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Mario Kart 8: Just How Fast is 200cc?

Written By Kom Limpulnam on Rabu, 15 April 2015 | 23.37

Like a star-powered Bowser hurtling downhill, Mario Kart 8's new 200cc speed is both a thrilling spectacle and dangerous joyride.

GameSpot got a chance to play the new supercharged class ahead of its release date on April 23. This add-on is free for all, while the eight new courses and trio of new characters can be bought via the eShop. (Word of warning, to unlock 200cc you'll need to complete all 150cc cups with a gold trophy.)

Below you'll find direct video feed of three original Mario Kart 8 tracks--Toad's Turnpike, Sunshine Airport, and Mount Wario--comparing how each look in 150cc and 200cc.

Mario Kart 8 DLC Pack Two comes with the Bell Cup and the Crossing Cup, both of which have four new tracks each. Half of these are entirely new designs, while the other half are redesigns of tracks from previous MK games.

Crossing Cup

  • Baby Park (GameCube)
  • Cheese Land (GBA)
  • Wild Woods (New)
  • Animal Crossing (New)

Bell Cup

  • Koopa City (3DS)
  • Ribbon Road (GBA)
  • Super Bell Subway (New)
  • Big Blue (New)

Take a look at the two videos below for a preview of each course.

Additionally, DLC Pack Two offers three new characters (and their custom vehicles) to play with, including the slightly creepy Animal Crossing Villager, the perma-smiling Isabelle, and the undeniably cool Dry Bowser (whose shell GLOWS when he boosts and who breathes fire during stunts. Yah.)

Still itching for more Mario Kart 8? Take a look below at some new select screenshots.


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EA Closing Battlefield Heroes, Need for Speed World, FIFA World, and More

Electronic Arts announced today that it is shutting down a handful of its PC free-to-play games, including Battlefield Heroes, Battlefield Play4Free, FIFA World, and Need for Speed World.

EA Studios executive vice president Patrick Soderlund wrote in a blog post today that, while free-to-play PC game Star Wars: The Old Republic is still going strong, the same can't be said for others.

"Some of our other PC free-to-play games are not as popular as they once were," said. "So we find ourselves announcing the tough decision today that we are stopping development and winding down support for four PC free-to-play titles."

The affected games, which will officially go offline in about 90 days, are:

  • Battlefield Heroes
  • Battlefield Play4Free
  • FIFA World
  • and Need for Speed World

A blog post on the Battlefield Heroes website reveals that the game will official close on July 14. Players who have a balance of in-game currency on their account are encouraged to spend it. Those who don't do so before the official shutdown will be out of luck, as no refunds will be available.

Effectively immediately, sign-ups for Battlefield Heroes have ended and existing players can no longer purchase in-game currency.

Logistics details for the closure of Battlefield Play4Free, FIFA World, and Need for Speed World are not available.

Soderlund went on to say that in the time since these games were released--in some cases that was more than five years ago--the way people play games "has changed dramatically." He said these titles were once "pioneering experiences" and thanked fans for their support of them.

"While we say farewell to these free-to-play titles in the next few months, we are always exploring new concepts and ways to bring great games to more players around the world," Soderlund said.

After the shutdown of these four games, EA will still have two major free-to-play games for PC: Star Wars: The Old Republic and Commander & Conquer: Tiberium Alliances. Beyond PC, EA has a large catalog of free-to-play games for mobile devices, including The Simpsons: Tapped Out and The Sims: FreePlay, among others.

On the subject of Star Wars: The Old Republic, Soderlund said the game "continues to have a very enthusiastic and growing player community." He added that EA will add more "story-driven" content to the game later this year.


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PSN's Spring Fever Deals Include Numerous GTA Games This Week

Sony's Spring Fever promotion continues this week with even more offers for PlayStation 3, PlayStation 4, and PlayStation Vita games and DLC, as well as movies and TV shows.

Spring Fever is an eight-week event (this is week seven, so it's ending soon) that is meant to spotlight "unique" games, with with Sony releasing a new PlayStation game every week through April 21.

Last week's new release was Bastion, while this week's is Titan Souls ($15). From developer Acid Nerve and Devolver Digital, Titan Souls is a 2D fantasy game played from a top-down perspective. The game is also a Cross-Buy title, meaning buying it for PS4 gets you the PS Vita version at no extra cost.

In addition, Sony has marked down numerous Grand Theft Auto games this week, including the most recent release, Grand Theft Auto V. A variety of Planet of the Apes movies are also on sale this week. All deals are good through April 20, and PlayStation Plus members can save 10 percent.

The full list of Spring Fever deals for this week are listed below. Don't see anything you like? Check back next week to see what's on sale for the final week of Spring Fever.

Looking for more deals? April's free PlayStation Plus games are now available.

SPOTLIGHT SALE:

Release Date
(Launch Week)
Title
(Platform)
PS Plus Launch Week Price Regular Price
4/14
(4/14 through 4/20)
Titan Souls
(PS4 / PS Vita)
$13.49 $14.99

GAMES:

[See more here]

MOVIES:

Title SD Original Price SD Sale Price HD Original Price HD Sale Price
Dawn of the Planet of the Apes $13.99 $10.99 $14.99 $10.99
Dawn of the Planet of the Apes
+ Bonus Features
N/A N/A $14.99 $10.99
Rise Of The Planet of the Apes $9.99 N/A $12.99 $9.99
Planet Of The Apes (1968) $9.99 N/A $14.99 $9.99
Planet Of The Apes (2001) $9.99 N/A $14.99 $9.99
Beneath the Planet of the Apes $9.99 N/A $14.99 $9.99
Escape from the Planet of the Apes $9.99 N/A $14.99 $9.99
Conquest of the Planet of the Apes $9.99 N/A $14.99 $9.99
Battle for the Planet of the Apes $9.99 N/A $14.99 $9.99

[See more here]


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Guitar Hero is back! But Is it any good? - The Lobby

Guitar Hero is back, and Mary and Justin have played it. So we ask them if a new guitar and video fans do enough to recharge this storied rhythm game franchise.

by Mary Kish on

About The Lobby

Broadcast live from our studios in San Francisco, join GameSpot every Tuesday at 2PM Pacific for the latest previews, interviews, game demos, giveaways and more.

Schedule: Tuesdays at 2PM

Host: Danny O'Dwyer


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Watch 14 Minutes of 1080p Project Cars PS4 Gameplay

Team Veni Vidi Vici has posted new gameplay videos that show off the upcoming PlayStation 4 and Xbox One versions of racing game Project Cars. The videos arrive just shortly after developer Slightly Mad Studios announced that Project Cars would run in 1080p/60fps on PS4 and 900p/60fps on Xbox One.

The PS4 video (above) was captured in 30fps, which also appears to be true for the Xbox One movie below. The PC version of the game, meanwhile, supports resolutions up to 12K, while frame rate will depend on your hardware setup.

Needless to say, both videos look lovely. That's not much of a surprise, given how extraordinary the game has appeared in previous videos and screenshots.

After its third delay, Project Cars is now scheduled to launch in mid-May for PS4, Xbox One, and PC. A release date for the Wii U version has not been announced.


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Mario Kart 8: 200cc vs. 150cc

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  1. Mortal Kombat X - Faction Fatalities from All 5 Factions
  2. GS News - Mortal Kombat X Microtransactions; Project CARS 900p on Xbox One
  3. GTA 5: PC Impressions, Mortal Kombat X - Review in Progress and Guitar Hero Live - The Lobby
  4. Mortal Kombat X - Every Fatality
  5. On Stage With The New Guitar Hero Live - Everything is Different
  6. GTA V PC - Now Playing
  7. Mortal Kombat X - Alternate Character Skins
  8. Mario Kart 8 - Bell Cup Gameplay
  9. Mario Kart 8 - Crossing Cup Gameplay
  10. Guitar Hero is back! But Is it any good? - The Lobby
  11. Mario Kart 8 DLC Pack 2 - Super Bell Subway Gameplay
  12. Mugen Power New 3DS XL Battery Extender - GameTech
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Ori Dev Wants to Make a "Schindler's List for Games"

Echoing comments from Heavy Rain developer David Cage in 2012, Ori and the Blind Forest developer Moon Studios CEO Thomas Mahler says war video games oftentimes miss the point, focusing on action above all else, instead of telling deeper, more human stories. But he'd like to change that with a new game.

In an excellent, wide-ranging interview with GamesIndustry International, Mahler reveals that one idea he's currently prototyping is a project along the lines of "Schindler's List for games." He says the game would take the form of an "interactive documentary" about Slovakian Jew Rudolf Vrba, who fled the Nazi concentration camp Auschwitz in 1944.

Mahler is calling this game "Project Memoir." And though he's not yet talking specifics about its gameplay, Mahler stresses that it won't be another World War II shooter where all you do is blast zombies.

"It's kind of embarrassing if you look at the video games industry and how they've handled World War II as a topic," he said. "If you really want to see how far behind games are in terms of storytelling, you just have to look at that. There are so many World War II games coming out, and every single one misses the boat on the really interesting things you can tell here, super-fascinating things in terms of human psychology, the history of mankind, and so on. And every single game was just about, well, shoot some Nazis. It's just stupid."

Mahler goes on to say that he's thinking about self-funding Project Memoir instead of pitching it to a established publisher. The game would be a hard sell if he were to take that route, Mahler said.

"I would have a very hard time going to a corporation like Microsoft, Activision, or EA and saying, 'Hey do you want to finance my game that is extremely controversial and is a story-based game, an interactive documentary thing that hasn't been done before and there's no way of knowing if this will be successful or not. Do you want to finance it?' That's something I'd like to see. There's no way right now in this industry to make something like a Schindler's List for games," he explained.

Mahler said he's already invested "quite a lot of money" into Project Memoir, but he's still not sure if he'll ever release it; he hopes he can someday. "I also already see that if we did this full-time and really put our voice behind this, it could be an incredible thing for the entire industry," he said.

The full GamesIndustry International interview with Mahler is a great read, touching on other subjects like the response to Ori and the Blind Forest, Moon Studios' unique distributed development makeup, why he thinks AAA publishers should invest in indie games, and lots more. Head here to read the full story.

One recent war game that approaches the subject in something of a different light was This War of Mine, which highlighted how war affects civilians. Another example is Spec Ops: The Line, which emphasized the murky morality of war, reviewer Chris Watters said in his review from 2012.


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Mortal Kombat X - Alternate Character Skins

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  1. Mortal Kombat X - Faction Fatalities from All 5 Factions
  2. GS News - Mortal Kombat X Microtransactions; Project CARS 900p on Xbox One
  3. GTA 5: PC Impressions, Mortal Kombat X - Review in Progress and Guitar Hero Live - The Lobby
  4. Mortal Kombat X - Every Fatality
  5. On Stage With The New Guitar Hero Live - Everything is Different
  6. GTA V PC - Now Playing
  7. Mario Kart 8: 200cc vs. 150cc
  8. Mario Kart 8 - Bell Cup Gameplay
  9. Mario Kart 8 - Crossing Cup Gameplay
  10. Guitar Hero is back! But Is it any good? - The Lobby
  11. Mario Kart 8 DLC Pack 2 - Super Bell Subway Gameplay
  12. Mugen Power New 3DS XL Battery Extender - GameTech
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GTA V PC's Video Editor and Director Mode

Written By Kom Limpulnam on Rabu, 08 April 2015 | 23.37

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  1. GS News - CoD: Black Ops 3 Teaser, Deus Ex: Mankind Divided Revealed!
  2. Best Rainbow Six Game? Deus Ex: Mankind Divided Leaked and What's Left in 2015? - The Lobby
  3. Why Release Date Hype Is Bad For Gamers - The Gist
  4. Mortal Kombat X - Launch Trailer
  5. Now Playing - Rainbow Six Siege Closed Alpha
  6. GS News - YouTuber "Angry Joe" Slams Nintendo; Epic Tomb Raider Sales
  7. Deus Ex: Mankind Divided - Announcement Trailer
  8. The 9/10 Games of March - The Lobby
  9. What's the Best Rainbow Six Game? - The Lobby
  10. Deus Ex: Mankind Divided Leaked - The Lobby
  11. DC Universe Online - Power Munitions Trailer
  12. Warhammer 40,000: Regicide - Gameplay Trailer
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GTA 5 PC Ships on 7 Discs - Report

The upcoming physical PC version of Rockstar's open-world game Grand Theft Auto V will ship across seven DVDs. That's according to the image above, which appeared earlier today on Reddit.

The origins of the image are not immediately clear, though the ratings logo suggests it stems from an international market, not the United States.

By comparison, 2008's GTA IV shipped across just two discs. Of course--at 65 GB--GTA V is a substantially larger game than GTA IV, which weighs in at 16 GB.

Another picture of the PC edition of GTA V appeared on Twitter today. Presumably taken inside of a warehouse or retailer, the image shows off stacks and stacks of the game.

GTA V launches for PC in under a week, hitting retailers worldwide on April 14. The digital version of the game is available now to pre-load from the Rockstar Warehouse and Steam.

For lots more on the PC edition of GTA V, check out GameSpot's new interview with Rockstar North and the video below where we discuss the game's new editor and director mode.

Via: Videogamer


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Watch Deus Ex: Mankind Divided's First Trailer

[UPDATE] The stream has now ended. You can watch the first Mankind Divided trailer above. In addition, Square Enix has revealed some new details about the game, which we've listed below.

  • Runs on the Dawn Engine, which is Eidos Montreal's proprietary game engine.
  • Will feature Direct X 12 support as well as AMD's TressFX as a means to "not only raise the bar in game performance but bring unrivalled visual fidelity to the Deus Ex franchise."
  • Takes place in 2029, and continues the story of Adam Jensen from Human Revolution.
  • Confirmed for Xbox One, PlayStation 4, and PC.
  • No release date whatsoever yet.

The original story is below.

Square Enix is currently holding a special Twitch live-stream event where it is showing off Deus Ex: Mankind Divided, the next game in the classic series.

The action game--which leaked yesterday--is set in 2029, two years after Human Revolution, and does indeed feature the same protagonist, Adam Jensen. No release date has been set, but it it coming to Xbox One, PlayStation 4, and PC.

An impressive Mankind Divided CG trailer was shown during the stream, which we'll embed here as soon as it becomes available which is embedded above.


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PS4's Spring Fever Sale Week 6 Offers Include 1080p/60fps Bastion, Dragon Age, More

Sony's "Spring Fever" promotion rolls on this week with even more deals on PlayStation 3, PlayStation 4, and PlayStation Vita games, as well as add-on content and movies.

The eight-week Spring Fever event spotlights "unique" games, with Sony releasing a new PlayStation game every week through April 21.

Last week's new release was Axiom Verge, while this week's is the acclaimed indie hit Bastion ($15). The game runs at 1080p/60fps, and is available now on PS4 with the PS Vita edition (featuring Cross-Buy) coming later.

In addition, Sony has marked down numerous Dragon Age games, including the most recent release, Inquisition. A variety of LEGO movies are also on sale this week. All deals are good through April 13, and PlayStation Plus members can save 10 percent.

The full list of Spring Fever deals for this week are listed below. Don't see anything you like? Check back next week (and the week after that) to see even more Spring Fever deals when they're announced.

Looking for more deals? April's free PlayStation Plus games are now available.

SPOTLIGHT SALE:

Release Date
(Launch Week)
Title
(Platform)
PS Plus Launch Week Price Regular Price
4/7
(4/7 through 4/13)
Bastion
(PS4)
$13.49 $14.99

GAMES:

Title Platform PS Plus Price Sale Price Original Price
Dragon Age: Origins PS3 9.99 11.99 19.99
Dragon Age: Origins Awakening PS3 9.99 11.99 19.99
Dragon Age: Origins Return to Ostagar PS3 2.49 2.99 4.99
Dragon Age II PS3 9.99 11.99 19.99
Dragon Age: Inquisition PS4 35.99 41.99 59.99
Dragon Age: Inquisition PS3 35.99 41.99 59.99
Dragon Age: Inquisition Deluxe Edition PS4 41.99 48.99 69.99
Dragon Age: Inquisition Deluxe Edition PS3 41.99 48.99 69.99
Dragon Age: Inquisition Deluxe Edition Upgrade PS4 5.99 6.99 9.99
Dragon Age: Inquisition Deluxe Edition Upgrade PS3 5.99 6.99 9.99

[More here]

MOVIES:

Title SD Original Price SD Sale Price HD Original Price HD Sale Price
The Lego Movie $19.99 $9.99 $24.99 $14.99
LEGO Batman: The Movie – DC Superheroes Unite $9.99 $8.99 $17.99 $13.99
LEGO Hero Factory: Rise of the Rookies $9.99 $6.99 $12.99 $8.99
LEGO Hero Factory: Savage Planet $9.99 $6.99 $12.99 $8.99
LEGO: Legends of Chima, Season 1 $29.99 $17.99 $38.99 $21.99
LEGO Ninjago: Masters of Spinjitzu, Season 1 $24.99 $17.99 N/A $21.99
LEGO Ninjago: Masters of Spinjitzu, Season 2 $22.99 $13.99 $32.99 $21.99

[More here]

Disclosure: Bastion designer Greg Kasavin is the former editor-in-chief of GameSpot.


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What New Things Should You Expect in GTA V PC?

It's been a long road, but Grand Theft Auto V is finally coming to PCs next week. As well as the requisite improved graphics we all expect from the PC version, Rockstar is throwing some new features into the game, including a ton of visual options and a host of new additions and improvements to the editor mode.

We spoke to the team at Rockstar North to find out more about the PC version, including why there was such a huge focus on making the game run at 4K resolutions, why the PC version always lags behind consoles, their thoughts on modding, and more. Answering our questions are Phil Hooker (director of technology), Klaas Schilstra (director of engineering), Adam Fowler (technical director), John Macpherson (lead gameplay designer, Rockstar Toronto), and Alex Hadjadj (technical director: graphics).

The team has taken some extra time to finish the game for PCs. What areas were you focusing on most?

Rockstar North: Our focus was to make the game run well on a wide range of hardware so that as many people could experience the game as possible. In order to do that we spent a lot of time working on making various different aspects of the game scalable and accessible to the player. There are over 25 parameters you can tweak that can optimize graphics and performance. The game will automatically optimize the settings for your hardware when you first start it up, but you have a great deal of freedom.

The Rockstar editor is another huge addition that required opening up large parts of the game for manipulation by the player, and separate from that we had to pay specific attention to keyboard and mouse controls across all of the various gameplay mechanics and also to making everything play and feel right at 60fps.

What have you been able to do with the PC version that simply wasn't possible with consoles? Visuals are obviously one area, but are there others people may not immediately notice?

Alex Hadjadj: It really comes down to the overall experience and the customizability we are offering the player. The most striking aspect is the ability to run the game at 60 frames per second, and to view the game in 4k resolution. Other improvements are more subtle--the addition of the population density slider means players can alter the traffic population of the city. Also, when pushing settings at the high end, a lot of the effects in the game, like reflections, skins or depth of field are more subtle and realistic than on console versions.

Why was it important to get the game running at 4K 60fps, given its likely only a small percentage of the audience will be able to run it at this resolution?

We want to deliver something for all different kinds of PC players, from those with modest rigs right up to the hard core who immerse themselves in really high end systems. It is a fun challenge for us and it is well worth it as the game looks absolutely stunning.

Do you think PC GTA players have different expectations than console ones? What do you think players who only play on PC are looking for?

PC players want the freedom to set their game up in a way that maximizes the opportunities their system provides, so the main thing we have focused on is flexibility, with a lot of graphical and control options so people can customise the game and play it as they want.

Specific to the PC edition of GTA V is the Rockstar Editor, but we still don't know a lot about it. Can you walk us through it?

John Macpherson: The Rockstar editor in GTA V is a massive expansion from the video editor we had in GTA IV. The GTA community is incredibly creative and we wanted to give them a much more advanced set of tools to work with. With the Rockstar editor in GTA V, players can capture and manipulate game footage at will.

We've increased the number of options available so that players can manipulate film speed, depth of field, different kinds of camera positioning and the various blends between them, filters, and more. We have also expanded the ways that players can manipulate sound on their movies. Within the editor, players can add and edit multiple radio tracks to a single video, choosing from the huge range of score composed for the game as well select songs from the GTA V soundtrack and even in-game advertisements.

On top of all these additions to the editor is director mode. This gives players the opportunity to play and record their own scenes using any actor from GTA V including story and Heist crew characters, people on the street and even animals. As you play through the GTA V story, more and more character options will open up for you to use. You can also get them to speak specific lines of dialog or perform contextual actions, opening the door for amazing possibilities. You will also have control over details like time of day and weather, "Wanted" status and pedestrian density. Some of the classic cheats will open up too, bringing a ton of cinematic possibilities.

Once you're finished, you can now share your videos directly to YouTube, and we will be working to support community creations through events and contests.

Can players expect GTA V DLC/updates to be released simultaneously across PC and console?

We plan to deliver updates to PC and consoles simultaneously. There can be occasional variations in timing based on specifics from one console to another but PC will not be on a separate timetable to other platforms.

Generally, why is it that GTA games for PC historically launch after the console versions? Is it Rockstar's long-term goal to eventually release GTA games across console and PC simultaneously?

It comes down to bandwidth. We want each version of the game to be the best it can possibly be, and that means having the core members of the original GTA V team working closely with the best PC developers from across all Rockstar studios--the same crew that did great work on the PC versions of Max Payne 3, L.A. Noire and GTA IV. Essentially, a large portion of the team that worked on GTA V for PS3 and Xbox 360 also worked on the PS4 and Xbox One versions and all of the GTA Online content, including Heists. Since the new generation console versions and the PC version share similar architecture, the team also continued to work on the PC version. With each version adding features and requiring the focus of the same key people, that takes time. However, the result is a PC version that draws from a huge pool of knowledge inside the team to deliver a game of the highest possible quality in every way. We're really excited for people to play GTA V on PC, it is the ultimate version of an amazing game.

GTA V made big strides in terms of presentation with the first-person mode; but now that it's coming to PC, what are your thoughts about gamers creating an Oculus Rift VR mod? Is this something Rockstar has experimented with internally?

VR is an exciting technology but we don't have any plans to support it right now. We will however, be supporting 3D from day one.

The team at Rockstar North has now been working on GTA V for 5+ years; what keeps you enthusiastic about the project this long after you started working on it?

We released GTA V on PS3 and Xbox 360 18 months ago and since then we have extended GTA Online multiple times, released builds on PS4 and Xbox One and are about to release the PC version. If we had been doing straight ports of GTA V, I don't think it would have been as much fun for the teams. But in the last 18 months with each release we have been adding major new content and features. First person changed how we viewed the game. Heists was a major new online component. I'm really excited to see what the GTA community can do with the Rockstar editor. And with each release the visual look of the game has improved drastically, you can't not get excited when you see the game running on a 4k screen at 60fps.

Modding took off for GTA IV PC. What are you doing to support modding for V? Is there anything within the game that supports it?

Since GTA Online has such a massive and vibrant community, our primary focus is making sure that nothing detracts from that experience or has a negative impact on the overall community of players.


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Need for Speed Movie Sequel in the Works

According to a report today from Hollywood news publication Variety, a sequel to 2014's Need for Speed movie starring Breaking Bad's Aaron Paul is revving up. The movie was not very well-received, though it was quite successful at the box office, generating $203 million against a $66 million budget.

The sequel, which is still in the planning stages, is apparently entering production with Electronic Arts and Chinese media companies China Movie Channel Program Center, Jiaflix Enterprises, and 1905 Pictures.

Variety points out that these companies cannot move forward with Need for Speed 2 until they are able to obtain the film rights. Shrek studio DreamWorks was behind the first Need for Speed movie and currently owns the film rights. Talks between the Chinese movie companies and DreamWorks "have not yet begun," Variety says.

Still, China Movie Channel chairman Yin Cao said he's optimistic that movie will happen and that some scenes will be filmed in China, using more "Chinese talent and elements" than the first film.

"We are excited to work with EA, one of the world's most recognized creative companies," Cao said. "We are also delighted that much of Need for Speed 2 would be filmed in China, and we believe it will include much more Chinese talent and elements."

I watched the Need for Speed movie last year and found that it was both great and terrible.

In addition to Paul, the movie featured acclaimed actor Michael Keaton, Fifty Shades of Grey's Dakota Johnson, and Warcraft's Dominic Cooper. Need for Speed was directed by stunt expert Scott Waugh and originally hit theaters in March 2014.

There's no word yet on a director, cast, or release date for the sequel. An EA representative declined to share any further details about the project.

The next Need for Speed game, currently in development at Ghost Games in Sweden, is due to launch later this year. 2014 was the first year without a new, core Need for Speed title release in over a decade.


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Wrong Version of Street Fighter Game Used at Capcom Tournament

During last weekend's Capcom-sponsored Street Fighter IV Pro Tour event in California, organizers accidentally used the wrong version of the game--only discovering the mistake after some players finished their matches. Ouch. The Daily Dot has the story.

"At this weekend's NorCal Regionals, competing players Ricky Ortiz and Darryl 'Snake Eyez' Lewis noticed some odd discrepancies while playing their tournament match, things that were no longer present in the current version of Ultra Street Fighter IV."

"Embarrassingly, tournament organizers discovered that a prior version of the game was booted up, and four matches between the top 16 finishing players had already been played."

At this point, Capcom staffers stepped and the decision was made to nullify the results of those matches, asking participants to replay them. They did, and only one of the four matches saw a different result the second time around, The Daily Dot reports. "Du 'Nuckledu' Dang managed to sweep Ryota 'Kazunoko' Inoue after losing to him in their original match by a margin of two games to one. It was hardly a fair result for Inoue, but there was little recourse at the time," the site explains.

Event organizer John Choi published a lengthy explanation on Twitter, starting off by saying he personally checked to ensure that all copies of Ultra Street Fighter IV were updated to version 1.04. The digital version of the game was up-to-date, but the Xbox it was played on also had an Ultra Street Fighter IV disc in it. When a disc is inserted, the system defaults to that version, which was, regrettably, the original 1.00 edition.

"Unfortunately, this was not noticed by our team nor the players that played the four matches on it," Choi said. "Soon as this was discovered, a discussion took place with a Capcom representative since this game is sanctioned by the rules of the Capcom Pro Tour. The rep made a decision that those four matches cannot count and must be replayed on the proper version being used throughout the entire tour. It was a difficult decision by the Capcom team, but I agree with it completely."

"I am truly sorry for this mistake as it has impacted the integrity of [Norcal Regionals] and the tour," Choi added. "The mental and emotional pressure of having to replay the matches again was completely unfair to them."

Finally, Choi made a specific pledge to the one player most seriously affected by the controversy, Inoue. He said he will personally pay to send him to another Street Fighter competitive event. "I know this does not rectify the mistake, but it would give him the opportunity he deserves at another premier event."

You can read the full story over at The Daily Dot.


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Deus Ex: Mankind Divided - Announcement Trailer

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  1. GS News - CoD: Black Ops 3 Teaser, Deus Ex: Mankind Divided Revealed!
  2. Best Rainbow Six Game? Deus Ex: Mankind Divided Leaked and What's Left in 2015? - The Lobby
  3. Why Release Date Hype Is Bad For Gamers - The Gist
  4. Mortal Kombat X - Launch Trailer
  5. Now Playing - Rainbow Six Siege Closed Alpha
  6. GS News - YouTuber "Angry Joe" Slams Nintendo; Epic Tomb Raider Sales
  7. The 9/10 Games of March - The Lobby
  8. GTA V PC's Video Editor and Director Mode
  9. What's the Best Rainbow Six Game? - The Lobby
  10. Deus Ex: Mankind Divided Leaked - The Lobby
  11. DC Universe Online - Power Munitions Trailer
  12. Warhammer 40,000: Regicide - Gameplay Trailer
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PS4's Spring Fever Week 5 Sales Revealed

Written By Kom Limpulnam on Rabu, 01 April 2015 | 23.37

More PlayStation 4, PlayStation 3, and PlayStation Vita games are on sale this week as part of Sony's "Spring Fever" promotion, which now enters its fifth week.

The eight-week Spring Fever event spotlights "unique" games, with Sony releasing a new PlayStation game every week through April 21.

Last week's new release was Metal Slug 3, while this week's is the Metroid-style Axiom Verge ($20). The game is available now on PS4, with the PS Vita edition to come later featuring Cross-Buy support.

In addition, Sony has marked down numerous Warner Bros. games, including a handful of Batman titles and more. A variety of Batman movies are also on sale this week. All deals are good through April 6, and PlayStation Plus members can save 10 percent.

The full list of Spring Fever deals are listed below. Don't see anything you like? Check back next week (and the two weeks after that) to see even more Spring Fever deals when they're announced.

Looking for more deals? April's free PlayStation Plus games have also been announced; they go on sale next week.

SPOTLIGHT SALE:

Release Date
(Launch Week)
Title
(Platform)
PS Plus Launch Week Price Regular Price
3/31
(3/31 through 4/6)
Axiom Verge
(PS4)
$17.99 $19.99

GAMES:

[More here]

MOVIES:

Title SD Original Price SD Sale Price HD Original Price HD Sale Price
Batman & Robin $9.99 $6.99 $12.99 $8.99
Batman 1989 $9.99 $6.99 $12.99 $8.99
Batman Forever $9.99 $6.99 $12.99 $8.99
Batman Gotham Knight DTV 2006 $9.99 $8.99 $17.99 $12.99
Batman Returns $9.99 $6.99 $12.99 $8.99
Batman Year One Animation DTV $9.99 $8.99 $17.99 $12.99
Batman: The Dark Knight Returns: Deluxe Edition NA $8.99 $17.99 $12.99
DCU: Son of Batman $14.99 $12.99 $19.99 $16.99
Green Lantern First Flight DTV $9.99 $8.99 $17.99 $12.99
Green Lantern: Emerald Knights –
DTV Development
$9.99 $8.99 $17.99 $12.99
JLA Doom DTV Development $9.99 $8.99 $17.99 $12.99
Justice League: The Flashpoint Paradox $9.99 NA $17.99 $15.99
Justice League: War DTV $14.99 $12.99 $19.99 $16.99
Superman Doomsday 2007 $9.99 $8.99 $17.99 $12.99
Superman vs. The Elite
DTV Development
$9.99 $8.99 $17.99 $12.99
Superman-Batman Apocalypse $9.99 $8.99 $17.99 $12.99
Superman-Batman Public Enemies DTV $9.99 $8.99 $17.99 $12.99

[More here]


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Guy Spends $22,500 on Star Citizen, Has No Regrets

How much have you spent on Star Citizen? I'd be willing to be that it's not more than 39-year-old IT professional Wulf Knight. As revealed in an excellent, wide-ranging Wired story about Star Citizen, Knight says that his total investment in the in-development PC space game so far is $22,501.

Knight has purchased a variety of Star Citizen ships, and was one of the 200 people who bought a $2,500 Javelin Destroyer. He also spent $10,000 on the Wing Commander package, a special bundle that comes with 44 ships and access to Star Citizen's in-game "1 Million Mile High Club" VIP lounge.

"I've got a Pokémon complex," Knight told Wired. "I have to have them all. They put it out there, I buy it."

According to Wired, the average Star Citizen supporter has contributed $96 to the game.

Star Citizen developer Cloud Imperium Games has extended special perks to Knight for his incredible investment, including the chance to play the game with its creator, Chris Roberts. However, Knight has always declined. "He has better things to do," Knight said.

You might think that Knight would be feeling some level of buyer's remorse over spending so much on virtual items. But he has no regrets.

"I'm a professional, I'm married to a professional, and I have no debts, so I have resources to put into my hobby," he said. "You could spend this much restoring a car. I know people who have $3,000 paintball markers."

Also in the story, Knight reveals that Roberts' most famous game, Wing Commander, was a formative experience for him, teaching him important professional skills.

"Chris Roberts launched so many IT careers, it isn't even funny," Knight remarked. "And now, after 10 years, he's making another space sim? It's like Tolkien coming back from the dead!"

Star Citizen is the most successful crowdfunded project of any kind in history. To date, the game has raised more than $77 million from 859,000+ total backers.


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PlayStation Home Officially Closed

This is no April Fools' Day prank. After six years, Sony's online virtual world--PlayStation Home--is now officially closed. The virtual destination opened in 2008 and ceased operation on March 31.

The official shutdown is not a surprise, as Sony announced in September 2014 that the PlayStation 3 service would close on that date in the United States, Canada, and Europe.

PlayStation Home was first revealed at GDC in 2007. Pitched as a free, Second Life-style virtual world where you'd create a virtual version of yourself that could have an apartment, meet up with friends, socialize, and watch movies or play games, Home never met the full potential of what was originally outlined.

Although it attracted millions of users following its launch in 2008, numerous overhauls--including a relaunch in 2011 and the addition of game-themed content--never turned Home into what Sony hoped it would become.

Do you have any particularly noteworthy memories of PlayStation Home? Share them with us, if you'd like, in the comments below!


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Batman: Arkham Knight Is 1080p on PS4

The PlayStation 4 edition of upcoming action game Batman: Arkham Knight, the conclusion of Rocksteady's Arkham trilogy, will run in native 1080p. That's according to the game's PlayStation Store product page.

This is not much of a surprise, as images and gameplay videos we've seen so far have looked gorgeous.

The Xbox One edition's resolution, however, remains unconfirmed. We've reached out to Warner Bros. for clarification. Meanwhile, the system requirements for the PC version of the Caped Crusader game have not yet been announced.

For more on Rocksteady's thoughts regarding graphics for Arkham Knight, check out GameSpot's interview with the team.

In other recent Arkham Knight news, Sony just yesterday announced a new PS4 bundle themed around the game. Included in the $450 package is a steel-grey PS4 console featuring a Batman faceplate. Sony will also offer a $400 Arkham Knight bundle that comes with a standard, jet-black PS4.

After its latest delay, Arkham Knight is now due to launch on June 23.


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