg" data-ref-id="1300-1101846" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/1/8/4/6/1101846-943928_20100118_003.jpg" data-ref-id="1300-1101846"><img src="http://static.gamespot.com/uploads/scale_super/mig/1/8/4/6/1101846-943928_20100118_003.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/god-of-war-iii/" data-ref-id="false">God of War III</a> director Stig Asmussen has left Sony Santa Monica, though the situation surrounding his departure from the Sony-owned studio is unclear.</p><p dir="ltr" style="">"SCEA can confirm that Stig Asmussen is no longer with Santa Monica Studio," a Sony representative told <a href="http://www.ign.com/articles/2014/03/19/god-of-war-dev-stig-asmussen-leaves-sony-santa-monica" rel="nofollow" data-ref-id="false">IGN</a>.</p><p dir="ltr" style="">Asmussen was a Sony Santa Monica veteran. He joined the company in 2003 and worked on <a href="/god-of-war/" data-ref-id="false">God of War</a>, <a href="/god-of-war-ii/" data-ref-id="false">God of War II</a>, and <a href="/god-of-war-iii/" data-ref-id="false">God of War III</a>.</p><p dir="ltr" style="">He did not work on <a href="/god-of-war-ascension/" data-ref-id="false">God of War: Ascension</a>, and was reportedly leading development on a <a href="http://www.gamespot.com/articles/god-of-war-dev-canceled-a-new-ip-as-part-of-recent-layoffs/1100-6417985/" data-ref-id="1100-6417985">new IP that Sony canceled last month</a> as part of a <a href="http://www.gamespot.com/articles/report-god-of-war-dev-hit-with-layoffs-one-project-might-be-canceled/1100-6417963/" data-ref-id="1100-6417963">round of layoffs</a>. Asmussen is, according to IGN's sources, now interviewing at several studios, though none were named.</p><div data-embed-type="video" data-ref-id="2300-6253090" data-width="100%" data-height="100%"><iframe src="/videos/embed/6253090/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 19 Mar 2014 07:59:00 -0700 http://www.gamespot.com/articles/god-of-war-3-director-leaves-sony/1100-6418399/ http://www.gamespot.com/articles/titanfall-on-xbox-360-gets-another-delay/1100-6418398/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451774-titanfall+screen+5.jpg" data-ref-id="1300-2451774" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451774-titanfall+screen+5.jpg" data-ref-id="1300-2451774"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451774-titanfall+screen+5.jpg"></a><figcaption>This is not a screenshot of the Xbox 360 version of Titanfall.</figcaption></figure><p style="">The Xbox 360 version of <a href="/titanfall/" data-ref-id="false">Titanfall</a> has suffered another two-week delay, EA has confirmed.</p><p dir="ltr" style="">Respawn Entertainment's shooter will now launch for Xbox 360 on April 8 in the US, with a European release following on April 11.</p><p dir="ltr" style="">Titanfall on Xbox 360 which was originally down to launch alongside Xbox One and PC versions last week, <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/">but was bumped back to March 28 in February</a>. Xbox 360 owners will now have to wait another two weeks to get their hands on the game.</p><p dir="ltr" style="">"I want to update everyone on Titanfall for Xbox 360 in development with Bluepoint Games," said EA exec Patrick Soderlund. I've been playing the game a lot, and it is fantastic."</p><p dir="ltr" style="">"But we see a few things that can be made even better, so we're giving Bluepoint a little more time to do just that and deliver an epic Titanfall experience for Xbox 360 players. Titanfall for Xbox 360 will now be releasing on April 8 in North America, and beginning on April 11 in Europe. The game will feature the same 6v6 gameplay, maps, modes, weapons and Burn Cards as the Xbox One and PC versions of the game."</p><p dir="ltr" style="">"We appreciate everyone's patience as we get the last details right. See you on the Frontier."</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Wed, 19 Mar 2014 06:15:00 -0700 http://www.gamespot.com/articles/titanfall-on-xbox-360-gets-another-delay/1100-6418398/ http://www.gamespot.com/videos/castlevania-lords-of-shadow-2-revelations-dlc-trai/2300-6417782/ Take a look at the upcoming Revelations DLC for Castlevania: Lords of Shadow 2. Wed, 19 Mar 2014 06:00:00 -0700 http://www.gamespot.com/videos/castlevania-lords-of-shadow-2-revelations-dlc-trai/2300-6417782/ http://www.gamespot.com/articles/alucard-rises-in-castlevania-lords-of-shadow-2-revelations-dlc/1100-6418388/ <p style="">When Castlevania: Lords of Shadow 2 entered its final act, Dracula's son, Alucard, stepped in and completely upended our understanding of his father and their mutual archnemesis, Zobek. There are some interesting plot twists as a result, but what exactly was he up to during the events leading up to his debut? That's where the upcoming Revelations downloadable content comes in.</p><div data-embed-type="video" data-ref-id="2300-6417782" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417782/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">"Alucard's role is given more clarity in the DLC, and players get a much better understanding of the motivations of the characters," according to Konami's Lords of Shadow producer, David Cox.</p><p style="">Of course, it's hard to talk about the ending to Lords of Shadow 2 without spoiling any of the twists and turns along the way, but in vague terms, the conclusion stripped most characters of their supposed role at a pivotal moment in the story. Characters who thought they were in control of their own destinies were revealed to be ignorant pawns, and others found new life, all because of Alucard's covert activities. According to Cox, the DLC "gives players a new perspective on the events of the main game. It doesn't change the ending but offers further insight into what and how certain things happened in the game."</p><p style="">Though he shares a few similarities with his father, Alucard feels noticeably different during combat. It's slightly jarring to start with a limited skill set after controlling a powered-up Dracula during Lords of Shadow 2, but Alucard's swords are new beasts waiting to be tamed. They fit within the dual power-up system, where one weapon saps life and the other burns through fortified foes, but his blades are uniquely balanced and feel distinct from Dracula's Void Sword. To Cox, Alucard's presence is "a chance to use a character that plays somewhat differently to Dracula. Alucard uses a sword as his main weapon, which has its own set of moves and offers players a new tree in mastery, allowing them to level the weapon up."</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2457600-screen+shot+2014-03-18+at+9.23.00+pm.png" data-ref-id="1300-2457600" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2457600-screen+shot+2014-03-18+at+9.23.00+pm.png" data-ref-id="1300-2457600"><img src="http://static.gamespot.com/uploads/scale_super/1406/14063904/2457600-screen+shot+2014-03-18+at+9.23.00+pm.png"></a></figure><p style=""> </p><p style="">Alucard's new skills mix up the puzzle-solving methodology that you're used to from Lords of Shadow 2, most notably when you're using the Timeless Vision skill. Certain objects in Revelations that block your path or are in disrepair can be temporarily rewound in time, a skill Dracula surely could have made great use of during his own struggles. You can also dash to high vantage points using the new Bat Cloud skill, and pass through gates like a ghost using the Spectral Wolf transformation. Puzzles that make use of two or all three skills challenge not only your ability to solve problems, but also your speed and timing under pressure.</p><p style="">Revelations is almost entirely composed of new content, but you'll also run into familiar faces in familiar places. Thankfully, the enemies you fight as Alucard have been "customized to present a heftier challenge," according to Cox. Considering combat is one of the most enjoyable and rewarding aspects of the Lords of Shadow games, this sounds promising, but what of the stealth sections from Lords of Shadow 2 that hampered the overall experience? When I asked Cox if those will return in Revelations, he responded clearly: "No."</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2457597-screen+shot+2014-03-18+at+9.22.26+pm.png" data-ref-id="1300-2457597" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2457597-screen+shot+2014-03-18+at+9.22.26+pm.png" data-ref-id="1300-2457597"><img src="http://static.gamespot.com/uploads/scale_super/1406/14063904/2457597-screen+shot+2014-03-18+at+9.22.26+pm.png"></a></figure><p style="">Revelations fills in a lot of gaps present in Lords of Shadow 2's plot, but it doesn't alter the ending or mention the future of its undead cast. Does that mean there's a chance we'll see more Lords of Shadow 2 DLC down the road? Nope! Revelations is the last bit of Castlevania content from Mercury Steam, which is supposedly moving on to a <a href="/contra-4/" data-ref-id="false">different series</a> from Konami's portfolio. As for the future of Castlevania and the Belmont clan, Cox says "it's for others to write the next chapter." Also, if you're holding out for a next-gen port of Lords of Shadow 2, keep dreaming. According to Cox, there's "no chance" of that happening.</p><p style="">Keep an eye on GameSpot for more Castlevania: Lords of Shadow 2 - Revelations coverage when the game hits Xbox Live, PlayStation Network. and Steam on March 25.</p> Wed, 19 Mar 2014 06:00:00 -0700 http://www.gamespot.com/articles/alucard-rises-in-castlevania-lords-of-shadow-2-revelations-dlc/1100-6418388/ http://www.gamespot.com/articles/minecraft-maker-mojang-made-a-whopping-326m-last-year/1100-6418397/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/7/1/3/5/1827135-606524_20111128_004.jpg" data-ref-id="1300-1827135" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/7/1/3/5/1827135-606524_20111128_004.jpg" data-ref-id="1300-1827135"><img src="http://static.gamespot.com/uploads/scale_super/mig/7/1/3/5/1827135-606524_20111128_004.jpg"></a></figure><p style="">Swedish developer Mojang, creators of the world-conquering <a href="/minecraft/" data-ref-id="false">Minecraft</a>, made a whopping revenue of 2.07 billion Swedish krona (approximately $326m/£196m) last year, up from 816 million in 2012.</p><p dir="ltr" style="">Of that, 816 million krona ($128m) was profit, and 821 milion went on licensing fees into a separate company company owned by Mojang co-owner and Minecraft creator Marcus "notch" Persson, <a href="http://online.wsj.com/news/articles/SB10001424052702304747404579446811628209436" rel="nofollow">the Wall Street Journal reports</a>.</p><p dir="ltr" style="">The vast majority--over 90 percent--of Mojang's money came directly from Minecraft sales, with 38 percent of its revenue from the PC version of the game, and another 30 percent from the Xbox 360 and PS3 versions. The mobile versions of Minecraft also raked in roughly 25 percent of the company's overall revenue.</p><p dir="ltr" style="">The remaining slice of revenue came from Minecraft merchandising and its addictive card-battler <a href="/scrolls/" data-ref-id="false">Scrolls</a>.</p><p dir="ltr" style="">What's next for Mojang, then? Mojang chief executive Carl Manneh said the company had a few other game projects bubbling away, but that it felt no need to rush them out the door.</p><p dir="ltr" style="">"Financially speaking, we have no pressure whatsoever to rush into any new projects," said Manneh. "Besides, we have no outside owners that require us to reach any particular goals."</p><div data-embed-type="video" data-ref-id="2300-6346776" data-width="100%" data-height="100%"><iframe src="/videos/embed/6346776/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Wed, 19 Mar 2014 05:14:00 -0700 http://www.gamespot.com/articles/minecraft-maker-mojang-made-a-whopping-326m-last-year/1100-6418397/ http://www.gamespot.com/articles/dark-souls-2-graphics-downgrade-claims-addressed-by-from-software/1100-6418396/ <div data-embed-type="video" data-ref-id="2300-6417812" data-width="854" data-height="480"><iframe src="/videos/embed/6417812/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">From Software has responded to claims that the final version of <a href="/dark-souls-ii/" data-ref-id="false">Dark Souls II</a> did not match the visual quality of the game's prerelease footage.</p><p dir="ltr" style="">"Throughout the game development process, a game is constantly being balanced not only in game playability, but also in the realm of resource management," a <a href="http://www.mcvuk.com/news/read/from-software-responds-to-dark-souls-ii-graphics-downgrade-concerns/0129831" rel="nofollow">From Software representative told MCV</a>.</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2449558-frpg2_2014_03_05_115222.jpg" data-ref-id="1300-2449558" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2449558-frpg2_2014_03_05_115222.jpg" data-ref-id="1300-2449558"><img src="http://static.gamespot.com/uploads/scale_small/536/5360430/2449558-frpg2_2014_03_05_115222.jpg"></a></figure><p dir="ltr" style="">Dark Souls II was released last week to critical acclaim, but some people were concerned that the final game did not look like they expected. YouTube user HypeBitHero, for instance, <a href="http://www.youtube.com/watch?v=ykbT03r_9Zo" rel="nofollow">compared scenes from the final build of the game</a> with those shown back in April 2013.</p><p dir="ltr" style="">In response, From Software added that "a developer is always challenged with creating the most rewarding gaming experience while delivering continuity in graphical quality, gameplay dynamics, and balance within the game."</p><p dir="ltr" style="">"The final version of Dark Souls II displays the culmination of this delicate balance and we're very proud of the positive media and fan reception for the game."</p><div data-embed-type="video" data-ref-id="2300-6417601" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417601/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Wed, 19 Mar 2014 03:00:00 -0700 http://www.gamespot.com/articles/dark-souls-2-graphics-downgrade-claims-addressed-by-from-software/1100-6418396/ http://www.gamespot.com/articles/south-park-stick-of-truth-developer-partners-with-paradox-for-new-rpg/1100-6418395/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2457633-pillars.jpg" data-ref-id="1300-2457633" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2457633-pillars.jpg" data-ref-id="1300-2457633"><img src="http://static.gamespot.com/uploads/scale_super/280/2802776/2457633-pillars.jpg"></a></figure><p style="">Developer Obsidian Entertainment has announced its partnership with publisher Paradox Interactive for upcoming PC role-playing game <a href="/project-eternity/" data-ref-id="false">Pillars of Eternity</a>. The publisher will be looking after marketing and distribution for the game, with Obsidian Entertainment retaining full control of development.</p><p style="">Originally known as Project Eternity, Pillars of Eternity drew over<a href="http://www.gamespot.com/articles/project-eternity-closes-with-over-41m/1100-6398388/" data-ref-id="1100-6398388"> $4.1 million in funding as a Kickstarter project</a>. The game will combine elements of role-playing titles like Baldur's Gate, Icewind Dale, and Planescape: Torment.</p><p style="">Obsidian Entertainment CEO Feargus Urquhart confirmed the money raised via the crowdfunding campaign will be spent solely on the game's development. He also confirmed that the game would be released in 2014, stating "we will deliver the game we promised to our backers, and we will deliver it this year."</p><p style="">Earlier this year, it was announced that Pillars of Eternity would be<a href="http://www.gamespot.com/articles/fallout-dev-s-pc-rpg-pillars-of-eternity-delayed/1100-6417549/" data-ref-id="1100-6417549"> delayed from its original release date</a> to the second half of 2014.</p><p style="">For more on the game, check out <a href="http://www.gamespot.com/project-eternity/" data-ref-id="false">GameSpot's previous coverage</a>.</p><div data-embed-type="html"><iframe src="//www.youtube.com/embed/HKoDTzea79Y?feature=player_detailpage" height="360" width="640"></iframe></div><p style=""> </p> Tue, 18 Mar 2014 23:16:00 -0700 http://www.gamespot.com/articles/south-park-stick-of-truth-developer-partners-with-paradox-for-new-rpg/1100-6418395/ http://www.gamespot.com/articles/roundabout-could-be-the-surgeon-simulator-2013-of-driving-games/1100-6418393/ <p style="">In Roundabout, you're basically hydroplaning nonstop. That's the easiest way I can think to describe this open world puzzle game where you attempt to drive a powder blue limousine that's endlessly spinning on its axis. This means if you try to drive in any single direction you will just end up spinning donuts. It's a ridiculous constraint, but Roundabout revels in ridiculousness. In a way, its intentionally-awkward controls lend to driving what <a href="/phoenix-cms/reviews/form?id=6407419/" data-ref-id="false">Surgeon Simulator 2013</a> lends to surgery. Roundabout uses its cumbersomeness to its advantage and offers up an obstacle course based around driving in circles.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=s7FpsGHrWyw" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2Fs7FpsGHrWyw%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Ds7FpsGHrWyw&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2Fs7FpsGHrWyw%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">When I first stepped into the driver's seat I found it almost impossible to go anywhere except into the nearest wall. Just getting the car to move in a straight line is a nigh impossible challenge best fit for a Hollywood stunt driver and not someone who regularly wipes out in Mario Kart. It didn't help that I was driving through a claustrophobic city played from a top-down perspective--similar to the early Grand Theft Auto games. Trees, other cars, lamp posts, and really cramped alleyways that I had no business driving down were the bane of my existence.</p><p dir="ltr" style="">When I say "bane of my existence" what I really mean is that my car would explode if I bumped into too many things. And I bumped into <em>a lot</em> of things. Thankfully, the game constantly doled out checkpoints so that I could quickly retry tricky spots. This was especially helpful when I was attempting one of the game's missions, which all involved me picking up a friendly stranger and bumbling through some hellish urban maze on the way to his or her destination. Except for the one where cars started raining down from the sky. That one got a little weird.</p><p dir="ltr" style="">Speaking of weird, the game also employed full motion video cinematics. These campy cutscenes provided some context for you missions, such as the lazy soccer star who wanted me to drive him to the soccer field, and then drive a soccer ball into the goal for him. The talent for these scenes is pulled primarily from developer No Goblin's own backyard of Seattle, Washington, including other local developers, YouTube personalities, and whoever responded to their <a href="http://www.youtube.com/watch?v=ydLJp1Ze2oE" rel="nofollow" data-ref-id="false">brilliant casting call</a>. No matter how vexed I got while driving, it was well worth it just to see the next super-cheesy, 70's-inspired interstitial.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/949/9490474/2457590-rb_2b.jpg" data-ref-id="1300-2457590" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/949/9490474/2457590-rb_2b.jpg" data-ref-id="1300-2457590"><img src="http://static.gamespot.com/uploads/scale_super/949/9490474/2457590-rb_2b.jpg"></a><figcaption>You can unlock special powers for your limo, such as jumping or slowing down its rotation. Oh, and don't worry about the blood.</figcaption></figure><p dir="ltr" style="">If all this sounds like I'm putting down on Roundabout, know that isn't my intention. Wrapping my head around its unusual control scheme was definitely a challenge at first, but after spending some time with the game I found there were moments when everything just clicked. By timing the rotation of my car perfectly I could glide in, out, and around every little obstacle without even a scratch--for a minute or two at least. There's a method to this madness, provided you don't get too dizzy along the way. Roundabout is coming to PC, Mac, Linux, and Xbox One though ID@XBOX later this year.</p> Tue, 18 Mar 2014 21:13:00 -0700 http://www.gamespot.com/articles/roundabout-could-be-the-surgeon-simulator-2013-of-driving-games/1100-6418393/ http://www.gamespot.com/videos/gs-news-sony-unveils-ps4-virtual-reality-initiativ/2300-6417811/ PlayStation maker reveals virtual reality initiative at Game Developers Conference; current devkit has 1080p display and 90+ degree field of view. Tue, 18 Mar 2014 20:30:00 -0700 http://www.gamespot.com/videos/gs-news-sony-unveils-ps4-virtual-reality-initiativ/2300-6417811/ http://www.gamespot.com/videos/yaiba-ninja-gaiden-z-video-review/2300-6417774/ Kevin VanOrd cleaned his mouth out with soap to prepare for this video review of the clumsy and cockamamie Yaiba: Ninja Gaiden Z. Tue, 18 Mar 2014 18:20:00 -0700 http://www.gamespot.com/videos/yaiba-ninja-gaiden-z-video-review/2300-6417774/ http://www.gamespot.com/videos/uther-plunders-in-blackheart-s-bay-heroes-of-the-s/2300-6417807/ Uther and his fellow heroes plunder merc camps and chests to win Blackheart's favor. Tue, 18 Mar 2014 18:05:00 -0700 http://www.gamespot.com/videos/uther-plunders-in-blackheart-s-bay-heroes-of-the-s/2300-6417807/


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Gamespot's Site Mashup

Written By Kom Limpulnam on Rabu, 12 Maret 2014 | 23.37

Gamespot's Site MashupMetal Gear, Then and Now, with Hideo Kojima and Yoji ShinkawaHow many copies will Titanfall sell? Microsoft expects it to be a "blockbuster"Former Thief, Deus Ex boss trades AAA for mobile/socialGodus 2.0 update out now, kills old saves but Molyneux promises "vast changes"Witcher 3 delay does not affect Xbox One, PS4, and PC game Cyberpunk 2077Candy Crush creator think it's worth up to $7.6 billionAs BioShock studio winds down, outgoing designers discuss their proudest momentsAnother report says PS4 virtual reality headset will be announced next weekPC MMO WildStar from team of former Blizzard designers gets a release datePeter Molyneux doesn't plan to retire -- "I'm just gonna die"Here are Titanfall's Xbox One and PC issues -- And how to fix themDark Souls II - Curse of the Dark EU Launch TrailerHere's how to get your free World of Warcraft epic mount HearthsteedUK retailer cuts Xbox One price, bringing it level with PS4Titanfall experiencing "connection problems" on PC

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 12 Mar 2014 09:06:37 -0700 http://www.gamespot.com/articles/metal-gear-then-and-now-with-hideo-kojima-and-yoji-shinkawa/1100-6418238/ <p style="">There are many relevant video game series that began in the 1980s, but very few have retained their value as well as Metal Gear has. After 27 years, it seems as though interest in the legendary stealth series continues to grow, and though dozens of hands touch each game, including notable Metal Gear vets Yuji Korekado and Ken-ichiro Imaizumi, it's director Hideo Kojima and art director Yoji Shinkawa who are widely regarded as the head chefs in the kitchen. Without Hideo Kojima, who convinced Konami to support a stealth game during the golden age of hard-hitting, arcade-style action, <a href="/metal-gear/" data-ref-id="false">Metal Gear </a>wouldn't exist. Without Yoji Shinkawa coming on board for 1998's <a href="/metal-gear-solid/" data-ref-id="false">Metal Gear Solid</a>, the series wouldn't enjoy the same impactful visual style that it's known for today.</p><p style="">I recently got the chance to speak with the pair during a visit to a Kojima Productions facility in Nasu, Japan, but before jumping into a discussion about <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V</a>, I couldn't help but wonder how they felt about a particular display set up in the corner of the room. Across three tables lay an enormous collection of Metal Gear games and paraphernalia, including the original MSX versions of <a href="/metal-gear/" data-ref-id="false">Metal Gear</a> and <a href="/metal-gear-2-solid-snake/" data-ref-id="false">Metal Gear: Solid Snake</a>, the first two Metal Gear games, which also happen to fall after Metal Gear Solid V in the series' sprawling storyline. The juxtaposition was hard to ignore. I'm at an event for the next-gen Metal Gear Solid game, and there's the original, 27-year-old game staring me in the face. No doubt Kojima and Shinkawa took a look as well. So I asked them: How does it feel to look back on nearly 30 years of Metal Gear games? Kojima hadn't only looked; he took the chance to go hands-on with the game that launched his career.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2453076-metalgear.jpg" data-ref-id="1300-2453076" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2453076-metalgear.jpg" data-ref-id="1300-2453076"><img src="http://static.gamespot.com/uploads/scale_small/1406/14063904/2453076-metalgear.jpg"></a><figcaption>The original Metal Gear.</figcaption></figure><p style=""><i>"Yesterday, I played the MSX version. That is my starting point, the first game I created, and I wanted to go back. So yesterday I actually sat down and played that MSX game, and it re-created the passion I had back then, and all of the feelings that I initially had when I started creating games. You know it's a game that you play with your keyboard, and I still remember when the controls were set up, the maps, the items. That gave me a lot of confidence, because today I cannot remember people's names. I was like, 'Yeah, maybe I can keep doing these things.' It gave me a lot of confidence."</i></p><p style="">As it turns out, Shinkawa is constantly revisiting old games for reference. Still, his past work, no matter how familiar, reminds him of the relationship between the artist and the work of art.</p><p style=""><i>"Well, to be completely honest, all the time I look back at this stuff, especially when I recently re-created some figures from Metal Gear Solid. Or, for some illustration books, I have to go back and put everything together, so to be honest, it's not something that I haven't seen in a long time. That said, when I look at my old drawings, I always remember what I felt when I drew that, and that is very interesting for me. I remember what I was feeling when I created something very specific, and this is fun, honestly. Several times I look back and I know that I couldn't create something similar again. I like looking at the things that were very specific to that point in my life, that point in time, that I could only create back then, or that I could only create now."</i></p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2453069-5xsn4x.jpg" data-ref-id="1300-2453069" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2453069-5xsn4x.jpg" data-ref-id="1300-2453069"><img src="http://static.gamespot.com/uploads/scale_small/1406/14063904/2453069-5xsn4x.jpg"></a><figcaption>Yoji Shinkawa's vision for Big Boss in Metal Gear Solid V.</figcaption></figure><p style="">Now, the duo are busy creating <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V: The Phantom Pain</a>. <a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Ground Zeroes</a>--the prologue to The Phantom Pain--is finished, and its release is just around the corner, marking the first next-gen Metal Gear game. There was a lot of hype generated by Konami surrounding the tools used to develop the game, collectively known as the Fox Engine, which was designed for, more or less, three key purposes: rendering near-photo-realistic visuals, simplifying the process of porting games between different types of gaming hardware, and facilitating the development of any type of game, Metal Gear or otherwise. Metal Gear Solid V puts all of these qualities to the test. In terms of scale and visual effects, it's the most ambitious game to date, which makes the fact that it lives on both current- and next-gen consoles all the more interesting.</p><p style="">It made me wonder if Kojima intended for Metal Gear Solid V: Ground Zeroes to be cross-generational or if this was a reactionary decision that sprang from the need to release something in the short term, crossed with the fact that many people are still enjoying old consoles. I spoke with Kojima about this, and he made his intentions clear and addressed his concerns regarding the current hardware ecosystem.</p><p style=""><i>"Yes, that was our intention from the beginning. In the future, I don't think things will be that reliant on the platform; I believe everything will be leaning towards cloud computing. And in that regard, a platform will lose relevance, so I wanted to make sure that I could create a game that could be on different platforms, in this case PlayStation 3, Xbox 360, PlayStation 4, and Xbox One. I don't want things to be that different per platform; I want to make things that go beyond the platform, and games that can just be played, because I believe that's where we are headed."</i></p><p style="">Such sentiments aren't uncommon these days, but still, next-gen hardware is designed to facilitate new advances in visual effects, and this promise stirs up a lot of expectations from players. For Kojima, it seems that visuals are secondary to gameplay at the moment.</p><p style=""><i>"This time we had to create something that could be equally played and equally enjoyed on current-gen and next-gen, especially in Japan where next-gen platforms haven't been released. For the game--maybe not as far as the visual elements, but as for how fun the game is and how it can be enjoyed--I tried to create something that could be enjoyed on all platforms. That being said, once current-gen isn't here anymore and the next-gen becomes current-gen, then I believe that we will be able to do more things." </i>[This interview was conducted weeks prior to the release of the PlayStation 4 in Japan.]</p><blockquote data-align="center" data-size="large"><p style=""><i>...once current-gen isn't here anymore and the next-gen becomes current-gen, then I believe that we will be able to do more things.</i></p></blockquote><p style="">I naively expected Kojima to delve into advanced graphics and gameplay design details, but it seems like he sees the advantages of next-gen hardware differently than most do:</p><p style=""><i><i>"We are beyond the times that we're making things for one platform. We have to make things for multiple devices. In that regard, I think that I need to make sure to make things that will still talk to different devices, say smartphones or other things."</i></i></p><p style="">Smartphones are great for some games, but not all, and most of the enthusiasm for smartphone apps tied to console games seems to be coming from producers and executives, not consumers. When I think of the one device people want Metal Gear on, I don't think iPad; I think PC. What does Kojima think?</p><p style=""><i>"PC is my original background. I cannot make a formal release yet, but I originally made PC games for the MSX...I cannot make a formal announcement, but that is something that I would really like to do."</i></p> Wed, 12 Mar 2014 09:00:00 -0700 http://www.gamespot.com/articles/metal-gear-then-and-now-with-hideo-kojima-and-yoji-shinkawa/1100-6418238/ http://www.gamespot.com/articles/how-many-copies-will-titanfall-sell-microsoft-expects-it-to-be-a-blockbuster/1100-6418265/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451776-titanfall+screen+8.jpg" data-ref-id="1300-2451776" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451776-titanfall+screen+8.jpg" data-ref-id="1300-2451776"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451776-titanfall+screen+8.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Respawn Entertainment's recently released multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a> is one of 2014's first major games, but how many copies is it going to sell? In a new interview, Microsoft marketing executive Yusuf Mehdi declined to give an estimate, but made it very clear that the company expects big things from Titanfall. </p><p dir="ltr" style="">"We're making a big bet that Titanfall is going to be a blockbuster launch for Xbox," Mehdi told <a href="http://www.reuters.com/article/2014/03/11/us-microsoft-titanfall-idUSBREA2A05K20140311" rel="nofollow" data-ref-id="false">Reuters</a>. "We don't have a sales forecast for the game to share, but we expect it to be big for us."</p><p dir="ltr" style="">Titanfall is available today for Xbox One and PC, and <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/" data-ref-id="1100-6417577">comes to Xbox 360 on March 25</a>. Of course, it's <a href="http://www.gamespot.com/articles/ea-titanfall-will-remain-exclusive-to-xbox-pc/1100-6415844/" data-ref-id="1100-6415844">never coming to PlayStation or Nintendo platforms</a>, so its potential reach is diminished. Still, with some <a href="http://www.gamespot.com/articles/xbox-360-sales-reach-80-million-units/1100-6415644/" data-ref-id="1100-6415644">80 million Xbox 360s</a>, <a href="http://www.gamespot.com/articles/xbox-one-sold-3-million-units-in-2013-microsoft-says/1100-6416955/" data-ref-id="1100-6416955">(at least) 3 million Xbox Ones</a>, and countless PCs sold to date, Titanfall certainly has an audience.</p><p style="">Microsoft previously labeled Titanfall a "<a href="http://www.gamespot.com/articles/microsoft-titanfall-is-a-game-changer-that-will-help-sell-xbox-ones/1100-6418170/" data-ref-id="1100-6418170">game-changer</a>" that would no doubt help sell Xbox Ones. For more on Titanfall, check out <a href="http://www.gamespot.com/reviews/titanfall-review/1900-6415690/" data-ref-id="1900-6415690">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 08:52:00 -0700 http://www.gamespot.com/articles/how-many-copies-will-titanfall-sell-microsoft-expects-it-to-be-a-blockbuster/1100-6418265/ http://www.gamespot.com/articles/former-thief-deus-ex-boss-trades-aaa-for-mobile-social/1100-6418264/ <p style=""> </p><p dir="ltr" style="">Former Eidos Montreal general manager Stephane D'Astous, who <a href="http://www.gamespot.com/articles/eidos-montreal-general-manager-resigns/1100-6411898/" data-ref-id="1100-6411898">resigned from his post at the Deus Ex and Thief studio last summer</a>, has made a dramatic career change. Mobile and social game studio Hibernum Creations Inc. has hired D'Astous to become its chief financial officer, the company announced this week.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453332-stephane1.jpg" data-ref-id="1300-2453332" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453332-stephane1.jpg" data-ref-id="1300-2453332"><img src="http://static.gamespot.com/uploads/scale_small/1179/11799911/2453332-stephane1.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">At Hibernum--which has done design work for big-name franchises like Assassin's Creed and Disney Infinity--D'Astous will help the company "define the future vision and strategy" while overseeing all operational and support departments, the company said in a statement.</p><p dir="ltr" style="">"I'm super excited to join the dynamic team at Hibernum. I've been thinking moving onto the mobile side of our industry for a while now and I couldn't refuse the opportunity to join an up-and-coming studio with a great potential like Hibernum," D'Astous said in a statement.</p><p dir="ltr" style="">Upon his exit from Eidos Montreal last year, D'Astous was <a href="http://www.gamespot.com/articles/eidos-montreal-general-manager-resigns/1100-6411898/" data-ref-id="1100-6411898">critical of the way the studio was handled by its owner Square Enix</a>. "The lack of leadership, lack of courage, and the lack of communication were so evident, that I wasn't able to conduct my job correctly. I realized that our differences were irreconcilable, and that the best decision was unfortunately to part ways," he said at the time.</p><p dir="ltr" style="">Eidos Montreal recently shipped <a href="/thief/" data-ref-id="false">Thief</a> to a <a href="http://www.metacritic.com/game/pc/thief" rel="nofollow" data-ref-id="false">middling critical reception</a>. The studio<a href="http://www.gamespot.com/articles/thief-dev-cuts-27-jobs-one-week-after-release/1100-6418106/" data-ref-id="1100-6418106"> cut 27 jobs</a> just a week after the game's launch.</p><div data-embed-type="video" data-ref-id="2300-6417358" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417358/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 08:23:00 -0700 http://www.gamespot.com/articles/former-thief-deus-ex-boss-trades-aaa-for-mobile-social/1100-6418264/ http://www.gamespot.com/articles/godus-2-0-update-out-now-kills-old-saves-but-molyneux-promises-vast-changes/1100-6418263/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/6/8/9/8/2236898-719104_20130829_019.jpg" data-ref-id="1300-2236898" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/8/9/8/2236898-719104_20130829_019.jpg" data-ref-id="1300-2236898"><img src="http://static.gamespot.com/uploads/scale_super/mig/6/8/9/8/2236898-719104_20130829_019.jpg"></a></figure><p style=""><a href="/godus/" data-ref-id="false">Godus</a> 2.0 has been released by 22Cans, with studio boss Peter Molyneux adamant that it's a totally revised version of the god game. The catch? The update will eat your save game.</p><p dir="ltr" style="">"To enable us to deliver this new version," reads the <a href="http://steamcommunity.com/games/232810/announcements/detail/1876052715956133760" rel="nofollow">Godus 2.0 update notes</a> on Steam, "it means that previous saves are no longer compatible. We do apologise for this inconvenience but we know it was the best decision for the overall game."</p><p dir="ltr" style="">The last update to Godus was back in October 2013. "This is the honest answer: we collated all your feedback and we realised we needed to make these vast changes to the game," said Molyneux in a video explaining the update.</p><p dir="ltr" style="">22Cans has been working on this new version for the past four months, it says.</p><p dir="ltr" style="">"We needed to make it because of the feedback we got from you that it was a click-fest," added Molyneux, "that you didn't really know what you were doing, or why you were doing it, there wasn't enough variation in gameplay, not many people were playing the story, not many people were playing multiplayer games. So we went back to the drawing board on the foundation stones of our features. And the reason we did that is because we really, truly want to make a great game."</p><p dir="ltr" style="">Headlining Godus 2.0 is a new interface that requires far less clicking than before, with 22Cans saying the new mechanic has players hold and drag to interact with the world. Things like world sculpting is now said to be easier and more responsive, too.</p><p dir="ltr" style="">The new Godus update also includes a redesigned cards system, a new GUI, and a new game mode called Voyages of Discovery.</p><p dir="ltr" style="">What's not in this new update? A story mode, battles, meteors, hubworlds, and extra ages and settlements. These will all appear (or return) in future updates.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=Ul4FX7M6wlc" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FUl4FX7M6wlc%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DUl4FX7M6wlc&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FUl4FX7M6wlc%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 08:17:00 -0700 http://www.gamespot.com/articles/godus-2-0-update-out-now-kills-old-saves-but-molyneux-promises-vast-changes/1100-6418263/ http://www.gamespot.com/articles/witcher-3-delay-does-not-affect-xbox-one-ps4-and-pc-game-cyberpunk-2077/1100-6418262/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2427512-_bmuploads_2014-01-29_8611_online_screenshot_%283%29.png" data-ref-id="1300-2427512" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2427512-_bmuploads_2014-01-29_8611_online_screenshot_%283%29.png" data-ref-id="1300-2427512"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2427512-_bmuploads_2014-01-29_8611_online_screenshot_%283%29.png"></a></figure><p style=""> </p><p dir="ltr" style="">The <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/" data-ref-id="1100-6418237">delay of The Witcher 3: Wild Hunt</a> for Xbox One, PlayStation 4, and PC will not materially affect development on CD Projekt Red's other major role-playing game <a href="/cyberpunk-2077/" data-ref-id="false">Cyberpunk 2077</a>, CEO of the Polish studio Marcin Iwinski has said.</p><p dir="ltr" style="">"Cyberpunk 2077 is developed by a separate team within CD Projekt Red, so the development of Cyberpunk 2077 is not really affected," Iwinski told GameSpot today. Cyberpunk 2077 is also coming to Xbox One, PS4, and PC. </p><p dir="ltr" style="">But that's not the full story. Because The Witcher 3 is such a large project, some Cyberpunk 2077 developers have moved over to The Witcher team to help get the product out the door.</p><p dir="ltr" style="">"In order to ship a huge RPG we do use help of certain team members between teams. It works this way between Cyberpunk 2077 and The Witcher 3," he said.</p><p dir="ltr" style="">These developers bounce between teams to finalize "key" elements and features, he said. This is a standard development practice and The Witcher 3's delay is not going to impact in any significant way development on Cyberpunk 2077. "So no harm done here," he explained.</p><p dir="ltr" style="">"We are working hard to deliver an outstanding RPG and rest assured, that all the learnings on The Witcher 3 are being applied to the Cyberpunk 2077 development," Iwinski said.</p><p style="">The Witcher 3 was expected to launch this fall, but CD Projekt Red delayed the game yesterday to February 2015 so the team could <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/" data-ref-id="1100-6418237">achieve a level of quality that will set it apart from other role-playing games</a>. Meanwhile, CD Projekt Red has not announced a release date of any kind for Cyberpunk 2077, which the studio calls a "<a href="http://www.gamespot.com/articles/cyberpunk-2077-is-a-true-rpg-definitely-not-a-multiplayer-shooter/1100-6417357/" data-ref-id="1100-6417357">true RPG</a>."</p><div data-embed-type="video" data-ref-id="2300-6417620" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417620/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 07:48:00 -0700 http://www.gamespot.com/articles/witcher-3-delay-does-not-affect-xbox-one-ps4-and-pc-game-cyberpunk-2077/1100-6418262/ http://www.gamespot.com/articles/candy-crush-creator-think-it-s-worth-up-to-7-6-billion/1100-6418261/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453291-king.jpg" data-ref-id="1300-2453291" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453291-king.jpg" data-ref-id="1300-2453291"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453291-king.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">How much will Candy Crush creator King be worth when it goes public this month? As much as $7.6 billion, according to <a href="http://www.sec.gov/Archives/edgar/data/1580732/000119312514094529/d564433df1a.htm" rel="nofollow" data-ref-id="false">initial public offering (IPO) documents filed today</a> with the Securities &amp; Exchange Commission. The company, which will be traded as "KING", said today that it will price its IPO of 22.2 million shares at between $21 and $24 each.</p><p dir="ltr" style="">After the IPO, King will have 314.9 million shares outstanding for a top valuation of around $7.6 billion.</p><p dir="ltr" style="">You'll be able to buy shares in King on March 26, two underwriters told <a href="http://www.reuters.com/article/2014/03/12/us-king-ipo-idUSBREA2B0KP20140312" rel="nofollow" data-ref-id="false">Reuters</a> today. King will sell 15.5 million shares through the offering, while stockholders will sell 6.7 million.</p><p dir="ltr" style="">King could be considered a risky investment. The social game studio has a massive audience of 128 million daily active users and over 1.2 billion daily game sessions, but Candy Crush Saga makes up <a href="http://www.gamespot.com/articles/93-million-people-play-candy-crush-saga-daily-do-you/1100-6417819/" data-ref-id="1100-6417819">93 million of those daily users</a> and accounts for 1.085 billion of those games.</p><p style="">King has made headlines so far in 2014 for its staunch stance on intellectual property (IP). Last month, King <a href="http://www.gamespot.com/articles/candy-crush-dev-responds-to-cloning-controversy/1100-6417369/">responded</a> to the recent wave of criticisms lodged against the company concerning its <a href="http://www.gamespot.com/articles/candy-crush-saga-dev-says-it-s-trying-to-fend-off-copycats-not-stop-the-banner-saga-update/1100-6417275/">trademark request for the word "Candy,"</a> its <a href="http://www.gamespot.com/articles/candy-crush-saga-dev-says-it-s-trying-to-fend-off-copycats-not-stop-the-banner-saga-update/1100-6417275/">opposition to The Banner Saga</a>, and <a href="http://www.gamespot.com/articles/candy-crush-studio-denies-stealing-indie-dev-s-game/1100-6417359/">one indie developer's claim that they stole his game</a>. The developer of CandySwipe has since <a href="http://www.gamespot.com/articles/candy-crush-developer-king-gets-angry-open-letter-from-rival-over-trademark-dispute/1100-6417704/">come out to deride King for trying to revoke his trademark</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 07:15:00 -0700 http://www.gamespot.com/articles/candy-crush-creator-think-it-s-worth-up-to-7-6-billion/1100-6418261/ http://www.gamespot.com/articles/as-bioshock-studio-winds-down-outgoing-designers-discuss-their-proudest-moments/1100-6418260/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2374823-deepblueelizabeth_web.jpg" data-ref-id="1300-2374823" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2374823-deepblueelizabeth_web.jpg" data-ref-id="1300-2374823"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2374823-deepblueelizabeth_web.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">As BioShock creator Irrational Games <a href="http://www.gamespot.com/articles/bioshock-creator-irrational-games-is-shutting-down/1100-6417821/" data-ref-id="1100-6417821">moves to effectively close down</a>, some of the outgoing staffers have spoken out about their "proudest moments" at the studio. In a new video, outgoing Irrational Games designers explain what they are most proud of after spending the last eight months working on <a href="http://www.gamespot.com/articles/bioshock-infinite-burial-at-sea-episode-2-will-be-up-to-six-hours-long-coming-late-march/1100-6417534/" data-ref-id="1100-6417534">BioShock Infinite - Burial at Sea Episode 2</a>. It is the last piece of content coming to the game. </p><p dir="ltr" style="">To support their attempts to find new jobs, Irrational Games has <a href="http://irrationalgames.com/insider/irrationaljobs-proudest-moments/" rel="nofollow" data-ref-id="false">posted contact information on the developer's website</a> for every staffer featured in the video. The massive layoffs at Irrational Games affected the majority of the studio, as <a href="http://www.gamespot.com/articles/bioshock-creator-irrational-games-is-shutting-down/1100-6417821/" data-ref-id="1100-6417821">only Ken Levine and 15 colleagues will remain</a>. They are launching a "smaller, more entrepreneurial" endeavor for publisher Take-Two Interactive, though this project remains a mystery.</p><p dir="ltr" style="">Burial at Sea - Episode 2 launches <a href="http://www.gamespot.com/articles/bioshock-infinite-burial-at-sea-episode-2-will-be-up-to-six-hours-long-coming-late-march/1100-6417534/" data-ref-id="1100-6417534">March 25</a> for Xbox 360, PlayStation 3, and PC.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=7bZWq9te9ys" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2F7bZWq9te9ys%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D7bZWq9te9ys&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F7bZWq9te9ys%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 06:39:00 -0700 http://www.gamespot.com/articles/as-bioshock-studio-winds-down-outgoing-designers-discuss-their-proudest-moments/1100-6418260/ http://www.gamespot.com/articles/another-report-says-ps4-virtual-reality-headset-will-be-announced-next-week/1100-6418259/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453279-vr.jpg" data-ref-id="1300-2453279" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453279-vr.jpg" data-ref-id="1300-2453279"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453279-vr.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sony's<a href="http://www.gamespot.com/articles/as-ps4-virtual-reality-rumors-swirl-sony-schedules-innovation-at-playstation-event-for-next-week/1100-6418205/" data-ref-id="1100-6418205"> long-rumored virtual reality headset for the PlayStation 4 </a>will be officially announced next week during the 2014 Game Developers Conference, a new report from <a href="http://www.edge-online.com/news/sonys-vr-tech-will-be-revealed-at-gdc-and-it-represents-virtual-reality-gamings-greatest-hope/" rel="nofollow" data-ref-id="false"><em>Edge</em></a> said today. This tallies with a past report that also claimed Sony would <a href="http://www.gamespot.com/articles/report-sony-s-ps4-virtual-reality-headset-to-be-announced-in-march/1100-6417875/" data-ref-id="1100-6417875">use the annual show to unveil its competitor to the Oculus Rift</a>.</p><p dir="ltr" style="">Some third-party developers are already tinkering with a prototype of Sony's VR headset, the report claims, but it's not clear which studios are currently working with the device. These developers told <em>Edge</em> that Sony's VR device is "far superior" to Oculus Rift's first iteration, though it's likely to be more in-line with the <a href="http://www.gamespot.com/videos/oculus-crystal-cove-prototype-ces-2014/2300-6416762/" data-ref-id="2300-6416762">newly unveiled Crystal Cove unit</a>.</p><p dir="ltr" style="">These mystery developers added that there isn't much software yet for Sony's VR headset, but Sony is expected to show at least tech demos during GDC next week, they said. Developers speaking with <em>Edge</em> about the device said they were not sure how viable the technology would be as a platform because VR remains a niche market, at least for now.</p><p dir="ltr" style="">Sony's announcement of its untitled PS4 VR device is expected to be made during the company's "<a href="http://www.gamespot.com/articles/as-ps4-virtual-reality-rumors-swirl-sony-schedules-innovation-at-playstation-event-for-next-week/1100-6418205/" data-ref-id="1100-6418205">Driving the future of innovation</a>" session at GDC on March 18. Engineers from Sony's R&amp;D division will give a presentation about the hardware, supported by PlayStation Worldwide Studios president Shuhei Yoshida.</p><p dir="ltr" style="">The Oculus Rift headset has made significant noise in the VR space since its <a href="http://www.gamespot.com/articles/vr-headset-oculus-rift-kickstarter-successful-on-first-day/1100-6389671/" data-ref-id="1100-6389671">hugely successful debut on Kickstarter in 2012</a>. But Sony could, at least in theory, eat away at that popularity with its own device. The PlayStation brand already has millions of dedicated followers, not to mention significant marketing power to bring VR from a niche market to the mainstream.</p><p style="">We'll be in attendance at GDC 2014 bringing you all the news about Sony's new VR device, should it actually be announced.</p><p dir="ltr" style="">Of course, Sony <a href="http://store.sony.com/wearable-hdtv-2d-3d-virtual-7.1-surround-sound-zid27-HMZT3W/cat-27-catid-3D-Personal-Viewer" rel="nofollow">already has a line of dedicated head-mounted displays</a>. But this new virtual reality headset is believed to be tailored specifically for gaming purposes. Its announcement would come as little surprise, as PS4 lead system architect Mark Cerny <a href="http://www.gamespot.com/articles/sony-console-business-pretty-solid-virtual-reality-could-be-a-big-deal/1100-6417574/" data-ref-id="1100-6417574">said last month</a> that virtual reality could be a major force in the industry over the next decade.</p><p style="">"The impact of virtual reality technologies could be pretty significant going forward in that time frame," Cerny said at the time.</p><div data-embed-type="video" data-ref-id="2300-6417561" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417561/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 06:17:00 -0700 http://www.gamespot.com/articles/another-report-says-ps4-virtual-reality-headset-will-be-announced-next-week/1100-6418259/ http://www.gamespot.com/articles/pc-mmo-wildstar-from-team-of-former-blizzard-designers-gets-a-release-date/1100-6418256/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453269-wildstar.jpg" data-ref-id="1300-2453269" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453269-wildstar.jpg" data-ref-id="1300-2453269"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453269-wildstar.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/wildstar/" data-ref-id="false">WildStar</a>, the upcoming PC MMO developed by former Blizzard Entertainment designers, finally has a release date. Developer Carbine Studios announced today that the sci-fi MMO will launch worldwide on Tuesday, June 3, 2014.</p><p dir="ltr" style="">Preorders for the game will begin March 19 for $60. Preordering WildStar will net you access to several closed and open beta events, as well as a variety of in-game items and perks. These are listed below.</p><ul><li dir="ltr">Early game access beginning Tuesday, May 31 (three days prior to the game's official launch)</li><li dir="ltr">An exclusive Rocket House</li><li dir="ltr">A mini-ship housing decoration, which grants players additional rest experience points</li><li dir="ltr">A 10-slot storage bag to increase character inventory</li><li dir="ltr">The opportunity to reserve character and guild names prior to launch</li></ul><p dir="ltr" style="">When WildStar launches this summer, you'll be able to buy two versions of the game. The Standard Edition will include the game, 30 days of play time, and three 7-day friend passes, as well as an Eldan-themed housing decor item. For $75, you can buy the Digital Deluxe version, which includes everything from the Standard Edition, as well as exclusive digital content like an Eldan Hoverboard, a unique costume, a unique Eldan player title, and a limited-edition Eldan dye set.</p><p dir="ltr" style="">"Both noobs and MMO vets will have a blast with our fast-paced combat, while experienced guilds and groups will build complete battle-fortresses using our Warplot system and tackle some truly epic raids," Carbine Studios executive producer Jeremy Gaffney said. "We've aimed for fun and unique content for MMO gamers of all stripes from level one to level cap and beyond."</p><p dir="ltr" style="">WildStar's <a href="http://www.gamespot.com/articles/wildstar-will-be-a-subscription-based-mmo/1100-6413154/" data-ref-id="1100-6413154">business model is a hybridized</a>. Carbine Studios will sell a monthly subscription for $15, while you can also use an in-game item called C.R.E.D.D. to earn game time. You can do this through buying it from other players using in-game gold or you can purchase it directly from Carbine Studios at the WildStar website for $20.</p><p style="">For more on WildStar, check out <a href="http://www.gamespot.com/wildstar/" data-ref-id="false">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417294" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417294/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 06:00:00 -0700 http://www.gamespot.com/articles/pc-mmo-wildstar-from-team-of-former-blizzard-designers-gets-a-release-date/1100-6418256/ http://www.gamespot.com/articles/peter-molyneux-doesn-t-plan-to-retire-i-m-just-gonna-die/1100-6418258/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453276-molyneux.jpg" data-ref-id="1300-2453276" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453276-molyneux.jpg" data-ref-id="1300-2453276"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453276-molyneux.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Veteran game designer Peter Molyneux, who created well-known franchises like <a href="/dungeon-keeper/" data-ref-id="false">Dungeon Keeper</a> and <a href="/fable/" data-ref-id="false">Fable</a>, plans to keep on working until the day he dies.</p><p dir="ltr" style="">"I'm not retiring--I'm just gonna die," Molyneux told <a href="http://kotaku.com/the-man-who-promised-too-much-1537352493" rel="nofollow" data-ref-id="false">Kotaku</a> in a wide-ranging profile on the acclaimed designer. "I don't know what life is without making games."</p><p dir="ltr" style="">Of course, Molyneux is known for his hyperbolic statements--and that point is the focus of Kotaku's profile of the 54-year-old. Still, Molyneux's passion for gaming and the projects he's involved with is well-documented and it wouldn't be surprising if he worked well into old age.</p><p style="">Molyneux <a href="http://www.gamespot.com/articles/peter-molyneux-quits-microsoft/1100-6364912/" data-ref-id="1100-6364912">quit Microsoft in 2012 </a>and is currently heading up independent UK studio 22Cans, where he is working on <a href="/godus/" data-ref-id="false">Godus</a>, a spiritual successor to <a href="/populous/" data-ref-id="false">Populous</a> that was <a href="http://www.gamespot.com/articles/molyneuxs-new-god-game-hits-kickstarter-goal/1100-6401827/" data-ref-id="1100-6401827">funded through Kickstarter</a>.</p><div data-embed-type="video" data-ref-id="2300-6413896" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413896/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 05:47:00 -0700 http://www.gamespot.com/articles/peter-molyneux-doesn-t-plan-to-retire-i-m-just-gonna-die/1100-6418258/ http://www.gamespot.com/articles/here-are-titanfall-s-xbox-one-and-pc-issues-and-how-to-fix-them/1100-6418257/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451772-titanfall+screen+2.jpg" data-ref-id="1300-2451772" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451772-titanfall+screen+2.jpg" data-ref-id="1300-2451772"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451772-titanfall+screen+2.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Publisher Electronic Arts has <a href="http://help.ea.com/uk/article/titanfall-known-issues-and-troubleshooting-information/" rel="nofollow" data-ref-id="false">compiled a list of known issues</a> for its recently released multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a> and, perhaps more importantly, has explained how to fix many of the issues.</p><p dir="ltr" style="">The issues range from connection errors when trying to play using a slower Internet connection to total game crashes in some scenarios. EA also recently acknowledged that the PC version of Titanfall is currently facing some "<a href="http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/" data-ref-id="1100-6418253">connection problems</a>."</p><p dir="ltr" style="">Titanfall, which requires an Internet connection to play, launched yesterday in North America and comes to Europe on Friday. Yesterday, Xbox Live <a href="http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/" data-ref-id="1100-6418253">briefly had trouble getting Titanfall players into matches on Xbox One</a>, but these issues were quickly fixed.</p><p style="">Below are all known Titanfall issues and workaround details, <a href="http://help.ea.com/uk/article/titanfall-known-issues-and-troubleshooting-information/" rel="nofollow" data-ref-id="false">courtesy of EA</a>.</p><p dir="ltr" style=""><ins><strong>Connection errors and infinite loop when trying to connect on slower internet connections:</strong></ins></p><p dir="ltr" style="">Exceedingly slow internet connections may cause an error message when trying to join a server or play your game. Some players may even get stuck in an infinite loop when trying to connect.Try resetting your router or modem by unplugging it from its power source for at least fifteen seconds and then plugging it back in the game.</p><p dir="ltr" style=""><ins><strong>Crashing when accepting an invitation to a match in progress while currently in a match:</strong></ins></p><p dir="ltr" style="">If you're in the middle of a match and accept a friend's invitation to join their match also currently in progress, your game will crash when accepting your friend's invitation. To solve this issue, make sure before you either inviting a friend or accepting an invitation to exit to the game lobby first.</p><p dir="ltr" style=""><ins><strong>Players randomly assigned to the IMC or Militia when starting Campaign:</strong></ins></p><p dir="ltr" style="">When starting the Titanfall Campaign, you'll be randomly aside to one of the two-opposing forces of Titanfall, either the IMC or the Militia. While this is by design and intentional, to complete the Campaign you must complete all the missions of the Campaign on your assigned side. You can always join the party of a friend assigned to the opposite side to get a taste of each perspective, however personal Campaign progression is limited to your completing all missions on your game-assigned side.</p><p dir="ltr" style=""><ins><strong>Kinect cannot be used for voice-comms, and Voice and microphone functionality on PC:</strong></ins></p><p dir="ltr" style="">Xbox One and Xbox 360 players cannot use Kinect for Voice over IP, or voice-communication, in-game. Similarly, PC players with a microphone-containing-webcam set as your default microphone will have your microphone turned on automatically when playing Titanfall. If you do not wish to have your microphone on during gameplay, simply disable it in your game settings or disable it as your default microphone in your computer settings.</p><p dir="ltr" style=""><ins><strong>Some Intel processors must install specific beta graphics drivers:</strong></ins></p><p dir="ltr" style="">PC players with specific Intel processors, specifically those with Intel Graphics, must download and install a special beta graphics driver to ensure their game runs properly. You can find this driver, along with a full list of what Intel processors the driver is compatible with, <a href="https://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&amp;DwnldID=23644" rel="nofollow">straight from Intel</a>.</p><p dir="ltr" style=""><ins><strong>Hard-drive related installation issues:</strong></ins></p><p style="">Some players are reporting installation issues with Titanfall when using a hard drive formatted FAT32. Due to file-size restrictions inherent to FAT32 systems, some of the larger files within the Titanfall installation are unable to be managed by these hard drives.To successfully install Titanfall, make sure your hard drive is formatted NTFS. You can find instructions on how to convert a hard drive partition to NTFS <a href="http://windows.microsoft.com/en-ie/windows/convert-hard-disk-partition-ntfs-format#1TC=windows-7" rel="nofollow">straight from Microsoft.</a></p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 05:23:00 -0700 http://www.gamespot.com/articles/here-are-titanfall-s-xbox-one-and-pc-issues-and-how-to-fix-them/1100-6418257/ http://www.gamespot.com/videos/dark-souls-ii-curse-of-the-dark-eu-launch-trailer/2300-6417640/ Darks Souls II comes out in Europe and Australia on March 14. Wed, 12 Mar 2014 04:59:00 -0700 http://www.gamespot.com/videos/dark-souls-ii-curse-of-the-dark-eu-launch-trailer/2300-6417640/ http://www.gamespot.com/articles/here-s-how-to-get-your-free-world-of-warcraft-epic-mount-hearthsteed/1100-6418255/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2453265-1974978979-EJJMV.jpg" data-ref-id="1300-2453265" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2453265-1974978979-EJJMV.jpg" data-ref-id="1300-2453265"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2453265-1974978979-EJJMV.jpg"></a></figure><p style="">Following <a href="http://www.gamespot.com/articles/blizzard-s-pc-game-hearthstone-goes-live-doesn-t-bring-the-world-to-an-end/1100-6418244/" data-ref-id="1100-6418244">the official release</a> of <a href="/hearthstone-heroes-of-warcraft/" data-ref-id="false">Hearthstone</a> last night, Blizzard is giving away a free epic mount to <a href="/world-of-warcraft/" data-ref-id="false">World of Warcraft</a> owners if they play enough of its new collectible card battler.</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2453344-screen+shot+2014-03-12+at+15.53.26.png" data-ref-id="1300-2453344" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2453344-screen+shot+2014-03-12+at+15.53.26.png" data-ref-id="1300-2453344"><img src="http://static.gamespot.com/uploads/scale_small/1493/14930800/2453344-screen+shot+2014-03-12+at+15.53.26.png"></a></figure><p style="">Hearthsteed looks like a magical Pegasus, with a nifty blue glowing effect. Dataminers had previously found a red glowing version of the mount in a WoW patch, which was presumed to be the Horde version of Hearthsteed, although this is not the case at present--you'll only get a glowing blue version right now.</p><p style="">To obtain the mount, you'll need to win three games against real, human opponents in Hearthstone's Play or Arena modes. Not too tricky… but it does mean you'll have to play enough Hearthstone to get a basic understanding of the game.</p><p style="">If you've been playing Hearthstone already, you'll need to get three more wins to be eligible. You'll know you've got it when you see the Mount Up! award (pictured right). </p><p style="">Obtaining Hearthsteed will also give any of your World of Warcraft characters the "Hearthstoned" achievement.</p><p style="">Blizzard also recently announced that players will be able to <a href="http://www.gamespot.com/articles/you-can-now-pay-60-for-a-level-90-world-of-warcraft-character/1100-6418216/" data-ref-id="1100-6418216">upgrade one World of Warcraft character to level 90 by preordering upcoming expansion</a> <a href="/world-of-warcraft-warlords-of-draenor/" data-ref-id="false">World of Warcraft: Warlords of Draenor</a>.</p><div data-embed-type="video" data-ref-id="2300-6413786" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413786/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 04:46:00 -0700 http://www.gamespot.com/articles/here-s-how-to-get-your-free-world-of-warcraft-epic-mount-hearthsteed/1100-6418255/ http://www.gamespot.com/articles/uk-retailer-cuts-xbox-one-price-bringing-it-level-with-ps4/1100-6418254/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453259-xboxonedeal.jpg" data-ref-id="1300-2453259" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453259-xboxonedeal.jpg" data-ref-id="1300-2453259"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453259-xboxonedeal.jpg"></a></figure><p style="">[UPDATE] That was quick. All Xbox One stock at the reduced price is now sold out through Maplin. </p><p style=""><em>The original story is below.</em></p><p dir="ltr" style="">United Kingdom retailer Maplin has <a href="http://www.maplin.co.uk/p/microsoft-xbox-one-500-gb-games-console-a29lz" rel="nofollow" data-ref-id="false">cut the price of the Xbox One to £349.99</a>--the <a href="http://www.gamespot.com/articles/playstation-4-will-cost-399/1100-6409681/" data-ref-id="1100-6409681">same price as Sony's PlayStation 4</a>. This is the first instance of price parity between the competing consoles anywhere. Of course, this is not an official price cut from Microsoft, but rather an effort from Maplin to boost sales.</p><p dir="ltr" style="">The Xbox One normally sells for £399.99 in the UK (following its <a href="http://www.gamespot.com/articles/the-xbox-one-uk-price-drop-what-does-it-mean-for-the-us/1100-6417943/" data-ref-id="1100-6417943">recent price cut</a>). It is not clear how long this pricing promotion is going to last or how many units are in stock at the new price. In addition, the £349.99 price is for the standard console only, not the <a href="/titanfall/" data-ref-id="false">Titanfall</a> or <a href="/fifa-14/" data-ref-id="false">FIFA 14</a> bundles, which include copies of the games.</p><p style="">Sony claimed last month that it was <a href="http://www.gamespot.com/articles/ps4-to-xbox-one-sales-ratio-is-1-5-1-in-the-uk-declares-sony/1100-6417427/" data-ref-id="1100-6417427">selling 1.5 PS4 systems for every Xbox One in the UK</a>. On a global level, the PS4 has sold <a href="http://www.gamespot.com/articles/playstation-4-crosses-6-million-sales-following-strong-japan-launch/1100-6418086/" data-ref-id="1100-6418086">6 million systems as of March 8</a>, while Microsoft sold <a href="http://www.gamespot.com/articles/xbox-one-sold-3-million-units-in-2013-microsoft-says/1100-6416955/" data-ref-id="1100-6416955">3 million Xbox One systems in 2013</a> and has not provided a new sales update so far this year.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 04:36:00 -0700 http://www.gamespot.com/articles/uk-retailer-cuts-xbox-one-price-bringing-it-level-with-ps4/1100-6418254/ http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451775-titanfall+screen+6.jpg"></a></figure><p style=""><strong>Update: </strong>Respawn Entertainment has said it's ironed out these problems. "Our team has resolved the PC connectivity issues and you should now be able to connect to matchmaking servers," reads a <a href="https://twitter.com/Titanfallgame/statuses/443724905784172544" rel="nofollow" data-ref-id="false">tweet</a> from the developer.</p><p style=""><em>The original story is below.</em></p><p style="">EA's support site says that the PC version of <a href="/titanfall/" data-ref-id="false">Titanfall</a> is experiencing "connection problems" which could affect your ability to play the game.</p><p dir="ltr" style="">"Titanfall is currently experiencing connection problems," <a href="http://help.ea.com/en/article/titanfall-unexpected-downtime-on-pc/" rel="nofollow">reads the support site</a> following the game's launch in the US yesterday, "which means you may not be able to connect to online play, or even might get dropped from an online match you're currently playing."</p><p dir="ltr" style="">"Rest assured that we're addressing this problem and will provide updates as soon as possible."</p><p dir="ltr" style=""><a href="http://www.gamespot.com/articles/xbox-live-struggling-and-it-s-not-titanfall-s-fault-update/1100-6418246/" data-ref-id="1100-6418246">Xbox Live ran into a few problems of its own last night</a>, although Microsoft later clarified that these issues weren't related to the Titanfall launch.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 04:26:00 -0700 http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/

Gamespot's Site MashupMetal Gear, Then and Now, with Hideo Kojima and Yoji ShinkawaHow many copies will Titanfall sell? Microsoft expects it to be a "blockbuster"Former Thief, Deus Ex boss trades AAA for mobile/socialGodus 2.0 update out now, kills old saves but Molyneux promises "vast changes"Witcher 3 delay does not affect Xbox One, PS4, and PC game Cyberpunk 2077Candy Crush creator think it's worth up to $7.6 billionAs BioShock studio winds down, outgoing designers discuss their proudest momentsAnother report says PS4 virtual reality headset will be announced next weekPC MMO WildStar from team of former Blizzard designers gets a release datePeter Molyneux doesn't plan to retire -- "I'm just gonna die"Here are Titanfall's Xbox One and PC issues -- And how to fix themDark Souls II - Curse of the Dark EU Launch TrailerHere's how to get your free World of Warcraft epic mount HearthsteedUK retailer cuts Xbox One price, bringing it level with PS4Titanfall experiencing "connection problems" on PC

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 12 Mar 2014 09:06:37 -0700 http://www.gamespot.com/articles/metal-gear-then-and-now-with-hideo-kojima-and-yoji-shinkawa/1100-6418238/ <p style="">There are many relevant video game series that began in the 1980s, but very few have retained their value as well as Metal Gear has. After 27 years, it seems as though interest in the legendary stealth series continues to grow, and though dozens of hands touch each game, including notable Metal Gear vets Yuji Korekado and Ken-ichiro Imaizumi, it's director Hideo Kojima and art director Yoji Shinkawa who are widely regarded as the head chefs in the kitchen. Without Hideo Kojima, who convinced Konami to support a stealth game during the golden age of hard-hitting, arcade-style action, <a href="/metal-gear/" data-ref-id="false">Metal Gear </a>wouldn't exist. Without Yoji Shinkawa coming on board for 1998's <a href="/metal-gear-solid/" data-ref-id="false">Metal Gear Solid</a>, the series wouldn't enjoy the same impactful visual style that it's known for today.</p><p style="">I recently got the chance to speak with the pair during a visit to a Kojima Productions facility in Nasu, Japan, but before jumping into a discussion about <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V</a>, I couldn't help but wonder how they felt about a particular display set up in the corner of the room. Across three tables lay an enormous collection of Metal Gear games and paraphernalia, including the original MSX versions of <a href="/metal-gear/" data-ref-id="false">Metal Gear</a> and <a href="/metal-gear-2-solid-snake/" data-ref-id="false">Metal Gear: Solid Snake</a>, the first two Metal Gear games, which also happen to fall after Metal Gear Solid V in the series' sprawling storyline. The juxtaposition was hard to ignore. I'm at an event for the next-gen Metal Gear Solid game, and there's the original, 27-year-old game staring me in the face. No doubt Kojima and Shinkawa took a look as well. So I asked them: How does it feel to look back on nearly 30 years of Metal Gear games? Kojima hadn't only looked; he took the chance to go hands-on with the game that launched his career.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2453076-metalgear.jpg" data-ref-id="1300-2453076" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2453076-metalgear.jpg" data-ref-id="1300-2453076"><img src="http://static.gamespot.com/uploads/scale_small/1406/14063904/2453076-metalgear.jpg"></a><figcaption>The original Metal Gear.</figcaption></figure><p style=""><i>"Yesterday, I played the MSX version. That is my starting point, the first game I created, and I wanted to go back. So yesterday I actually sat down and played that MSX game, and it re-created the passion I had back then, and all of the feelings that I initially had when I started creating games. You know it's a game that you play with your keyboard, and I still remember when the controls were set up, the maps, the items. That gave me a lot of confidence, because today I cannot remember people's names. I was like, 'Yeah, maybe I can keep doing these things.' It gave me a lot of confidence."</i></p><p style="">As it turns out, Shinkawa is constantly revisiting old games for reference. Still, his past work, no matter how familiar, reminds him of the relationship between the artist and the work of art.</p><p style=""><i>"Well, to be completely honest, all the time I look back at this stuff, especially when I recently re-created some figures from Metal Gear Solid. Or, for some illustration books, I have to go back and put everything together, so to be honest, it's not something that I haven't seen in a long time. That said, when I look at my old drawings, I always remember what I felt when I drew that, and that is very interesting for me. I remember what I was feeling when I created something very specific, and this is fun, honestly. Several times I look back and I know that I couldn't create something similar again. I like looking at the things that were very specific to that point in my life, that point in time, that I could only create back then, or that I could only create now."</i></p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2453069-5xsn4x.jpg" data-ref-id="1300-2453069" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2453069-5xsn4x.jpg" data-ref-id="1300-2453069"><img src="http://static.gamespot.com/uploads/scale_small/1406/14063904/2453069-5xsn4x.jpg"></a><figcaption>Yoji Shinkawa's vision for Big Boss in Metal Gear Solid V.</figcaption></figure><p style="">Now, the duo are busy creating <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V: The Phantom Pain</a>. <a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Ground Zeroes</a>--the prologue to The Phantom Pain--is finished, and its release is just around the corner, marking the first next-gen Metal Gear game. There was a lot of hype generated by Konami surrounding the tools used to develop the game, collectively known as the Fox Engine, which was designed for, more or less, three key purposes: rendering near-photo-realistic visuals, simplifying the process of porting games between different types of gaming hardware, and facilitating the development of any type of game, Metal Gear or otherwise. Metal Gear Solid V puts all of these qualities to the test. In terms of scale and visual effects, it's the most ambitious game to date, which makes the fact that it lives on both current- and next-gen consoles all the more interesting.</p><p style="">It made me wonder if Kojima intended for Metal Gear Solid V: Ground Zeroes to be cross-generational or if this was a reactionary decision that sprang from the need to release something in the short term, crossed with the fact that many people are still enjoying old consoles. I spoke with Kojima about this, and he made his intentions clear and addressed his concerns regarding the current hardware ecosystem.</p><p style=""><i>"Yes, that was our intention from the beginning. In the future, I don't think things will be that reliant on the platform; I believe everything will be leaning towards cloud computing. And in that regard, a platform will lose relevance, so I wanted to make sure that I could create a game that could be on different platforms, in this case PlayStation 3, Xbox 360, PlayStation 4, and Xbox One. I don't want things to be that different per platform; I want to make things that go beyond the platform, and games that can just be played, because I believe that's where we are headed."</i></p><p style="">Such sentiments aren't uncommon these days, but still, next-gen hardware is designed to facilitate new advances in visual effects, and this promise stirs up a lot of expectations from players. For Kojima, it seems that visuals are secondary to gameplay at the moment.</p><p style=""><i>"This time we had to create something that could be equally played and equally enjoyed on current-gen and next-gen, especially in Japan where next-gen platforms haven't been released. For the game--maybe not as far as the visual elements, but as for how fun the game is and how it can be enjoyed--I tried to create something that could be enjoyed on all platforms. That being said, once current-gen isn't here anymore and the next-gen becomes current-gen, then I believe that we will be able to do more things." </i>[This interview was conducted weeks prior to the release of the PlayStation 4 in Japan.]</p><blockquote data-align="center" data-size="large"><p style=""><i>...once current-gen isn't here anymore and the next-gen becomes current-gen, then I believe that we will be able to do more things.</i></p></blockquote><p style="">I naively expected Kojima to delve into advanced graphics and gameplay design details, but it seems like he sees the advantages of next-gen hardware differently than most do:</p><p style=""><i><i>"We are beyond the times that we're making things for one platform. We have to make things for multiple devices. In that regard, I think that I need to make sure to make things that will still talk to different devices, say smartphones or other things."</i></i></p><p style="">Smartphones are great for some games, but not all, and most of the enthusiasm for smartphone apps tied to console games seems to be coming from producers and executives, not consumers. When I think of the one device people want Metal Gear on, I don't think iPad; I think PC. What does Kojima think?</p><p style=""><i>"PC is my original background. I cannot make a formal release yet, but I originally made PC games for the MSX...I cannot make a formal announcement, but that is something that I would really like to do."</i></p> Wed, 12 Mar 2014 09:00:00 -0700 http://www.gamespot.com/articles/metal-gear-then-and-now-with-hideo-kojima-and-yoji-shinkawa/1100-6418238/ http://www.gamespot.com/articles/how-many-copies-will-titanfall-sell-microsoft-expects-it-to-be-a-blockbuster/1100-6418265/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451776-titanfall+screen+8.jpg" data-ref-id="1300-2451776" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451776-titanfall+screen+8.jpg" data-ref-id="1300-2451776"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451776-titanfall+screen+8.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Respawn Entertainment's recently released multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a> is one of 2014's first major games, but how many copies is it going to sell? In a new interview, Microsoft marketing executive Yusuf Mehdi declined to give an estimate, but made it very clear that the company expects big things from Titanfall. </p><p dir="ltr" style="">"We're making a big bet that Titanfall is going to be a blockbuster launch for Xbox," Mehdi told <a href="http://www.reuters.com/article/2014/03/11/us-microsoft-titanfall-idUSBREA2A05K20140311" rel="nofollow" data-ref-id="false">Reuters</a>. "We don't have a sales forecast for the game to share, but we expect it to be big for us."</p><p dir="ltr" style="">Titanfall is available today for Xbox One and PC, and <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/" data-ref-id="1100-6417577">comes to Xbox 360 on March 25</a>. Of course, it's <a href="http://www.gamespot.com/articles/ea-titanfall-will-remain-exclusive-to-xbox-pc/1100-6415844/" data-ref-id="1100-6415844">never coming to PlayStation or Nintendo platforms</a>, so its potential reach is diminished. Still, with some <a href="http://www.gamespot.com/articles/xbox-360-sales-reach-80-million-units/1100-6415644/" data-ref-id="1100-6415644">80 million Xbox 360s</a>, <a href="http://www.gamespot.com/articles/xbox-one-sold-3-million-units-in-2013-microsoft-says/1100-6416955/" data-ref-id="1100-6416955">(at least) 3 million Xbox Ones</a>, and countless PCs sold to date, Titanfall certainly has an audience.</p><p style="">Microsoft previously labeled Titanfall a "<a href="http://www.gamespot.com/articles/microsoft-titanfall-is-a-game-changer-that-will-help-sell-xbox-ones/1100-6418170/" data-ref-id="1100-6418170">game-changer</a>" that would no doubt help sell Xbox Ones. For more on Titanfall, check out <a href="http://www.gamespot.com/reviews/titanfall-review/1900-6415690/" data-ref-id="1900-6415690">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 08:52:00 -0700 http://www.gamespot.com/articles/how-many-copies-will-titanfall-sell-microsoft-expects-it-to-be-a-blockbuster/1100-6418265/ http://www.gamespot.com/articles/former-thief-deus-ex-boss-trades-aaa-for-mobile-social/1100-6418264/ <p style=""> </p><p dir="ltr" style="">Former Eidos Montreal general manager Stephane D'Astous, who <a href="http://www.gamespot.com/articles/eidos-montreal-general-manager-resigns/1100-6411898/" data-ref-id="1100-6411898">resigned from his post at the Deus Ex and Thief studio last summer</a>, has made a dramatic career change. Mobile and social game studio Hibernum Creations Inc. has hired D'Astous to become its chief financial officer, the company announced this week.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453332-stephane1.jpg" data-ref-id="1300-2453332" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453332-stephane1.jpg" data-ref-id="1300-2453332"><img src="http://static.gamespot.com/uploads/scale_small/1179/11799911/2453332-stephane1.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">At Hibernum--which has done design work for big-name franchises like Assassin's Creed and Disney Infinity--D'Astous will help the company "define the future vision and strategy" while overseeing all operational and support departments, the company said in a statement.</p><p dir="ltr" style="">"I'm super excited to join the dynamic team at Hibernum. I've been thinking moving onto the mobile side of our industry for a while now and I couldn't refuse the opportunity to join an up-and-coming studio with a great potential like Hibernum," D'Astous said in a statement.</p><p dir="ltr" style="">Upon his exit from Eidos Montreal last year, D'Astous was <a href="http://www.gamespot.com/articles/eidos-montreal-general-manager-resigns/1100-6411898/" data-ref-id="1100-6411898">critical of the way the studio was handled by its owner Square Enix</a>. "The lack of leadership, lack of courage, and the lack of communication were so evident, that I wasn't able to conduct my job correctly. I realized that our differences were irreconcilable, and that the best decision was unfortunately to part ways," he said at the time.</p><p dir="ltr" style="">Eidos Montreal recently shipped <a href="/thief/" data-ref-id="false">Thief</a> to a <a href="http://www.metacritic.com/game/pc/thief" rel="nofollow" data-ref-id="false">middling critical reception</a>. The studio<a href="http://www.gamespot.com/articles/thief-dev-cuts-27-jobs-one-week-after-release/1100-6418106/" data-ref-id="1100-6418106"> cut 27 jobs</a> just a week after the game's launch.</p><div data-embed-type="video" data-ref-id="2300-6417358" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417358/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 08:23:00 -0700 http://www.gamespot.com/articles/former-thief-deus-ex-boss-trades-aaa-for-mobile-social/1100-6418264/ http://www.gamespot.com/articles/godus-2-0-update-out-now-kills-old-saves-but-molyneux-promises-vast-changes/1100-6418263/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/6/8/9/8/2236898-719104_20130829_019.jpg" data-ref-id="1300-2236898" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/8/9/8/2236898-719104_20130829_019.jpg" data-ref-id="1300-2236898"><img src="http://static.gamespot.com/uploads/scale_super/mig/6/8/9/8/2236898-719104_20130829_019.jpg"></a></figure><p style=""><a href="/godus/" data-ref-id="false">Godus</a> 2.0 has been released by 22Cans, with studio boss Peter Molyneux adamant that it's a totally revised version of the god game. The catch? The update will eat your save game.</p><p dir="ltr" style="">"To enable us to deliver this new version," reads the <a href="http://steamcommunity.com/games/232810/announcements/detail/1876052715956133760" rel="nofollow">Godus 2.0 update notes</a> on Steam, "it means that previous saves are no longer compatible. We do apologise for this inconvenience but we know it was the best decision for the overall game."</p><p dir="ltr" style="">The last update to Godus was back in October 2013. "This is the honest answer: we collated all your feedback and we realised we needed to make these vast changes to the game," said Molyneux in a video explaining the update.</p><p dir="ltr" style="">22Cans has been working on this new version for the past four months, it says.</p><p dir="ltr" style="">"We needed to make it because of the feedback we got from you that it was a click-fest," added Molyneux, "that you didn't really know what you were doing, or why you were doing it, there wasn't enough variation in gameplay, not many people were playing the story, not many people were playing multiplayer games. So we went back to the drawing board on the foundation stones of our features. And the reason we did that is because we really, truly want to make a great game."</p><p dir="ltr" style="">Headlining Godus 2.0 is a new interface that requires far less clicking than before, with 22Cans saying the new mechanic has players hold and drag to interact with the world. Things like world sculpting is now said to be easier and more responsive, too.</p><p dir="ltr" style="">The new Godus update also includes a redesigned cards system, a new GUI, and a new game mode called Voyages of Discovery.</p><p dir="ltr" style="">What's not in this new update? A story mode, battles, meteors, hubworlds, and extra ages and settlements. These will all appear (or return) in future updates.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=Ul4FX7M6wlc" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FUl4FX7M6wlc%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DUl4FX7M6wlc&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FUl4FX7M6wlc%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 08:17:00 -0700 http://www.gamespot.com/articles/godus-2-0-update-out-now-kills-old-saves-but-molyneux-promises-vast-changes/1100-6418263/ http://www.gamespot.com/articles/witcher-3-delay-does-not-affect-xbox-one-ps4-and-pc-game-cyberpunk-2077/1100-6418262/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2427512-_bmuploads_2014-01-29_8611_online_screenshot_%283%29.png" data-ref-id="1300-2427512" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2427512-_bmuploads_2014-01-29_8611_online_screenshot_%283%29.png" data-ref-id="1300-2427512"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2427512-_bmuploads_2014-01-29_8611_online_screenshot_%283%29.png"></a></figure><p style=""> </p><p dir="ltr" style="">The <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/" data-ref-id="1100-6418237">delay of The Witcher 3: Wild Hunt</a> for Xbox One, PlayStation 4, and PC will not materially affect development on CD Projekt Red's other major role-playing game <a href="/cyberpunk-2077/" data-ref-id="false">Cyberpunk 2077</a>, CEO of the Polish studio Marcin Iwinski has said.</p><p dir="ltr" style="">"Cyberpunk 2077 is developed by a separate team within CD Projekt Red, so the development of Cyberpunk 2077 is not really affected," Iwinski told GameSpot today. Cyberpunk 2077 is also coming to Xbox One, PS4, and PC. </p><p dir="ltr" style="">But that's not the full story. Because The Witcher 3 is such a large project, some Cyberpunk 2077 developers have moved over to The Witcher team to help get the product out the door.</p><p dir="ltr" style="">"In order to ship a huge RPG we do use help of certain team members between teams. It works this way between Cyberpunk 2077 and The Witcher 3," he said.</p><p dir="ltr" style="">These developers bounce between teams to finalize "key" elements and features, he said. This is a standard development practice and The Witcher 3's delay is not going to impact in any significant way development on Cyberpunk 2077. "So no harm done here," he explained.</p><p dir="ltr" style="">"We are working hard to deliver an outstanding RPG and rest assured, that all the learnings on The Witcher 3 are being applied to the Cyberpunk 2077 development," Iwinski said.</p><p style="">The Witcher 3 was expected to launch this fall, but CD Projekt Red delayed the game yesterday to February 2015 so the team could <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/" data-ref-id="1100-6418237">achieve a level of quality that will set it apart from other role-playing games</a>. Meanwhile, CD Projekt Red has not announced a release date of any kind for Cyberpunk 2077, which the studio calls a "<a href="http://www.gamespot.com/articles/cyberpunk-2077-is-a-true-rpg-definitely-not-a-multiplayer-shooter/1100-6417357/" data-ref-id="1100-6417357">true RPG</a>."</p><div data-embed-type="video" data-ref-id="2300-6417620" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417620/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 07:48:00 -0700 http://www.gamespot.com/articles/witcher-3-delay-does-not-affect-xbox-one-ps4-and-pc-game-cyberpunk-2077/1100-6418262/ http://www.gamespot.com/articles/candy-crush-creator-think-it-s-worth-up-to-7-6-billion/1100-6418261/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453291-king.jpg" data-ref-id="1300-2453291" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453291-king.jpg" data-ref-id="1300-2453291"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453291-king.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">How much will Candy Crush creator King be worth when it goes public this month? As much as $7.6 billion, according to <a href="http://www.sec.gov/Archives/edgar/data/1580732/000119312514094529/d564433df1a.htm" rel="nofollow" data-ref-id="false">initial public offering (IPO) documents filed today</a> with the Securities &amp; Exchange Commission. The company, which will be traded as "KING", said today that it will price its IPO of 22.2 million shares at between $21 and $24 each.</p><p dir="ltr" style="">After the IPO, King will have 314.9 million shares outstanding for a top valuation of around $7.6 billion.</p><p dir="ltr" style="">You'll be able to buy shares in King on March 26, two underwriters told <a href="http://www.reuters.com/article/2014/03/12/us-king-ipo-idUSBREA2B0KP20140312" rel="nofollow" data-ref-id="false">Reuters</a> today. King will sell 15.5 million shares through the offering, while stockholders will sell 6.7 million.</p><p dir="ltr" style="">King could be considered a risky investment. The social game studio has a massive audience of 128 million daily active users and over 1.2 billion daily game sessions, but Candy Crush Saga makes up <a href="http://www.gamespot.com/articles/93-million-people-play-candy-crush-saga-daily-do-you/1100-6417819/" data-ref-id="1100-6417819">93 million of those daily users</a> and accounts for 1.085 billion of those games.</p><p style="">King has made headlines so far in 2014 for its staunch stance on intellectual property (IP). Last month, King <a href="http://www.gamespot.com/articles/candy-crush-dev-responds-to-cloning-controversy/1100-6417369/">responded</a> to the recent wave of criticisms lodged against the company concerning its <a href="http://www.gamespot.com/articles/candy-crush-saga-dev-says-it-s-trying-to-fend-off-copycats-not-stop-the-banner-saga-update/1100-6417275/">trademark request for the word "Candy,"</a> its <a href="http://www.gamespot.com/articles/candy-crush-saga-dev-says-it-s-trying-to-fend-off-copycats-not-stop-the-banner-saga-update/1100-6417275/">opposition to The Banner Saga</a>, and <a href="http://www.gamespot.com/articles/candy-crush-studio-denies-stealing-indie-dev-s-game/1100-6417359/">one indie developer's claim that they stole his game</a>. The developer of CandySwipe has since <a href="http://www.gamespot.com/articles/candy-crush-developer-king-gets-angry-open-letter-from-rival-over-trademark-dispute/1100-6417704/">come out to deride King for trying to revoke his trademark</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 07:15:00 -0700 http://www.gamespot.com/articles/candy-crush-creator-think-it-s-worth-up-to-7-6-billion/1100-6418261/ http://www.gamespot.com/articles/as-bioshock-studio-winds-down-outgoing-designers-discuss-their-proudest-moments/1100-6418260/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2374823-deepblueelizabeth_web.jpg" data-ref-id="1300-2374823" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2374823-deepblueelizabeth_web.jpg" data-ref-id="1300-2374823"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2374823-deepblueelizabeth_web.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">As BioShock creator Irrational Games <a href="http://www.gamespot.com/articles/bioshock-creator-irrational-games-is-shutting-down/1100-6417821/" data-ref-id="1100-6417821">moves to effectively close down</a>, some of the outgoing staffers have spoken out about their "proudest moments" at the studio. In a new video, outgoing Irrational Games designers explain what they are most proud of after spending the last eight months working on <a href="http://www.gamespot.com/articles/bioshock-infinite-burial-at-sea-episode-2-will-be-up-to-six-hours-long-coming-late-march/1100-6417534/" data-ref-id="1100-6417534">BioShock Infinite - Burial at Sea Episode 2</a>. It is the last piece of content coming to the game. </p><p dir="ltr" style="">To support their attempts to find new jobs, Irrational Games has <a href="http://irrationalgames.com/insider/irrationaljobs-proudest-moments/" rel="nofollow" data-ref-id="false">posted contact information on the developer's website</a> for every staffer featured in the video. The massive layoffs at Irrational Games affected the majority of the studio, as <a href="http://www.gamespot.com/articles/bioshock-creator-irrational-games-is-shutting-down/1100-6417821/" data-ref-id="1100-6417821">only Ken Levine and 15 colleagues will remain</a>. They are launching a "smaller, more entrepreneurial" endeavor for publisher Take-Two Interactive, though this project remains a mystery.</p><p dir="ltr" style="">Burial at Sea - Episode 2 launches <a href="http://www.gamespot.com/articles/bioshock-infinite-burial-at-sea-episode-2-will-be-up-to-six-hours-long-coming-late-march/1100-6417534/" data-ref-id="1100-6417534">March 25</a> for Xbox 360, PlayStation 3, and PC.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=7bZWq9te9ys" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2F7bZWq9te9ys%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D7bZWq9te9ys&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F7bZWq9te9ys%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 06:39:00 -0700 http://www.gamespot.com/articles/as-bioshock-studio-winds-down-outgoing-designers-discuss-their-proudest-moments/1100-6418260/ http://www.gamespot.com/articles/another-report-says-ps4-virtual-reality-headset-will-be-announced-next-week/1100-6418259/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453279-vr.jpg" data-ref-id="1300-2453279" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453279-vr.jpg" data-ref-id="1300-2453279"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453279-vr.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sony's<a href="http://www.gamespot.com/articles/as-ps4-virtual-reality-rumors-swirl-sony-schedules-innovation-at-playstation-event-for-next-week/1100-6418205/" data-ref-id="1100-6418205"> long-rumored virtual reality headset for the PlayStation 4 </a>will be officially announced next week during the 2014 Game Developers Conference, a new report from <a href="http://www.edge-online.com/news/sonys-vr-tech-will-be-revealed-at-gdc-and-it-represents-virtual-reality-gamings-greatest-hope/" rel="nofollow" data-ref-id="false"><em>Edge</em></a> said today. This tallies with a past report that also claimed Sony would <a href="http://www.gamespot.com/articles/report-sony-s-ps4-virtual-reality-headset-to-be-announced-in-march/1100-6417875/" data-ref-id="1100-6417875">use the annual show to unveil its competitor to the Oculus Rift</a>.</p><p dir="ltr" style="">Some third-party developers are already tinkering with a prototype of Sony's VR headset, the report claims, but it's not clear which studios are currently working with the device. These developers told <em>Edge</em> that Sony's VR device is "far superior" to Oculus Rift's first iteration, though it's likely to be more in-line with the <a href="http://www.gamespot.com/videos/oculus-crystal-cove-prototype-ces-2014/2300-6416762/" data-ref-id="2300-6416762">newly unveiled Crystal Cove unit</a>.</p><p dir="ltr" style="">These mystery developers added that there isn't much software yet for Sony's VR headset, but Sony is expected to show at least tech demos during GDC next week, they said. Developers speaking with <em>Edge</em> about the device said they were not sure how viable the technology would be as a platform because VR remains a niche market, at least for now.</p><p dir="ltr" style="">Sony's announcement of its untitled PS4 VR device is expected to be made during the company's "<a href="http://www.gamespot.com/articles/as-ps4-virtual-reality-rumors-swirl-sony-schedules-innovation-at-playstation-event-for-next-week/1100-6418205/" data-ref-id="1100-6418205">Driving the future of innovation</a>" session at GDC on March 18. Engineers from Sony's R&amp;D division will give a presentation about the hardware, supported by PlayStation Worldwide Studios president Shuhei Yoshida.</p><p dir="ltr" style="">The Oculus Rift headset has made significant noise in the VR space since its <a href="http://www.gamespot.com/articles/vr-headset-oculus-rift-kickstarter-successful-on-first-day/1100-6389671/" data-ref-id="1100-6389671">hugely successful debut on Kickstarter in 2012</a>. But Sony could, at least in theory, eat away at that popularity with its own device. The PlayStation brand already has millions of dedicated followers, not to mention significant marketing power to bring VR from a niche market to the mainstream.</p><p style="">We'll be in attendance at GDC 2014 bringing you all the news about Sony's new VR device, should it actually be announced.</p><p dir="ltr" style="">Of course, Sony <a href="http://store.sony.com/wearable-hdtv-2d-3d-virtual-7.1-surround-sound-zid27-HMZT3W/cat-27-catid-3D-Personal-Viewer" rel="nofollow">already has a line of dedicated head-mounted displays</a>. But this new virtual reality headset is believed to be tailored specifically for gaming purposes. Its announcement would come as little surprise, as PS4 lead system architect Mark Cerny <a href="http://www.gamespot.com/articles/sony-console-business-pretty-solid-virtual-reality-could-be-a-big-deal/1100-6417574/" data-ref-id="1100-6417574">said last month</a> that virtual reality could be a major force in the industry over the next decade.</p><p style="">"The impact of virtual reality technologies could be pretty significant going forward in that time frame," Cerny said at the time.</p><div data-embed-type="video" data-ref-id="2300-6417561" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417561/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 06:17:00 -0700 http://www.gamespot.com/articles/another-report-says-ps4-virtual-reality-headset-will-be-announced-next-week/1100-6418259/ http://www.gamespot.com/articles/pc-mmo-wildstar-from-team-of-former-blizzard-designers-gets-a-release-date/1100-6418256/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453269-wildstar.jpg" data-ref-id="1300-2453269" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453269-wildstar.jpg" data-ref-id="1300-2453269"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453269-wildstar.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/wildstar/" data-ref-id="false">WildStar</a>, the upcoming PC MMO developed by former Blizzard Entertainment designers, finally has a release date. Developer Carbine Studios announced today that the sci-fi MMO will launch worldwide on Tuesday, June 3, 2014.</p><p dir="ltr" style="">Preorders for the game will begin March 19 for $60. Preordering WildStar will net you access to several closed and open beta events, as well as a variety of in-game items and perks. These are listed below.</p><ul><li dir="ltr">Early game access beginning Tuesday, May 31 (three days prior to the game's official launch)</li><li dir="ltr">An exclusive Rocket House</li><li dir="ltr">A mini-ship housing decoration, which grants players additional rest experience points</li><li dir="ltr">A 10-slot storage bag to increase character inventory</li><li dir="ltr">The opportunity to reserve character and guild names prior to launch</li></ul><p dir="ltr" style="">When WildStar launches this summer, you'll be able to buy two versions of the game. The Standard Edition will include the game, 30 days of play time, and three 7-day friend passes, as well as an Eldan-themed housing decor item. For $75, you can buy the Digital Deluxe version, which includes everything from the Standard Edition, as well as exclusive digital content like an Eldan Hoverboard, a unique costume, a unique Eldan player title, and a limited-edition Eldan dye set.</p><p dir="ltr" style="">"Both noobs and MMO vets will have a blast with our fast-paced combat, while experienced guilds and groups will build complete battle-fortresses using our Warplot system and tackle some truly epic raids," Carbine Studios executive producer Jeremy Gaffney said. "We've aimed for fun and unique content for MMO gamers of all stripes from level one to level cap and beyond."</p><p dir="ltr" style="">WildStar's <a href="http://www.gamespot.com/articles/wildstar-will-be-a-subscription-based-mmo/1100-6413154/" data-ref-id="1100-6413154">business model is a hybridized</a>. Carbine Studios will sell a monthly subscription for $15, while you can also use an in-game item called C.R.E.D.D. to earn game time. You can do this through buying it from other players using in-game gold or you can purchase it directly from Carbine Studios at the WildStar website for $20.</p><p style="">For more on WildStar, check out <a href="http://www.gamespot.com/wildstar/" data-ref-id="false">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417294" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417294/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 06:00:00 -0700 http://www.gamespot.com/articles/pc-mmo-wildstar-from-team-of-former-blizzard-designers-gets-a-release-date/1100-6418256/ http://www.gamespot.com/articles/peter-molyneux-doesn-t-plan-to-retire-i-m-just-gonna-die/1100-6418258/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453276-molyneux.jpg" data-ref-id="1300-2453276" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453276-molyneux.jpg" data-ref-id="1300-2453276"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453276-molyneux.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Veteran game designer Peter Molyneux, who created well-known franchises like <a href="/dungeon-keeper/" data-ref-id="false">Dungeon Keeper</a> and <a href="/fable/" data-ref-id="false">Fable</a>, plans to keep on working until the day he dies.</p><p dir="ltr" style="">"I'm not retiring--I'm just gonna die," Molyneux told <a href="http://kotaku.com/the-man-who-promised-too-much-1537352493" rel="nofollow" data-ref-id="false">Kotaku</a> in a wide-ranging profile on the acclaimed designer. "I don't know what life is without making games."</p><p dir="ltr" style="">Of course, Molyneux is known for his hyperbolic statements--and that point is the focus of Kotaku's profile of the 54-year-old. Still, Molyneux's passion for gaming and the projects he's involved with is well-documented and it wouldn't be surprising if he worked well into old age.</p><p style="">Molyneux <a href="http://www.gamespot.com/articles/peter-molyneux-quits-microsoft/1100-6364912/" data-ref-id="1100-6364912">quit Microsoft in 2012 </a>and is currently heading up independent UK studio 22Cans, where he is working on <a href="/godus/" data-ref-id="false">Godus</a>, a spiritual successor to <a href="/populous/" data-ref-id="false">Populous</a> that was <a href="http://www.gamespot.com/articles/molyneuxs-new-god-game-hits-kickstarter-goal/1100-6401827/" data-ref-id="1100-6401827">funded through Kickstarter</a>.</p><div data-embed-type="video" data-ref-id="2300-6413896" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413896/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 05:47:00 -0700 http://www.gamespot.com/articles/peter-molyneux-doesn-t-plan-to-retire-i-m-just-gonna-die/1100-6418258/ http://www.gamespot.com/articles/here-are-titanfall-s-xbox-one-and-pc-issues-and-how-to-fix-them/1100-6418257/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451772-titanfall+screen+2.jpg" data-ref-id="1300-2451772" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451772-titanfall+screen+2.jpg" data-ref-id="1300-2451772"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451772-titanfall+screen+2.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Publisher Electronic Arts has <a href="http://help.ea.com/uk/article/titanfall-known-issues-and-troubleshooting-information/" rel="nofollow" data-ref-id="false">compiled a list of known issues</a> for its recently released multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a> and, perhaps more importantly, has explained how to fix many of the issues.</p><p dir="ltr" style="">The issues range from connection errors when trying to play using a slower Internet connection to total game crashes in some scenarios. EA also recently acknowledged that the PC version of Titanfall is currently facing some "<a href="http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/" data-ref-id="1100-6418253">connection problems</a>."</p><p dir="ltr" style="">Titanfall, which requires an Internet connection to play, launched yesterday in North America and comes to Europe on Friday. Yesterday, Xbox Live <a href="http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/" data-ref-id="1100-6418253">briefly had trouble getting Titanfall players into matches on Xbox One</a>, but these issues were quickly fixed.</p><p style="">Below are all known Titanfall issues and workaround details, <a href="http://help.ea.com/uk/article/titanfall-known-issues-and-troubleshooting-information/" rel="nofollow" data-ref-id="false">courtesy of EA</a>.</p><p dir="ltr" style=""><ins><strong>Connection errors and infinite loop when trying to connect on slower internet connections:</strong></ins></p><p dir="ltr" style="">Exceedingly slow internet connections may cause an error message when trying to join a server or play your game. Some players may even get stuck in an infinite loop when trying to connect.Try resetting your router or modem by unplugging it from its power source for at least fifteen seconds and then plugging it back in the game.</p><p dir="ltr" style=""><ins><strong>Crashing when accepting an invitation to a match in progress while currently in a match:</strong></ins></p><p dir="ltr" style="">If you're in the middle of a match and accept a friend's invitation to join their match also currently in progress, your game will crash when accepting your friend's invitation. To solve this issue, make sure before you either inviting a friend or accepting an invitation to exit to the game lobby first.</p><p dir="ltr" style=""><ins><strong>Players randomly assigned to the IMC or Militia when starting Campaign:</strong></ins></p><p dir="ltr" style="">When starting the Titanfall Campaign, you'll be randomly aside to one of the two-opposing forces of Titanfall, either the IMC or the Militia. While this is by design and intentional, to complete the Campaign you must complete all the missions of the Campaign on your assigned side. You can always join the party of a friend assigned to the opposite side to get a taste of each perspective, however personal Campaign progression is limited to your completing all missions on your game-assigned side.</p><p dir="ltr" style=""><ins><strong>Kinect cannot be used for voice-comms, and Voice and microphone functionality on PC:</strong></ins></p><p dir="ltr" style="">Xbox One and Xbox 360 players cannot use Kinect for Voice over IP, or voice-communication, in-game. Similarly, PC players with a microphone-containing-webcam set as your default microphone will have your microphone turned on automatically when playing Titanfall. If you do not wish to have your microphone on during gameplay, simply disable it in your game settings or disable it as your default microphone in your computer settings.</p><p dir="ltr" style=""><ins><strong>Some Intel processors must install specific beta graphics drivers:</strong></ins></p><p dir="ltr" style="">PC players with specific Intel processors, specifically those with Intel Graphics, must download and install a special beta graphics driver to ensure their game runs properly. You can find this driver, along with a full list of what Intel processors the driver is compatible with, <a href="https://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&amp;DwnldID=23644" rel="nofollow">straight from Intel</a>.</p><p dir="ltr" style=""><ins><strong>Hard-drive related installation issues:</strong></ins></p><p style="">Some players are reporting installation issues with Titanfall when using a hard drive formatted FAT32. Due to file-size restrictions inherent to FAT32 systems, some of the larger files within the Titanfall installation are unable to be managed by these hard drives.To successfully install Titanfall, make sure your hard drive is formatted NTFS. You can find instructions on how to convert a hard drive partition to NTFS <a href="http://windows.microsoft.com/en-ie/windows/convert-hard-disk-partition-ntfs-format#1TC=windows-7" rel="nofollow">straight from Microsoft.</a></p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 05:23:00 -0700 http://www.gamespot.com/articles/here-are-titanfall-s-xbox-one-and-pc-issues-and-how-to-fix-them/1100-6418257/ http://www.gamespot.com/videos/dark-souls-ii-curse-of-the-dark-eu-launch-trailer/2300-6417640/ Darks Souls II comes out in Europe and Australia on March 14. Wed, 12 Mar 2014 04:59:00 -0700 http://www.gamespot.com/videos/dark-souls-ii-curse-of-the-dark-eu-launch-trailer/2300-6417640/ http://www.gamespot.com/articles/here-s-how-to-get-your-free-world-of-warcraft-epic-mount-hearthsteed/1100-6418255/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2453265-1974978979-EJJMV.jpg" data-ref-id="1300-2453265" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2453265-1974978979-EJJMV.jpg" data-ref-id="1300-2453265"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2453265-1974978979-EJJMV.jpg"></a></figure><p style="">Following <a href="http://www.gamespot.com/articles/blizzard-s-pc-game-hearthstone-goes-live-doesn-t-bring-the-world-to-an-end/1100-6418244/" data-ref-id="1100-6418244">the official release</a> of <a href="/hearthstone-heroes-of-warcraft/" data-ref-id="false">Hearthstone</a> last night, Blizzard is giving away a free epic mount to <a href="/world-of-warcraft/" data-ref-id="false">World of Warcraft</a> owners if they play enough of its new collectible card battler.</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2453344-screen+shot+2014-03-12+at+15.53.26.png" data-ref-id="1300-2453344" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2453344-screen+shot+2014-03-12+at+15.53.26.png" data-ref-id="1300-2453344"><img src="http://static.gamespot.com/uploads/scale_small/1493/14930800/2453344-screen+shot+2014-03-12+at+15.53.26.png"></a></figure><p style="">Hearthsteed looks like a magical Pegasus, with a nifty blue glowing effect. Dataminers had previously found a red glowing version of the mount in a WoW patch, which was presumed to be the Horde version of Hearthsteed, although this is not the case at present--you'll only get a glowing blue version right now.</p><p style="">To obtain the mount, you'll need to win three games against real, human opponents in Hearthstone's Play or Arena modes. Not too tricky… but it does mean you'll have to play enough Hearthstone to get a basic understanding of the game.</p><p style="">If you've been playing Hearthstone already, you'll need to get three more wins to be eligible. You'll know you've got it when you see the Mount Up! award (pictured right). </p><p style="">Obtaining Hearthsteed will also give any of your World of Warcraft characters the "Hearthstoned" achievement.</p><p style="">Blizzard also recently announced that players will be able to <a href="http://www.gamespot.com/articles/you-can-now-pay-60-for-a-level-90-world-of-warcraft-character/1100-6418216/" data-ref-id="1100-6418216">upgrade one World of Warcraft character to level 90 by preordering upcoming expansion</a> <a href="/world-of-warcraft-warlords-of-draenor/" data-ref-id="false">World of Warcraft: Warlords of Draenor</a>.</p><div data-embed-type="video" data-ref-id="2300-6413786" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413786/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 04:46:00 -0700 http://www.gamespot.com/articles/here-s-how-to-get-your-free-world-of-warcraft-epic-mount-hearthsteed/1100-6418255/ http://www.gamespot.com/articles/uk-retailer-cuts-xbox-one-price-bringing-it-level-with-ps4/1100-6418254/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453259-xboxonedeal.jpg" data-ref-id="1300-2453259" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453259-xboxonedeal.jpg" data-ref-id="1300-2453259"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453259-xboxonedeal.jpg"></a></figure><p style="">[UPDATE] That was quick. All Xbox One stock at the reduced price is now sold out through Maplin. </p><p style=""><em>The original story is below.</em></p><p dir="ltr" style="">United Kingdom retailer Maplin has <a href="http://www.maplin.co.uk/p/microsoft-xbox-one-500-gb-games-console-a29lz" rel="nofollow" data-ref-id="false">cut the price of the Xbox One to £349.99</a>--the <a href="http://www.gamespot.com/articles/playstation-4-will-cost-399/1100-6409681/" data-ref-id="1100-6409681">same price as Sony's PlayStation 4</a>. This is the first instance of price parity between the competing consoles anywhere. Of course, this is not an official price cut from Microsoft, but rather an effort from Maplin to boost sales.</p><p dir="ltr" style="">The Xbox One normally sells for £399.99 in the UK (following its <a href="http://www.gamespot.com/articles/the-xbox-one-uk-price-drop-what-does-it-mean-for-the-us/1100-6417943/" data-ref-id="1100-6417943">recent price cut</a>). It is not clear how long this pricing promotion is going to last or how many units are in stock at the new price. In addition, the £349.99 price is for the standard console only, not the <a href="/titanfall/" data-ref-id="false">Titanfall</a> or <a href="/fifa-14/" data-ref-id="false">FIFA 14</a> bundles, which include copies of the games.</p><p style="">Sony claimed last month that it was <a href="http://www.gamespot.com/articles/ps4-to-xbox-one-sales-ratio-is-1-5-1-in-the-uk-declares-sony/1100-6417427/" data-ref-id="1100-6417427">selling 1.5 PS4 systems for every Xbox One in the UK</a>. On a global level, the PS4 has sold <a href="http://www.gamespot.com/articles/playstation-4-crosses-6-million-sales-following-strong-japan-launch/1100-6418086/" data-ref-id="1100-6418086">6 million systems as of March 8</a>, while Microsoft sold <a href="http://www.gamespot.com/articles/xbox-one-sold-3-million-units-in-2013-microsoft-says/1100-6416955/" data-ref-id="1100-6416955">3 million Xbox One systems in 2013</a> and has not provided a new sales update so far this year.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 04:36:00 -0700 http://www.gamespot.com/articles/uk-retailer-cuts-xbox-one-price-bringing-it-level-with-ps4/1100-6418254/ http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451775-titanfall+screen+6.jpg"></a></figure><p style=""><strong>Update: </strong>Respawn Entertainment has said it's ironed out these problems. "Our team has resolved the PC connectivity issues and you should now be able to connect to matchmaking servers," reads a <a href="https://twitter.com/Titanfallgame/statuses/443724905784172544" rel="nofollow" data-ref-id="false">tweet</a> from the developer.</p><p style=""><em>The original story is below.</em></p><p style="">EA's support site says that the PC version of <a href="/titanfall/" data-ref-id="false">Titanfall</a> is experiencing "connection problems" which could affect your ability to play the game.</p><p dir="ltr" style="">"Titanfall is currently experiencing connection problems," <a href="http://help.ea.com/en/article/titanfall-unexpected-downtime-on-pc/" rel="nofollow">reads the support site</a> following the game's launch in the US yesterday, "which means you may not be able to connect to online play, or even might get dropped from an online match you're currently playing."</p><p dir="ltr" style="">"Rest assured that we're addressing this problem and will provide updates as soon as possible."</p><p dir="ltr" style=""><a href="http://www.gamespot.com/articles/xbox-live-struggling-and-it-s-not-titanfall-s-fault-update/1100-6418246/" data-ref-id="1100-6418246">Xbox Live ran into a few problems of its own last night</a>, although Microsoft later clarified that these issues weren't related to the Titanfall launch.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 04:26:00 -0700 http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/


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