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PES 2015 Demos Unlock on Xbox Live and PSN [Update]

Written By Kom Limpulnam on Rabu, 24 September 2014 | 23.37

Update: The PES 2015 demo is now available in Europe and North America on all PlayStation and Xbox systems.

Original story: Publisher Konami has begun to release the new PES 2015 demo across various platforms and territories, and has confirmed that Europe will be the last major territory to get the game following an unexpected delay.

On Thursday September 18, a demo for the FIFA-rivalling soccer sim will launch across Japan on all PlayStation and Xbox platforms. Five days later, on September 23, the demos will unlock in the US.

However, a Konami representative has confirmed to GameSpot that a European release is now more likely to occur next week.

Yet some PlayStation owners have already found a way to unlock the demo, as it has gone live in some parts of Asia such as Hong Kong. Creating a Hong Kong PSN account therefore gives players access to the demo immediately on PlayStation 4 and PlayStation 3. This trick cannot be performed on Xbox, however.

Konami has not disclosed plans to release a demo of the PC edition of the game.

The PES 2015 release date has been marked for November 13 across the UK, Japan, and North America.

Rob Crossley is GameSpot's UK News Editor - you can follow him on Twitter here
For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com
Filed under:
Pro Evolution Soccer 2015

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Mischievous Orcs Take Over Shadow of Mordor Twitter Account

With the release of Lord of the Rings game Middle-earth: Shadow of Mordor now less than a week away, developer Monolith Productions is ramping up its marketing efforts for the game. Part of this effort includes an "Orc Takeover" of the game's Twitter account, which began yesterday and has provided some pretty hilarious quotes, which you can see below.

Shadow of Mordor launches September 30 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. In the game--which is set after The Hobbit and before The Lord of the Rings--you play as Talion, a Ranger with Wraith-like abilities.

One of the game's marquee features is the Nemesis system, which records your interactions with enemies so that foes will come back at you stronger and wiser than when you previously encountered them.

For more on Shadow of Mordor, check out GameSpot's previous coverage.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Middle-earth: Shadow of Mordor

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World of Speed - Ford Mustang GT Trailer

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Sleeping Dogs Dev "Would Love" to Make a Sequel

United Front Games "would love" to make a sequel to its 2012 open-world crime drama Sleeping Dogs, the studio says. However, this isn't likely to happen anytime soon, as the company's current focus is on free-to-play PC game Triad Wars, which it officially unveiled yesterday.

"Right now we are totally focused on making Triad Wars as awesome as it could be," producer Justin Bullard said during a recent Reddit AMA. "But [we] would love to continue making games in the Sleeping Dogs universe." Asked directly if fans would ever see a true sequel to Sleeping Dogs, which was set in Hong Kong, Bullard added, "Nothing to share on that right now, but we will take every opportunity to explore this universe."

Sleeping Dogs was originally called True Crime: Hong Kong and was going to be published by Activision until the Call of Duty company dropped it in February 2011. Japanese Final Fantasy publisher Square Enix later acquired the franchise from Activision, rebranding it Sleeping Dogs. Though Square Enix has not announced a sales figure for the game, Sleeping Dogs was profitable for the publisher.

The game will see a second life in October when the Sleeping Dogs Definitive Edition is released for Xbox One, PlayStation 4, and PC. This version features better graphics than the original (1080p visuals on Xbox One and PS4), as well as 24 DLC packs.

Next up for United Front Games is Triad Wars, which is also set in Hong Kong, but not in the same universe as Sleeping Dogs. The game is currently confirmed for PC only, but the developer is optimistic that Triad Wars could someday be released on more platforms, potentially consoles like the Xbox One and PS4.

"Our hope is to get this game on everything," Bullard said. "We've spent a lot of time upgrading the engine and making tech improvements to ensure we are able to get it running on any platform. So while it's PC for now...stay tuned. We are starting out on PC but we may not stay there forever."

Also during the Reddit AMA, fans asked why United Front Games chose to make Triad Wars a free-to-play title. Bullard said this model fits the game "perfectly," going on to say that if United Front Games has done its job right, you won't ever have to pay to have fun.

"How we monetize is something we'll be testing and tuning based on what we learn in our beta tests," he said. "Our guiding principle is that you shouldn't ever have to pay in order to enjoy the game.

"We think this model fits Triad Wars perfectly," he added. "It wouldn't fit every game we make here at UFG, but Triad Wars offers a great mix of open world action, RPG mechanics, and strategic gameplay that line up well with the Free to Play model."

Triad Wars is scheduled to launch in early 2015. You can sign up for the game's closed beta today.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

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Sleeping Dogs

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New Titanfall DLC Hitting Xbox One, PC on Thursday

Titanfall's third expansion pack, IMC Rising, will arrive on Xbox One and PC on Thursday, September 25. The release date was revealed in a new trailer for the DLC that you can see above.

There is no word yet on when IMC Rising will be available for Xbox 360.

IMC Rising was announced at Gamescom in August. It includes three maps (Backwater, Zone 18, and Sandtrap), and follows previously released Titanfall expansions Frontier's Edge and Expedition.

IMC Rising is the third expansion included with the $25 Titanfall DLC pass. If you don't own the pass, you can buy expansions individually for $10. In addition to paid expansions, Respawn continues to support Titanfall with free stability/general improvement updates, while all non-map updates are also free.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

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Titanfall

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Get a Close-Up Look At the New 3DS In This Japanese Trailer

Nintendo of Japan has released a new video advertisement for the New 3DS, giving gamers a close-up look at the latest evolution of the popular portable.

The commercial shows off the New 3DS and New 3DS LL models, highlighting their reconfigured buttons, the analog nub, and how they will support Nintendo's amiibo toy line.

The New 3DS models also feature replaceable covers, which you can also see in the video. Games like Super Smash Bros. (already available in Japan), as well as Monster Hunter 4 and Xenoblade Chronicles (which will be exclusive to the New 3DS), are also on display.

The New 3DS launches in Japan in October, with a release in November to follow for Australia. The portable is expected to launch in Europe and the Americas later on.

For more on the New 3DS, check out GameSpot's hands-on impressions from the Tokyo Game Show, as well as our thoughts on why the new product line could cause confusion.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Nintendo

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Watch These Destiny Players Clear the Vault of Glass Raid in 37 Minutes

A group of Destiny players have cleared the game's first raid, Vault of Glass, in what they claim is a record time. As you can see in the video above, a team of five high-level Hunters and one Warlock finished the mission in about 37 minutes. It's an impressive feat to watch.

The first team to clear Vault of Glass needed more than 10 hours to do so. It stands to reason that clear times would get better and better over time as players build out new strategies, but how much faster than 37 minutes do you think we're going to see for Vault of Glass?

My Guardian is only a lowly level 11 currently, so I haven't yet had a chance to take a stab at it. If you have, let us know what you thought of Vault of Glass in the comments below!

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

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Destiny

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Minecraft: PlayStation 4 Edition Review

To say that Minecraft is a game about digging and building huts to protect you from zombie attacks is to only scratch the surface of its immense depth. Minecraft has evolved considerably since it release to PC more than five years ago. Its boundaries have been tested by its community, which has birthed stunning castles and cities, as well as music machines, calculators, and tender homages to popular television shows and film. While the game eventually made a home on consoles, the aging hardware of the Xbox 360 and PlayStation 3 kept Minecraft's voxel world restrained by an invisible border.

Minecraft: PlayStation 4 Edition shatters that barrier, allowing you to fully experience seemingly endless worlds in which to explore and create. The stretching horizon, combined with better performance and sharper aesthetics, do not only make this version of Minecraft the best you can find on modern consoles. The boundless delight in creation, coupled by challenging exploration, all shouldered by supreme accessibility, makes Minecraft: PlayStation 4 Edition one of the best games to own on PlayStation 4.

Minecraft drops you into a vast, procedurally-generated world, armed with only a map and your imagination. Typically, the first order of business, after taking in your surroundings, is to find the nearest tree and give it a few good whacks with a blocky fist until it drops wood for construction. Your first tools are modest: a wooden pickaxe for tearing into hillsides for coal or rare ore, or an axe to gather more lumber. But it doesn't take long before you upgrade to stone tools, and later you'll have iron to construct more efficient tools. Crafting and equipping a sword is always wise, as dangerous monsters thrive in the darkness, roaming the lands once the square sun has fallen. You also wouldn't want to be ill-prepared to match up against a shuffling zombie or explosive creeper deep in a labyrinthine mineshaft.

There is an immense feeling of satisfaction in Minecraft's construction. You start small, perhaps constructing a humble shack made of wood or dirt. As time goes on, projects become more substantial. A multi-roomed cabin in the forest starts with but a foundation and a dream. But a house in the woods is only one of many options. A walk through the jungle, with its trees scraping against the sky, could spur the creation of a tree house. Digging into the side of a mountain for precious building materials can turn into a project to create an immense underground lair. And because any project is one borne of your own vision, there is an enormous sense of pride in accomplishing a build.

Check out that draw distance.

The joy of Minecraft is not just derived from delving into caves or constructing homes, but also with exploration and interacting with the world around you. Combing an arid desert can reveal an ancient temple constructed of skillfully carved sandstone. Braving its darkness and bypassing its deadly trap leaves you rewarded with chests full of treasure. Finding a neighboring town filled with A.I.-controlled villagers provides an ample opportunity for trade. Or, if you're feeling villainous, you can steal their books or dig up their crops before continuing your adventure. You can till the land to create a plentiful garden of wheat, potatoes, or carrots. Slap together some sticks and string and you have a fishing pole for when you want to relax by the water's edge after a long day of spelunking through caves. Minecraft is a sandbox game filled with activities for any mood, whether that means getting your happiness from scavenging abandoned mines, or from watching the sun go down from the safety of your hand-constructed home.

The environment is constructed of blocks, which comprise everything from the dirt beneath your feet to the many species of trees that dot the landscape. Animals, plants, monsters, and even the clouds above are made up of sharp angles and bright hues. It's a distinct look, one that has made its many iconic building blocks and creatures instantly recognizable. Minecraft's landscape is a patchwork of divergent biomes. It's common to see snow-capped hills sharing borders with an arid desert spotted with cacti. Dark-oak forests can be shadowed by a nearby jungle biome, bright green and full of life, home to dense, choking flora and wild ocelots. All the while, blue, polygonal rivers and seas slice into the land. It's a daunting sight, and you can't be blamed for feeling a little overwhelmed. Fortunately, the game is glad to offer some guidance.

The PlayStation 4 version of Minecraft is bigger and better than it was on the previous generation.

Minecraft: PlayStation 4 Edition is a lot more accessible than the PC version. This is thanks to an in-depth tutorial system, which makes learning about the many aspects of the game as painless as turning the pages of a book. Tooltips pop up in the game, featuring information on materials and their many uses. If you're curious about anything, from how to use a furnace to building a staircase, a press of the button is all it takes to find out more information. If you're still feeling lost, the impressively detailed tutorial map can guide you on your way. Starting with the basic mechanics, the tutorial gently eases you into the most complicated aspects of crafting, including potion-brewing and enchanting. Playing Minecraft with friends or family is also a snap. On the PC, setting up servers can be a nightmare; on the PlayStation 4, you can easily invite up to seven others join you online via the PlayStation Network. Or, if you prefer keeping your friends close, Minecraft supports four-player cooperative split-screen play.

That is really a rather poor house, Steve.

Minecraft is bigger and better on the PS4 than it was in its previous console iterations. The map size is enormous, and coming in at around 37 times larger than what was possible on the PlayStation 3 and Xbox 360. But it should be noted that the size is measured by volume, including the air above and ground below. Before, the map was a large square bordered by an endless ocean, and you were met by an invisible wall if you attempted to go outside your box. Minecraft: PlayStation 4 Edition stretches far beyond that barrier, providing a vast expanse of new lands to discover and caves to plunder. The version also outperforms its prior iterations, offering a further view distance, as well as improved frame speed, more anti-aliasing for sharper visuals, and faster world loading. Another improvement comes with the quick save feature. Minecraft no longer pauses the game in order to save progress. Putting a bow on the package is a much-welcome updated musical score, which provides some excellent tunes for any activity, whether that means digging for treasure or building a new house.

With the amount of activities available, there's no telling which ones you will say are your favorite, and the reason you have to keep coming back time after time. Hunting down elusive diamonds in twisting catacombs is thrilling, but maybe you find that crafting a boat and lazily floating down a river to unknown shores to be more gratifying. Regardless of how you derive your enjoyment, Minecraft: PlayStation 4 Edition has countless hours of it, whether you explore its lands alone or alongside some good friends.


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Paperbound, Gauntlet, TRI and Kromaia - The Lobby

Written By Kom Limpulnam on Rabu, 17 September 2014 | 23.37

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Alien: Isolation's Survival Mode is Beyond Scary

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The Evi Within - TGS 2014 Gameplay Trailer

@Monsterkillah You are all that is wrong with consumers today, The evil within is not even out jet and you speak about it like its the second coming of jesus

I prefer to wait and see, i hope its good so i can buy it, but if not, back to outlast it is

Oh and deadly premonition is amazing, but thats simply my personal opinion of it


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NHL 2K - One-Finger Control Mode

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Hyrule Warriors Review

If you're looking to form an argument that Hyrule Warriors is "just fan service" as a negative criticism, you're wasting your breath. However novel this Dynasty Warriors-meets-Legend of Zelda game is conceptually, once you open that first chest and Link thrusts that treasure toward the camera, you realize that this is a Legend of Zelda spin-off worth taking seriously. Sometimes it's these left-field concepts that make the most sense. There's a reason why Link was the most well-received character out of the three console-exclusive fighters in Soul Calibur II. And if you know your Legend of Zelda history, seeing the title character herself hold her own in a crowd-based beat-em-up isn't at all unusual. Hyrule Warriors isn't "just" fan service: it's pure fan service.

If linear first-person shooters are fundamentally digital remakes of Whac-a-Mole, then the Warriors games and its spin-offs are the slow-burn iterations. The majority of the games are exercises in tactical map management that also let you become the main contributor to the action at ground level, slicing through crowds of simple foes with an ease that is simultaneously empowering and pedestrian. As you liberate one fortification, another keep is being invaded. The key to winning a typical Dynasty Warriors mission often comes down to simply being faster than your enemy in covering the map with your blue color-coded forces.

Welcome to Hyrule, where we balance giant bags of coins on a single finger!

Like the One Piece: Pirate Warriors crossover series, however, Hyrule Warriors is more focused on objectives than it is on removing the red-coded opposition forces from the map. This keeps in line with the goal-oriented design of most Legend of Zelda games, and thus, makes the game all the more welcoming for Zelda fans new to Warriors. If you wish, you can make the game feel more like a traditional Warriors game by taking over each fort one at a time. Such an approach creates its own challenges, since many of the objectives in Hyrule Warriors have timed deadlines. Like any Dynasty Warriors game, Hyrule Warriors is at its most stimulating when it tests your management of priorities. As a Zelda fan, of course you want to save the Deku tree when it's being invaded on all sides! But you're also close to liberating a keep at one of the far corners of the map! And since you've just reached 1000 kills, a collectable skulltula has temporarily appeared on the map! Choices!

If you're new to Warriors games, setting priorities isn't as easy as it might initially appear. The biggest rush comes when you've completed all the mid-mission objectives and you're left racing against the enemy toward the current victory condition. Even if you confront the boss with a full bar of health, the same can't be said about the health of your home base at the other end of the map. Should you return to your base, or stay and try to defeat the boss to end the mission, thereby saving the base in the process? Choosing wisely in such tight and time-sensitive situations makes victory all the more satisfying.

Say "Aaaaah!"

For all the Legend of Zelda-related items, jingles, and familiar faces that are thrown at you every other second, Hyrule Warriors still manages to be a fine Dynasty Warriors spin-off in its own right. If you have muscle memory devoted to the series, then you know that the first priority when beginning a mission is to leap into the fray, get to work in liberating the nearest fort, and set yourself on a path to at least 1000 kills. Hyrule Warriors is not a shallow reskin, but to Warriors faithful, it does look like a new pair of shoes that has been aptly broken in.

As a Warriors game in 2014, Hyrule Warriors reaps the benefits of the many criticisms leveled at prior games, with the boss lock-on option that was introduced a few years ago standing out as the most vital lesson. Can you remember Dynasty Warriors' dark ages when all you could do was manually point the camera at a boss? The game-changing boss lock-on not only allows you to wade through the crowds of foot soldiers clogging the path, but also helps maintain your forward momentum as you rack up a body count. The meaty sound of slicing through a dozen foes in a single sword stroke never gets old. It's a multilayered cycle of bloodless, PG-13-level mass killings: on one layer, you're constantly motivated to reach 100-kill milestones, while on another layer, you're always on the lookout for the nearest spot of enemy movement on the map, especially when you're killing time before the next objective appears. Even after the mission ticker is updated with your next goal, there's the strong likelihood that you'll record another 500 or so bodies in your diary of death as you work on that active objective. The drawback is that it's hard to care when you're left with only one or two pitiful enemies; killing them feels like a waste of time and a waste of a blade swing.

However novel this Dynasty Warriors-meets-Legend of Zelda game is conceptually, once you open that first chest and Link thrusts that treasure toward the camera, you realize that this is a Legend of Zelda spin-off worth taking seriously.

The greatest trick Hyrule Warriors pulls off is in making a convincing argument that the game might just belong in the much-debated Legend of Zelda timeline. When you prescribe to an "official" timeline that accepts the notion of multiple Links, it's not that unreasonable to argue Hyrule Warriors as canon. Although series producer Eiji Aonuma has gone on record stating the contrary, that won't stop fans from disputing this game's place in Zelda lore. The impressive cutscenes alone have enough expository weight to make Hyrule Warriors timeline-worthy. Further validating the argument is how the story mode features inter-dimensional journeys to various Legend of Zelda worlds, including lands from Skyward Sword, locales from Twilight Princess, and even the dubiously memorable Water Temple. As an argument for and against the notion of canon-eligibility, Hyrule Warriors even manages to rehash plot key points from the franchise (eg. Sheik's backstory) that are also significant spoilers to the very, very few who will play this game but have never beaten a Legend of Zelda adventure.

Some of the best moments in Warriors games are those in which agile combos lead to brief, character-specific cutscenes, so I'm not surprised that the studios involved in developing Hyrule Warriors devoted time to giving everyone in the playable roster unique attacks and animations. Watching Link perform spectacular melee attacks only makes one wish such potent moves were available in mainline Legend of Zelda games. It's never jarring to watch him and his supporting cast let loose against the game's countless hordes, especially when a single special attack breaks the 50-kill mark.

It's a multilayered cycle of bloodless, PG-13-level mass killings.

It's not hard to spot the Dynasty Warriors DNA in Hyrule Warriors. You can see Omega Force's signature familiarity with Wushu martial arts in some of Impa's attacks. Newcomer Lana, with her adorned sleeves, exposed midriff, and giant ponytail would not look out of place in a Dynasty Warriors game. And if you're wondering where you can find the contributions of co-developer Team Ninja, you need only look for the brutal and often juggle-intensive combos, moves that look like they were ripped right out of Ryu Hayabusa's playbook. Executing the most eye-catching moves takes a little time to memorize, but Hyrule Warriors is also very forgiving should you just prefer to mash buttons and watch the hordes dissipate.

The flow of time is bittersweet. You wake up one day and you realize that there are more Dynasty Warriors spin-offs and crossovers than there are mainline Dynasty Warriors games. Aside from introducing many Legend of Zelda fans to the Warriors franchise, Hyrule Warriors adds little innovation to Koei's megaseries as a whole, but nevertheless brings an undeniable spark ignited by the crossover cast itself. As one of the more well-produced Warriors games in recent memory, it is easy to see Hyrule Warriors paving the way for more Warriors spin-offs--other properties that have a substantial amount of melee combat. Street Fighter? Dragon Ball? The idea of a Gundam Warriors game, let alone a series, was once an absurd concept, just as Hyrule Warriors was when it was first announced. If the Warriors franchise has proven anything, it's that most every entertainment property is fair game. And that prospect is both exciting and a bit scary.


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FIFA 15 - Ultimate Team Trailer

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  5. Paperbound, Gauntlet, TRI and Kromaia - The Lobby
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  7. Kraven Manor - Steam Release Trailer
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Destiny Legendary and Glimmer Farming Spots and Tips

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NBA 2K15 Has Authentic Dance Routines

Written By Kom Limpulnam on Rabu, 03 September 2014 | 23.38

2K Sports' bid to make upcoming professional basketball game NBA 2K15 an authentic representation of the NBA experience extends beyond just the players on the court. You can also expect to see true-to-life dance routines, the developer has announced.

"Entire dance routines were mocapped from professional NBA dance teams to be implemented in NBA 2K15," the studio wrote on Instagram. "Just another authentic touch to the game this year." Check out a quick video above to see the dancers in action.

NBA 2K15 launches October 7 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. It's going up against EA Sports' NBA Live 15, which will also be released on October 7. For more on NBA 2K15, check out GameSpot's previous coverage.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

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NBA 2K15

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Shadow of Mordor - Graphic Kills Montage

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  7. Gang Beasts - 8 Players on Trucks!
  8. Who is Shay, the Irish Assassin Killer? - Assassin's Creed Rogue Preview
  9. Destiny - Exodus Blue PvP Walkthrough
  10. Kill Them With Fire in our Exclusive Path of Exile Build of the Week Video
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8 Player Madness in Gang Beasts! - The Lobby

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  5. Mighty No. 9 is Looking Good - The Lobby
  6. The Sims 4, Mighty No. 9, Gang Beasts - The Lobby
  7. Gang Beasts - 8 Players on Trucks!
  8. Who is Shay, the Irish Assassin Killer? - Assassin's Creed Rogue Preview
  9. The Neon Singularity Move in Infamous First Light - The Lobby
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Ouya Looking for a Buyer - Report

Just a year after the $99 Ouya console went on sale, its creator, also called Ouya, might be looking to sell. Tech news site Re/code reports, based on several unspecified sources, that Ouya is in "preliminary acquisition talks" with companies in China and the United States.

These discussions are only just getting off the ground, but sources told the site that Ouya is more likely to pursue a sale than opt to seek additional funds by raising money. Re/code reports that no offers from any companies to buy Ouya have been made, but talks are moving forward.

Ouya is reportedly in buyout discussions with Chinese companies Xiaomi (the company Ouya aligned with to launch the console in China), as well as massive Internet company Tencent. That company has made numerous gaming investments to date, and currently owns 40 percent of Gears of War creator Epic Games.

Ouya has also spoken with Google and Amazon--which already has its own gaming platform in the form of Amazon Fire TV--about a potential buyout, according to the sources. Importantly, such a deal would be for Ouya staff talent, and not necessarily the console itself, Re/code says.

We have reached out to Ouya for comment, and will update this story with anything we hear back.

The Ouya console launched last summer after high-profile Kickstarter campaign in 2012 raised $8.6 million, the third biggest campaign in the platform's history. The console, however, has failed to gather much traction, even after new initiatives like a $1 million Free The Games Fund and the removal of the free trial requirement for games.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

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Ouya

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Project Cars UK Release Date Set for November 21

Slightly Mad Studios' next-generation racer, Project Cars, will launch on Friday, November 21 in the UK.

The release date was announced via the British retail chain GAME on its Twitter feed, though international dates were not specified.

By convention, it would suggest that Project Cars' release date across North America would fall on Tuesday, November 18, but publisher Namco Bandai has not confirmed this and was unavailable for comment at the time of going to press.

Project Cars features highly detailed vehicles with a focus on racing simulation, much like the Forza Motorsport and Gran Turismo series.

It will ship first on Xbox One and PlayStation 4, with the PC and Wii U versions delayed until an unspecified date in 2015. The PC version will also carry Oculus Rift support, making it one of the first racing games to support virtual reality.

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Project CARS

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PS4 Remote Play Comes to Sony Smartphones

Image credit: Andrew Hoyle, CNET

Sony today announced the latest additions to its Xperia smartphone line and confirmed that the devices--the Xperia Z3 and Xperia Z3 Compact--will be the first phones ever to support PlayStation 4 Remote Play.

What that means is you'll be able to play PS4 games directly on your smartphone over a Wi-Fi network. To hold your smartphone in place, Sony will also sell a special GCM10 Game Control Mount, though pricing has not been revealed.

The Verge reports that PS4 Remote Play on one of Sony's new smartphones over a network connection is "theoretically" possible, but no doubt the best experience will come over Wi-Fi.

In addition, you can use the existing PlayStation App on either of the new devices to use them as a second screen to remotely watch gameplay, track what friends are up to on the PlayStation Network, or purchase titles to download on your PS4.

Sony also today revealed a new 8-inch Xperia Z3 tablet, which will support PS4 Remote Play.

The new Xperia Z3 (5.2") and Xperia Z3 Compact (4.6") smartphones will launch in November, though pricing has not been announced. For more on the new phones and what they offer, check out GameSpot sister site CNET's comprehensive coverage.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

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PlayStation 4
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Kill Them With Fire in our Exclusive Path of Exile Build of the Week Video

This week's episode analyses a Fire Overkill Proliferation Templar that amplifies pure fire damage skills to burn enemies en masse. The character uses the newly added Herald of Ash skill, combined with the Elemental Proliferation support gem, the Avatar of Fire keystone passive and the Pyre unique ring, all triggered by hits with the Molten Strike skill. Build of the Week is a weekly video series that showcases interesting character builds created by the Path of Exile community.


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It's "Unimaginable" That Assassin's Creed Quality Will Ever Drop, Ubisoft Says

Ubisoft has so much passion for the Assassin's Creed series that it can't imagine a time when the franchise sees its quality fall off. That's according to Assassin's Creed Unity creative director Alex Amancio, who told Game Informer that one of the secrets of the franchise's enduring success is the developers themselves.

"We've done this for a long time and we've gotten it down to a science," Amancio said. "Maybe the first one it was like, 'Oh, what do we do?' But now, it's just our daily business. We've been lucky, and I think it's mostly because of the people who are behind the product. The Assassin's Creed people, we're a huge family, and we love this brand so much that I think it's unimaginable for us to ever let this ball drop. We need to always make the best game that we can possibly make. And so far, that heart and that level of effort and professionalism, has always pulled us through."

The first Assassin's Creed title was released in 2007, and, after no new game in 2008, Ubisoft has released at least one new entry in the series every year since. This year, Ubisoft will release two installments, Assassin's Creed Rogue for Xbox 360 and PlayStation 3; and Assassin's Creed Unity for Xbox One, PlayStation 4, and PC. Both games will be released on November 11.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

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Assassin's Creed: Rogue
Assassin's Creed Unity

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