Gamespot's Site Mashup

Written By Kom Limpulnam on Rabu, 12 Maret 2014 | 23.37

Gamespot's Site MashupMetal Gear, Then and Now, with Hideo Kojima and Yoji ShinkawaHow many copies will Titanfall sell? Microsoft expects it to be a "blockbuster"Former Thief, Deus Ex boss trades AAA for mobile/socialGodus 2.0 update out now, kills old saves but Molyneux promises "vast changes"Witcher 3 delay does not affect Xbox One, PS4, and PC game Cyberpunk 2077Candy Crush creator think it's worth up to $7.6 billionAs BioShock studio winds down, outgoing designers discuss their proudest momentsAnother report says PS4 virtual reality headset will be announced next weekPC MMO WildStar from team of former Blizzard designers gets a release datePeter Molyneux doesn't plan to retire -- "I'm just gonna die"Here are Titanfall's Xbox One and PC issues -- And how to fix themDark Souls II - Curse of the Dark EU Launch TrailerHere's how to get your free World of Warcraft epic mount HearthsteedUK retailer cuts Xbox One price, bringing it level with PS4Titanfall experiencing "connection problems" on PC

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 12 Mar 2014 09:06:37 -0700 http://www.gamespot.com/articles/metal-gear-then-and-now-with-hideo-kojima-and-yoji-shinkawa/1100-6418238/ <p style="">There are many relevant video game series that began in the 1980s, but very few have retained their value as well as Metal Gear has. After 27 years, it seems as though interest in the legendary stealth series continues to grow, and though dozens of hands touch each game, including notable Metal Gear vets Yuji Korekado and Ken-ichiro Imaizumi, it's director Hideo Kojima and art director Yoji Shinkawa who are widely regarded as the head chefs in the kitchen. Without Hideo Kojima, who convinced Konami to support a stealth game during the golden age of hard-hitting, arcade-style action, <a href="/metal-gear/" data-ref-id="false">Metal Gear </a>wouldn't exist. Without Yoji Shinkawa coming on board for 1998's <a href="/metal-gear-solid/" data-ref-id="false">Metal Gear Solid</a>, the series wouldn't enjoy the same impactful visual style that it's known for today.</p><p style="">I recently got the chance to speak with the pair during a visit to a Kojima Productions facility in Nasu, Japan, but before jumping into a discussion about <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V</a>, I couldn't help but wonder how they felt about a particular display set up in the corner of the room. Across three tables lay an enormous collection of Metal Gear games and paraphernalia, including the original MSX versions of <a href="/metal-gear/" data-ref-id="false">Metal Gear</a> and <a href="/metal-gear-2-solid-snake/" data-ref-id="false">Metal Gear: Solid Snake</a>, the first two Metal Gear games, which also happen to fall after Metal Gear Solid V in the series' sprawling storyline. The juxtaposition was hard to ignore. I'm at an event for the next-gen Metal Gear Solid game, and there's the original, 27-year-old game staring me in the face. No doubt Kojima and Shinkawa took a look as well. So I asked them: How does it feel to look back on nearly 30 years of Metal Gear games? Kojima hadn't only looked; he took the chance to go hands-on with the game that launched his career.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2453076-metalgear.jpg" data-ref-id="1300-2453076" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2453076-metalgear.jpg" data-ref-id="1300-2453076"><img src="http://static.gamespot.com/uploads/scale_small/1406/14063904/2453076-metalgear.jpg"></a><figcaption>The original Metal Gear.</figcaption></figure><p style=""><i>"Yesterday, I played the MSX version. That is my starting point, the first game I created, and I wanted to go back. So yesterday I actually sat down and played that MSX game, and it re-created the passion I had back then, and all of the feelings that I initially had when I started creating games. You know it's a game that you play with your keyboard, and I still remember when the controls were set up, the maps, the items. That gave me a lot of confidence, because today I cannot remember people's names. I was like, 'Yeah, maybe I can keep doing these things.' It gave me a lot of confidence."</i></p><p style="">As it turns out, Shinkawa is constantly revisiting old games for reference. Still, his past work, no matter how familiar, reminds him of the relationship between the artist and the work of art.</p><p style=""><i>"Well, to be completely honest, all the time I look back at this stuff, especially when I recently re-created some figures from Metal Gear Solid. Or, for some illustration books, I have to go back and put everything together, so to be honest, it's not something that I haven't seen in a long time. That said, when I look at my old drawings, I always remember what I felt when I drew that, and that is very interesting for me. I remember what I was feeling when I created something very specific, and this is fun, honestly. Several times I look back and I know that I couldn't create something similar again. I like looking at the things that were very specific to that point in my life, that point in time, that I could only create back then, or that I could only create now."</i></p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2453069-5xsn4x.jpg" data-ref-id="1300-2453069" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2453069-5xsn4x.jpg" data-ref-id="1300-2453069"><img src="http://static.gamespot.com/uploads/scale_small/1406/14063904/2453069-5xsn4x.jpg"></a><figcaption>Yoji Shinkawa's vision for Big Boss in Metal Gear Solid V.</figcaption></figure><p style="">Now, the duo are busy creating <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V: The Phantom Pain</a>. <a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Ground Zeroes</a>--the prologue to The Phantom Pain--is finished, and its release is just around the corner, marking the first next-gen Metal Gear game. There was a lot of hype generated by Konami surrounding the tools used to develop the game, collectively known as the Fox Engine, which was designed for, more or less, three key purposes: rendering near-photo-realistic visuals, simplifying the process of porting games between different types of gaming hardware, and facilitating the development of any type of game, Metal Gear or otherwise. Metal Gear Solid V puts all of these qualities to the test. In terms of scale and visual effects, it's the most ambitious game to date, which makes the fact that it lives on both current- and next-gen consoles all the more interesting.</p><p style="">It made me wonder if Kojima intended for Metal Gear Solid V: Ground Zeroes to be cross-generational or if this was a reactionary decision that sprang from the need to release something in the short term, crossed with the fact that many people are still enjoying old consoles. I spoke with Kojima about this, and he made his intentions clear and addressed his concerns regarding the current hardware ecosystem.</p><p style=""><i>"Yes, that was our intention from the beginning. In the future, I don't think things will be that reliant on the platform; I believe everything will be leaning towards cloud computing. And in that regard, a platform will lose relevance, so I wanted to make sure that I could create a game that could be on different platforms, in this case PlayStation 3, Xbox 360, PlayStation 4, and Xbox One. I don't want things to be that different per platform; I want to make things that go beyond the platform, and games that can just be played, because I believe that's where we are headed."</i></p><p style="">Such sentiments aren't uncommon these days, but still, next-gen hardware is designed to facilitate new advances in visual effects, and this promise stirs up a lot of expectations from players. For Kojima, it seems that visuals are secondary to gameplay at the moment.</p><p style=""><i>"This time we had to create something that could be equally played and equally enjoyed on current-gen and next-gen, especially in Japan where next-gen platforms haven't been released. For the game--maybe not as far as the visual elements, but as for how fun the game is and how it can be enjoyed--I tried to create something that could be enjoyed on all platforms. That being said, once current-gen isn't here anymore and the next-gen becomes current-gen, then I believe that we will be able to do more things." </i>[This interview was conducted weeks prior to the release of the PlayStation 4 in Japan.]</p><blockquote data-align="center" data-size="large"><p style=""><i>...once current-gen isn't here anymore and the next-gen becomes current-gen, then I believe that we will be able to do more things.</i></p></blockquote><p style="">I naively expected Kojima to delve into advanced graphics and gameplay design details, but it seems like he sees the advantages of next-gen hardware differently than most do:</p><p style=""><i><i>"We are beyond the times that we're making things for one platform. We have to make things for multiple devices. In that regard, I think that I need to make sure to make things that will still talk to different devices, say smartphones or other things."</i></i></p><p style="">Smartphones are great for some games, but not all, and most of the enthusiasm for smartphone apps tied to console games seems to be coming from producers and executives, not consumers. When I think of the one device people want Metal Gear on, I don't think iPad; I think PC. What does Kojima think?</p><p style=""><i>"PC is my original background. I cannot make a formal release yet, but I originally made PC games for the MSX...I cannot make a formal announcement, but that is something that I would really like to do."</i></p> Wed, 12 Mar 2014 09:00:00 -0700 http://www.gamespot.com/articles/metal-gear-then-and-now-with-hideo-kojima-and-yoji-shinkawa/1100-6418238/ http://www.gamespot.com/articles/how-many-copies-will-titanfall-sell-microsoft-expects-it-to-be-a-blockbuster/1100-6418265/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451776-titanfall+screen+8.jpg" data-ref-id="1300-2451776" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451776-titanfall+screen+8.jpg" data-ref-id="1300-2451776"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451776-titanfall+screen+8.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Respawn Entertainment's recently released multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a> is one of 2014's first major games, but how many copies is it going to sell? In a new interview, Microsoft marketing executive Yusuf Mehdi declined to give an estimate, but made it very clear that the company expects big things from Titanfall. </p><p dir="ltr" style="">"We're making a big bet that Titanfall is going to be a blockbuster launch for Xbox," Mehdi told <a href="http://www.reuters.com/article/2014/03/11/us-microsoft-titanfall-idUSBREA2A05K20140311" rel="nofollow" data-ref-id="false">Reuters</a>. "We don't have a sales forecast for the game to share, but we expect it to be big for us."</p><p dir="ltr" style="">Titanfall is available today for Xbox One and PC, and <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/" data-ref-id="1100-6417577">comes to Xbox 360 on March 25</a>. Of course, it's <a href="http://www.gamespot.com/articles/ea-titanfall-will-remain-exclusive-to-xbox-pc/1100-6415844/" data-ref-id="1100-6415844">never coming to PlayStation or Nintendo platforms</a>, so its potential reach is diminished. Still, with some <a href="http://www.gamespot.com/articles/xbox-360-sales-reach-80-million-units/1100-6415644/" data-ref-id="1100-6415644">80 million Xbox 360s</a>, <a href="http://www.gamespot.com/articles/xbox-one-sold-3-million-units-in-2013-microsoft-says/1100-6416955/" data-ref-id="1100-6416955">(at least) 3 million Xbox Ones</a>, and countless PCs sold to date, Titanfall certainly has an audience.</p><p style="">Microsoft previously labeled Titanfall a "<a href="http://www.gamespot.com/articles/microsoft-titanfall-is-a-game-changer-that-will-help-sell-xbox-ones/1100-6418170/" data-ref-id="1100-6418170">game-changer</a>" that would no doubt help sell Xbox Ones. For more on Titanfall, check out <a href="http://www.gamespot.com/reviews/titanfall-review/1900-6415690/" data-ref-id="1900-6415690">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 08:52:00 -0700 http://www.gamespot.com/articles/how-many-copies-will-titanfall-sell-microsoft-expects-it-to-be-a-blockbuster/1100-6418265/ http://www.gamespot.com/articles/former-thief-deus-ex-boss-trades-aaa-for-mobile-social/1100-6418264/ <p style=""> </p><p dir="ltr" style="">Former Eidos Montreal general manager Stephane D'Astous, who <a href="http://www.gamespot.com/articles/eidos-montreal-general-manager-resigns/1100-6411898/" data-ref-id="1100-6411898">resigned from his post at the Deus Ex and Thief studio last summer</a>, has made a dramatic career change. Mobile and social game studio Hibernum Creations Inc. has hired D'Astous to become its chief financial officer, the company announced this week.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453332-stephane1.jpg" data-ref-id="1300-2453332" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453332-stephane1.jpg" data-ref-id="1300-2453332"><img src="http://static.gamespot.com/uploads/scale_small/1179/11799911/2453332-stephane1.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">At Hibernum--which has done design work for big-name franchises like Assassin's Creed and Disney Infinity--D'Astous will help the company "define the future vision and strategy" while overseeing all operational and support departments, the company said in a statement.</p><p dir="ltr" style="">"I'm super excited to join the dynamic team at Hibernum. I've been thinking moving onto the mobile side of our industry for a while now and I couldn't refuse the opportunity to join an up-and-coming studio with a great potential like Hibernum," D'Astous said in a statement.</p><p dir="ltr" style="">Upon his exit from Eidos Montreal last year, D'Astous was <a href="http://www.gamespot.com/articles/eidos-montreal-general-manager-resigns/1100-6411898/" data-ref-id="1100-6411898">critical of the way the studio was handled by its owner Square Enix</a>. "The lack of leadership, lack of courage, and the lack of communication were so evident, that I wasn't able to conduct my job correctly. I realized that our differences were irreconcilable, and that the best decision was unfortunately to part ways," he said at the time.</p><p dir="ltr" style="">Eidos Montreal recently shipped <a href="/thief/" data-ref-id="false">Thief</a> to a <a href="http://www.metacritic.com/game/pc/thief" rel="nofollow" data-ref-id="false">middling critical reception</a>. The studio<a href="http://www.gamespot.com/articles/thief-dev-cuts-27-jobs-one-week-after-release/1100-6418106/" data-ref-id="1100-6418106"> cut 27 jobs</a> just a week after the game's launch.</p><div data-embed-type="video" data-ref-id="2300-6417358" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417358/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 08:23:00 -0700 http://www.gamespot.com/articles/former-thief-deus-ex-boss-trades-aaa-for-mobile-social/1100-6418264/ http://www.gamespot.com/articles/godus-2-0-update-out-now-kills-old-saves-but-molyneux-promises-vast-changes/1100-6418263/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/6/8/9/8/2236898-719104_20130829_019.jpg" data-ref-id="1300-2236898" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/8/9/8/2236898-719104_20130829_019.jpg" data-ref-id="1300-2236898"><img src="http://static.gamespot.com/uploads/scale_super/mig/6/8/9/8/2236898-719104_20130829_019.jpg"></a></figure><p style=""><a href="/godus/" data-ref-id="false">Godus</a> 2.0 has been released by 22Cans, with studio boss Peter Molyneux adamant that it's a totally revised version of the god game. The catch? The update will eat your save game.</p><p dir="ltr" style="">"To enable us to deliver this new version," reads the <a href="http://steamcommunity.com/games/232810/announcements/detail/1876052715956133760" rel="nofollow">Godus 2.0 update notes</a> on Steam, "it means that previous saves are no longer compatible. We do apologise for this inconvenience but we know it was the best decision for the overall game."</p><p dir="ltr" style="">The last update to Godus was back in October 2013. "This is the honest answer: we collated all your feedback and we realised we needed to make these vast changes to the game," said Molyneux in a video explaining the update.</p><p dir="ltr" style="">22Cans has been working on this new version for the past four months, it says.</p><p dir="ltr" style="">"We needed to make it because of the feedback we got from you that it was a click-fest," added Molyneux, "that you didn't really know what you were doing, or why you were doing it, there wasn't enough variation in gameplay, not many people were playing the story, not many people were playing multiplayer games. So we went back to the drawing board on the foundation stones of our features. And the reason we did that is because we really, truly want to make a great game."</p><p dir="ltr" style="">Headlining Godus 2.0 is a new interface that requires far less clicking than before, with 22Cans saying the new mechanic has players hold and drag to interact with the world. Things like world sculpting is now said to be easier and more responsive, too.</p><p dir="ltr" style="">The new Godus update also includes a redesigned cards system, a new GUI, and a new game mode called Voyages of Discovery.</p><p dir="ltr" style="">What's not in this new update? A story mode, battles, meteors, hubworlds, and extra ages and settlements. These will all appear (or return) in future updates.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=Ul4FX7M6wlc" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FUl4FX7M6wlc%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DUl4FX7M6wlc&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FUl4FX7M6wlc%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 08:17:00 -0700 http://www.gamespot.com/articles/godus-2-0-update-out-now-kills-old-saves-but-molyneux-promises-vast-changes/1100-6418263/ http://www.gamespot.com/articles/witcher-3-delay-does-not-affect-xbox-one-ps4-and-pc-game-cyberpunk-2077/1100-6418262/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2427512-_bmuploads_2014-01-29_8611_online_screenshot_%283%29.png" data-ref-id="1300-2427512" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2427512-_bmuploads_2014-01-29_8611_online_screenshot_%283%29.png" data-ref-id="1300-2427512"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2427512-_bmuploads_2014-01-29_8611_online_screenshot_%283%29.png"></a></figure><p style=""> </p><p dir="ltr" style="">The <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/" data-ref-id="1100-6418237">delay of The Witcher 3: Wild Hunt</a> for Xbox One, PlayStation 4, and PC will not materially affect development on CD Projekt Red's other major role-playing game <a href="/cyberpunk-2077/" data-ref-id="false">Cyberpunk 2077</a>, CEO of the Polish studio Marcin Iwinski has said.</p><p dir="ltr" style="">"Cyberpunk 2077 is developed by a separate team within CD Projekt Red, so the development of Cyberpunk 2077 is not really affected," Iwinski told GameSpot today. Cyberpunk 2077 is also coming to Xbox One, PS4, and PC. </p><p dir="ltr" style="">But that's not the full story. Because The Witcher 3 is such a large project, some Cyberpunk 2077 developers have moved over to The Witcher team to help get the product out the door.</p><p dir="ltr" style="">"In order to ship a huge RPG we do use help of certain team members between teams. It works this way between Cyberpunk 2077 and The Witcher 3," he said.</p><p dir="ltr" style="">These developers bounce between teams to finalize "key" elements and features, he said. This is a standard development practice and The Witcher 3's delay is not going to impact in any significant way development on Cyberpunk 2077. "So no harm done here," he explained.</p><p dir="ltr" style="">"We are working hard to deliver an outstanding RPG and rest assured, that all the learnings on The Witcher 3 are being applied to the Cyberpunk 2077 development," Iwinski said.</p><p style="">The Witcher 3 was expected to launch this fall, but CD Projekt Red delayed the game yesterday to February 2015 so the team could <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/" data-ref-id="1100-6418237">achieve a level of quality that will set it apart from other role-playing games</a>. Meanwhile, CD Projekt Red has not announced a release date of any kind for Cyberpunk 2077, which the studio calls a "<a href="http://www.gamespot.com/articles/cyberpunk-2077-is-a-true-rpg-definitely-not-a-multiplayer-shooter/1100-6417357/" data-ref-id="1100-6417357">true RPG</a>."</p><div data-embed-type="video" data-ref-id="2300-6417620" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417620/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 07:48:00 -0700 http://www.gamespot.com/articles/witcher-3-delay-does-not-affect-xbox-one-ps4-and-pc-game-cyberpunk-2077/1100-6418262/ http://www.gamespot.com/articles/candy-crush-creator-think-it-s-worth-up-to-7-6-billion/1100-6418261/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453291-king.jpg" data-ref-id="1300-2453291" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453291-king.jpg" data-ref-id="1300-2453291"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453291-king.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">How much will Candy Crush creator King be worth when it goes public this month? As much as $7.6 billion, according to <a href="http://www.sec.gov/Archives/edgar/data/1580732/000119312514094529/d564433df1a.htm" rel="nofollow" data-ref-id="false">initial public offering (IPO) documents filed today</a> with the Securities &amp; Exchange Commission. The company, which will be traded as "KING", said today that it will price its IPO of 22.2 million shares at between $21 and $24 each.</p><p dir="ltr" style="">After the IPO, King will have 314.9 million shares outstanding for a top valuation of around $7.6 billion.</p><p dir="ltr" style="">You'll be able to buy shares in King on March 26, two underwriters told <a href="http://www.reuters.com/article/2014/03/12/us-king-ipo-idUSBREA2B0KP20140312" rel="nofollow" data-ref-id="false">Reuters</a> today. King will sell 15.5 million shares through the offering, while stockholders will sell 6.7 million.</p><p dir="ltr" style="">King could be considered a risky investment. The social game studio has a massive audience of 128 million daily active users and over 1.2 billion daily game sessions, but Candy Crush Saga makes up <a href="http://www.gamespot.com/articles/93-million-people-play-candy-crush-saga-daily-do-you/1100-6417819/" data-ref-id="1100-6417819">93 million of those daily users</a> and accounts for 1.085 billion of those games.</p><p style="">King has made headlines so far in 2014 for its staunch stance on intellectual property (IP). Last month, King <a href="http://www.gamespot.com/articles/candy-crush-dev-responds-to-cloning-controversy/1100-6417369/">responded</a> to the recent wave of criticisms lodged against the company concerning its <a href="http://www.gamespot.com/articles/candy-crush-saga-dev-says-it-s-trying-to-fend-off-copycats-not-stop-the-banner-saga-update/1100-6417275/">trademark request for the word "Candy,"</a> its <a href="http://www.gamespot.com/articles/candy-crush-saga-dev-says-it-s-trying-to-fend-off-copycats-not-stop-the-banner-saga-update/1100-6417275/">opposition to The Banner Saga</a>, and <a href="http://www.gamespot.com/articles/candy-crush-studio-denies-stealing-indie-dev-s-game/1100-6417359/">one indie developer's claim that they stole his game</a>. The developer of CandySwipe has since <a href="http://www.gamespot.com/articles/candy-crush-developer-king-gets-angry-open-letter-from-rival-over-trademark-dispute/1100-6417704/">come out to deride King for trying to revoke his trademark</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 07:15:00 -0700 http://www.gamespot.com/articles/candy-crush-creator-think-it-s-worth-up-to-7-6-billion/1100-6418261/ http://www.gamespot.com/articles/as-bioshock-studio-winds-down-outgoing-designers-discuss-their-proudest-moments/1100-6418260/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2374823-deepblueelizabeth_web.jpg" data-ref-id="1300-2374823" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2374823-deepblueelizabeth_web.jpg" data-ref-id="1300-2374823"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2374823-deepblueelizabeth_web.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">As BioShock creator Irrational Games <a href="http://www.gamespot.com/articles/bioshock-creator-irrational-games-is-shutting-down/1100-6417821/" data-ref-id="1100-6417821">moves to effectively close down</a>, some of the outgoing staffers have spoken out about their "proudest moments" at the studio. In a new video, outgoing Irrational Games designers explain what they are most proud of after spending the last eight months working on <a href="http://www.gamespot.com/articles/bioshock-infinite-burial-at-sea-episode-2-will-be-up-to-six-hours-long-coming-late-march/1100-6417534/" data-ref-id="1100-6417534">BioShock Infinite - Burial at Sea Episode 2</a>. It is the last piece of content coming to the game. </p><p dir="ltr" style="">To support their attempts to find new jobs, Irrational Games has <a href="http://irrationalgames.com/insider/irrationaljobs-proudest-moments/" rel="nofollow" data-ref-id="false">posted contact information on the developer's website</a> for every staffer featured in the video. The massive layoffs at Irrational Games affected the majority of the studio, as <a href="http://www.gamespot.com/articles/bioshock-creator-irrational-games-is-shutting-down/1100-6417821/" data-ref-id="1100-6417821">only Ken Levine and 15 colleagues will remain</a>. They are launching a "smaller, more entrepreneurial" endeavor for publisher Take-Two Interactive, though this project remains a mystery.</p><p dir="ltr" style="">Burial at Sea - Episode 2 launches <a href="http://www.gamespot.com/articles/bioshock-infinite-burial-at-sea-episode-2-will-be-up-to-six-hours-long-coming-late-march/1100-6417534/" data-ref-id="1100-6417534">March 25</a> for Xbox 360, PlayStation 3, and PC.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=7bZWq9te9ys" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2F7bZWq9te9ys%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D7bZWq9te9ys&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F7bZWq9te9ys%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 06:39:00 -0700 http://www.gamespot.com/articles/as-bioshock-studio-winds-down-outgoing-designers-discuss-their-proudest-moments/1100-6418260/ http://www.gamespot.com/articles/another-report-says-ps4-virtual-reality-headset-will-be-announced-next-week/1100-6418259/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453279-vr.jpg" data-ref-id="1300-2453279" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453279-vr.jpg" data-ref-id="1300-2453279"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453279-vr.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sony's<a href="http://www.gamespot.com/articles/as-ps4-virtual-reality-rumors-swirl-sony-schedules-innovation-at-playstation-event-for-next-week/1100-6418205/" data-ref-id="1100-6418205"> long-rumored virtual reality headset for the PlayStation 4 </a>will be officially announced next week during the 2014 Game Developers Conference, a new report from <a href="http://www.edge-online.com/news/sonys-vr-tech-will-be-revealed-at-gdc-and-it-represents-virtual-reality-gamings-greatest-hope/" rel="nofollow" data-ref-id="false"><em>Edge</em></a> said today. This tallies with a past report that also claimed Sony would <a href="http://www.gamespot.com/articles/report-sony-s-ps4-virtual-reality-headset-to-be-announced-in-march/1100-6417875/" data-ref-id="1100-6417875">use the annual show to unveil its competitor to the Oculus Rift</a>.</p><p dir="ltr" style="">Some third-party developers are already tinkering with a prototype of Sony's VR headset, the report claims, but it's not clear which studios are currently working with the device. These developers told <em>Edge</em> that Sony's VR device is "far superior" to Oculus Rift's first iteration, though it's likely to be more in-line with the <a href="http://www.gamespot.com/videos/oculus-crystal-cove-prototype-ces-2014/2300-6416762/" data-ref-id="2300-6416762">newly unveiled Crystal Cove unit</a>.</p><p dir="ltr" style="">These mystery developers added that there isn't much software yet for Sony's VR headset, but Sony is expected to show at least tech demos during GDC next week, they said. Developers speaking with <em>Edge</em> about the device said they were not sure how viable the technology would be as a platform because VR remains a niche market, at least for now.</p><p dir="ltr" style="">Sony's announcement of its untitled PS4 VR device is expected to be made during the company's "<a href="http://www.gamespot.com/articles/as-ps4-virtual-reality-rumors-swirl-sony-schedules-innovation-at-playstation-event-for-next-week/1100-6418205/" data-ref-id="1100-6418205">Driving the future of innovation</a>" session at GDC on March 18. Engineers from Sony's R&amp;D division will give a presentation about the hardware, supported by PlayStation Worldwide Studios president Shuhei Yoshida.</p><p dir="ltr" style="">The Oculus Rift headset has made significant noise in the VR space since its <a href="http://www.gamespot.com/articles/vr-headset-oculus-rift-kickstarter-successful-on-first-day/1100-6389671/" data-ref-id="1100-6389671">hugely successful debut on Kickstarter in 2012</a>. But Sony could, at least in theory, eat away at that popularity with its own device. The PlayStation brand already has millions of dedicated followers, not to mention significant marketing power to bring VR from a niche market to the mainstream.</p><p style="">We'll be in attendance at GDC 2014 bringing you all the news about Sony's new VR device, should it actually be announced.</p><p dir="ltr" style="">Of course, Sony <a href="http://store.sony.com/wearable-hdtv-2d-3d-virtual-7.1-surround-sound-zid27-HMZT3W/cat-27-catid-3D-Personal-Viewer" rel="nofollow">already has a line of dedicated head-mounted displays</a>. But this new virtual reality headset is believed to be tailored specifically for gaming purposes. Its announcement would come as little surprise, as PS4 lead system architect Mark Cerny <a href="http://www.gamespot.com/articles/sony-console-business-pretty-solid-virtual-reality-could-be-a-big-deal/1100-6417574/" data-ref-id="1100-6417574">said last month</a> that virtual reality could be a major force in the industry over the next decade.</p><p style="">"The impact of virtual reality technologies could be pretty significant going forward in that time frame," Cerny said at the time.</p><div data-embed-type="video" data-ref-id="2300-6417561" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417561/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 06:17:00 -0700 http://www.gamespot.com/articles/another-report-says-ps4-virtual-reality-headset-will-be-announced-next-week/1100-6418259/ http://www.gamespot.com/articles/pc-mmo-wildstar-from-team-of-former-blizzard-designers-gets-a-release-date/1100-6418256/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453269-wildstar.jpg" data-ref-id="1300-2453269" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453269-wildstar.jpg" data-ref-id="1300-2453269"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453269-wildstar.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/wildstar/" data-ref-id="false">WildStar</a>, the upcoming PC MMO developed by former Blizzard Entertainment designers, finally has a release date. Developer Carbine Studios announced today that the sci-fi MMO will launch worldwide on Tuesday, June 3, 2014.</p><p dir="ltr" style="">Preorders for the game will begin March 19 for $60. Preordering WildStar will net you access to several closed and open beta events, as well as a variety of in-game items and perks. These are listed below.</p><ul><li dir="ltr">Early game access beginning Tuesday, May 31 (three days prior to the game's official launch)</li><li dir="ltr">An exclusive Rocket House</li><li dir="ltr">A mini-ship housing decoration, which grants players additional rest experience points</li><li dir="ltr">A 10-slot storage bag to increase character inventory</li><li dir="ltr">The opportunity to reserve character and guild names prior to launch</li></ul><p dir="ltr" style="">When WildStar launches this summer, you'll be able to buy two versions of the game. The Standard Edition will include the game, 30 days of play time, and three 7-day friend passes, as well as an Eldan-themed housing decor item. For $75, you can buy the Digital Deluxe version, which includes everything from the Standard Edition, as well as exclusive digital content like an Eldan Hoverboard, a unique costume, a unique Eldan player title, and a limited-edition Eldan dye set.</p><p dir="ltr" style="">"Both noobs and MMO vets will have a blast with our fast-paced combat, while experienced guilds and groups will build complete battle-fortresses using our Warplot system and tackle some truly epic raids," Carbine Studios executive producer Jeremy Gaffney said. "We've aimed for fun and unique content for MMO gamers of all stripes from level one to level cap and beyond."</p><p dir="ltr" style="">WildStar's <a href="http://www.gamespot.com/articles/wildstar-will-be-a-subscription-based-mmo/1100-6413154/" data-ref-id="1100-6413154">business model is a hybridized</a>. Carbine Studios will sell a monthly subscription for $15, while you can also use an in-game item called C.R.E.D.D. to earn game time. You can do this through buying it from other players using in-game gold or you can purchase it directly from Carbine Studios at the WildStar website for $20.</p><p style="">For more on WildStar, check out <a href="http://www.gamespot.com/wildstar/" data-ref-id="false">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417294" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417294/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 06:00:00 -0700 http://www.gamespot.com/articles/pc-mmo-wildstar-from-team-of-former-blizzard-designers-gets-a-release-date/1100-6418256/ http://www.gamespot.com/articles/peter-molyneux-doesn-t-plan-to-retire-i-m-just-gonna-die/1100-6418258/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453276-molyneux.jpg" data-ref-id="1300-2453276" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453276-molyneux.jpg" data-ref-id="1300-2453276"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453276-molyneux.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Veteran game designer Peter Molyneux, who created well-known franchises like <a href="/dungeon-keeper/" data-ref-id="false">Dungeon Keeper</a> and <a href="/fable/" data-ref-id="false">Fable</a>, plans to keep on working until the day he dies.</p><p dir="ltr" style="">"I'm not retiring--I'm just gonna die," Molyneux told <a href="http://kotaku.com/the-man-who-promised-too-much-1537352493" rel="nofollow" data-ref-id="false">Kotaku</a> in a wide-ranging profile on the acclaimed designer. "I don't know what life is without making games."</p><p dir="ltr" style="">Of course, Molyneux is known for his hyperbolic statements--and that point is the focus of Kotaku's profile of the 54-year-old. Still, Molyneux's passion for gaming and the projects he's involved with is well-documented and it wouldn't be surprising if he worked well into old age.</p><p style="">Molyneux <a href="http://www.gamespot.com/articles/peter-molyneux-quits-microsoft/1100-6364912/" data-ref-id="1100-6364912">quit Microsoft in 2012 </a>and is currently heading up independent UK studio 22Cans, where he is working on <a href="/godus/" data-ref-id="false">Godus</a>, a spiritual successor to <a href="/populous/" data-ref-id="false">Populous</a> that was <a href="http://www.gamespot.com/articles/molyneuxs-new-god-game-hits-kickstarter-goal/1100-6401827/" data-ref-id="1100-6401827">funded through Kickstarter</a>.</p><div data-embed-type="video" data-ref-id="2300-6413896" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413896/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 05:47:00 -0700 http://www.gamespot.com/articles/peter-molyneux-doesn-t-plan-to-retire-i-m-just-gonna-die/1100-6418258/ http://www.gamespot.com/articles/here-are-titanfall-s-xbox-one-and-pc-issues-and-how-to-fix-them/1100-6418257/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451772-titanfall+screen+2.jpg" data-ref-id="1300-2451772" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451772-titanfall+screen+2.jpg" data-ref-id="1300-2451772"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451772-titanfall+screen+2.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Publisher Electronic Arts has <a href="http://help.ea.com/uk/article/titanfall-known-issues-and-troubleshooting-information/" rel="nofollow" data-ref-id="false">compiled a list of known issues</a> for its recently released multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a> and, perhaps more importantly, has explained how to fix many of the issues.</p><p dir="ltr" style="">The issues range from connection errors when trying to play using a slower Internet connection to total game crashes in some scenarios. EA also recently acknowledged that the PC version of Titanfall is currently facing some "<a href="http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/" data-ref-id="1100-6418253">connection problems</a>."</p><p dir="ltr" style="">Titanfall, which requires an Internet connection to play, launched yesterday in North America and comes to Europe on Friday. Yesterday, Xbox Live <a href="http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/" data-ref-id="1100-6418253">briefly had trouble getting Titanfall players into matches on Xbox One</a>, but these issues were quickly fixed.</p><p style="">Below are all known Titanfall issues and workaround details, <a href="http://help.ea.com/uk/article/titanfall-known-issues-and-troubleshooting-information/" rel="nofollow" data-ref-id="false">courtesy of EA</a>.</p><p dir="ltr" style=""><ins><strong>Connection errors and infinite loop when trying to connect on slower internet connections:</strong></ins></p><p dir="ltr" style="">Exceedingly slow internet connections may cause an error message when trying to join a server or play your game. Some players may even get stuck in an infinite loop when trying to connect.Try resetting your router or modem by unplugging it from its power source for at least fifteen seconds and then plugging it back in the game.</p><p dir="ltr" style=""><ins><strong>Crashing when accepting an invitation to a match in progress while currently in a match:</strong></ins></p><p dir="ltr" style="">If you're in the middle of a match and accept a friend's invitation to join their match also currently in progress, your game will crash when accepting your friend's invitation. To solve this issue, make sure before you either inviting a friend or accepting an invitation to exit to the game lobby first.</p><p dir="ltr" style=""><ins><strong>Players randomly assigned to the IMC or Militia when starting Campaign:</strong></ins></p><p dir="ltr" style="">When starting the Titanfall Campaign, you'll be randomly aside to one of the two-opposing forces of Titanfall, either the IMC or the Militia. While this is by design and intentional, to complete the Campaign you must complete all the missions of the Campaign on your assigned side. You can always join the party of a friend assigned to the opposite side to get a taste of each perspective, however personal Campaign progression is limited to your completing all missions on your game-assigned side.</p><p dir="ltr" style=""><ins><strong>Kinect cannot be used for voice-comms, and Voice and microphone functionality on PC:</strong></ins></p><p dir="ltr" style="">Xbox One and Xbox 360 players cannot use Kinect for Voice over IP, or voice-communication, in-game. Similarly, PC players with a microphone-containing-webcam set as your default microphone will have your microphone turned on automatically when playing Titanfall. If you do not wish to have your microphone on during gameplay, simply disable it in your game settings or disable it as your default microphone in your computer settings.</p><p dir="ltr" style=""><ins><strong>Some Intel processors must install specific beta graphics drivers:</strong></ins></p><p dir="ltr" style="">PC players with specific Intel processors, specifically those with Intel Graphics, must download and install a special beta graphics driver to ensure their game runs properly. You can find this driver, along with a full list of what Intel processors the driver is compatible with, <a href="https://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&amp;DwnldID=23644" rel="nofollow">straight from Intel</a>.</p><p dir="ltr" style=""><ins><strong>Hard-drive related installation issues:</strong></ins></p><p style="">Some players are reporting installation issues with Titanfall when using a hard drive formatted FAT32. Due to file-size restrictions inherent to FAT32 systems, some of the larger files within the Titanfall installation are unable to be managed by these hard drives.To successfully install Titanfall, make sure your hard drive is formatted NTFS. You can find instructions on how to convert a hard drive partition to NTFS <a href="http://windows.microsoft.com/en-ie/windows/convert-hard-disk-partition-ntfs-format#1TC=windows-7" rel="nofollow">straight from Microsoft.</a></p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 05:23:00 -0700 http://www.gamespot.com/articles/here-are-titanfall-s-xbox-one-and-pc-issues-and-how-to-fix-them/1100-6418257/ http://www.gamespot.com/videos/dark-souls-ii-curse-of-the-dark-eu-launch-trailer/2300-6417640/ Darks Souls II comes out in Europe and Australia on March 14. Wed, 12 Mar 2014 04:59:00 -0700 http://www.gamespot.com/videos/dark-souls-ii-curse-of-the-dark-eu-launch-trailer/2300-6417640/ http://www.gamespot.com/articles/here-s-how-to-get-your-free-world-of-warcraft-epic-mount-hearthsteed/1100-6418255/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2453265-1974978979-EJJMV.jpg" data-ref-id="1300-2453265" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2453265-1974978979-EJJMV.jpg" data-ref-id="1300-2453265"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2453265-1974978979-EJJMV.jpg"></a></figure><p style="">Following <a href="http://www.gamespot.com/articles/blizzard-s-pc-game-hearthstone-goes-live-doesn-t-bring-the-world-to-an-end/1100-6418244/" data-ref-id="1100-6418244">the official release</a> of <a href="/hearthstone-heroes-of-warcraft/" data-ref-id="false">Hearthstone</a> last night, Blizzard is giving away a free epic mount to <a href="/world-of-warcraft/" data-ref-id="false">World of Warcraft</a> owners if they play enough of its new collectible card battler.</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2453344-screen+shot+2014-03-12+at+15.53.26.png" data-ref-id="1300-2453344" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2453344-screen+shot+2014-03-12+at+15.53.26.png" data-ref-id="1300-2453344"><img src="http://static.gamespot.com/uploads/scale_small/1493/14930800/2453344-screen+shot+2014-03-12+at+15.53.26.png"></a></figure><p style="">Hearthsteed looks like a magical Pegasus, with a nifty blue glowing effect. Dataminers had previously found a red glowing version of the mount in a WoW patch, which was presumed to be the Horde version of Hearthsteed, although this is not the case at present--you'll only get a glowing blue version right now.</p><p style="">To obtain the mount, you'll need to win three games against real, human opponents in Hearthstone's Play or Arena modes. Not too tricky… but it does mean you'll have to play enough Hearthstone to get a basic understanding of the game.</p><p style="">If you've been playing Hearthstone already, you'll need to get three more wins to be eligible. You'll know you've got it when you see the Mount Up! award (pictured right). </p><p style="">Obtaining Hearthsteed will also give any of your World of Warcraft characters the "Hearthstoned" achievement.</p><p style="">Blizzard also recently announced that players will be able to <a href="http://www.gamespot.com/articles/you-can-now-pay-60-for-a-level-90-world-of-warcraft-character/1100-6418216/" data-ref-id="1100-6418216">upgrade one World of Warcraft character to level 90 by preordering upcoming expansion</a> <a href="/world-of-warcraft-warlords-of-draenor/" data-ref-id="false">World of Warcraft: Warlords of Draenor</a>.</p><div data-embed-type="video" data-ref-id="2300-6413786" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413786/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 04:46:00 -0700 http://www.gamespot.com/articles/here-s-how-to-get-your-free-world-of-warcraft-epic-mount-hearthsteed/1100-6418255/ http://www.gamespot.com/articles/uk-retailer-cuts-xbox-one-price-bringing-it-level-with-ps4/1100-6418254/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453259-xboxonedeal.jpg" data-ref-id="1300-2453259" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453259-xboxonedeal.jpg" data-ref-id="1300-2453259"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453259-xboxonedeal.jpg"></a></figure><p style="">[UPDATE] That was quick. All Xbox One stock at the reduced price is now sold out through Maplin. </p><p style=""><em>The original story is below.</em></p><p dir="ltr" style="">United Kingdom retailer Maplin has <a href="http://www.maplin.co.uk/p/microsoft-xbox-one-500-gb-games-console-a29lz" rel="nofollow" data-ref-id="false">cut the price of the Xbox One to £349.99</a>--the <a href="http://www.gamespot.com/articles/playstation-4-will-cost-399/1100-6409681/" data-ref-id="1100-6409681">same price as Sony's PlayStation 4</a>. This is the first instance of price parity between the competing consoles anywhere. Of course, this is not an official price cut from Microsoft, but rather an effort from Maplin to boost sales.</p><p dir="ltr" style="">The Xbox One normally sells for £399.99 in the UK (following its <a href="http://www.gamespot.com/articles/the-xbox-one-uk-price-drop-what-does-it-mean-for-the-us/1100-6417943/" data-ref-id="1100-6417943">recent price cut</a>). It is not clear how long this pricing promotion is going to last or how many units are in stock at the new price. In addition, the £349.99 price is for the standard console only, not the <a href="/titanfall/" data-ref-id="false">Titanfall</a> or <a href="/fifa-14/" data-ref-id="false">FIFA 14</a> bundles, which include copies of the games.</p><p style="">Sony claimed last month that it was <a href="http://www.gamespot.com/articles/ps4-to-xbox-one-sales-ratio-is-1-5-1-in-the-uk-declares-sony/1100-6417427/" data-ref-id="1100-6417427">selling 1.5 PS4 systems for every Xbox One in the UK</a>. On a global level, the PS4 has sold <a href="http://www.gamespot.com/articles/playstation-4-crosses-6-million-sales-following-strong-japan-launch/1100-6418086/" data-ref-id="1100-6418086">6 million systems as of March 8</a>, while Microsoft sold <a href="http://www.gamespot.com/articles/xbox-one-sold-3-million-units-in-2013-microsoft-says/1100-6416955/" data-ref-id="1100-6416955">3 million Xbox One systems in 2013</a> and has not provided a new sales update so far this year.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 04:36:00 -0700 http://www.gamespot.com/articles/uk-retailer-cuts-xbox-one-price-bringing-it-level-with-ps4/1100-6418254/ http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451775-titanfall+screen+6.jpg"></a></figure><p style=""><strong>Update: </strong>Respawn Entertainment has said it's ironed out these problems. "Our team has resolved the PC connectivity issues and you should now be able to connect to matchmaking servers," reads a <a href="https://twitter.com/Titanfallgame/statuses/443724905784172544" rel="nofollow" data-ref-id="false">tweet</a> from the developer.</p><p style=""><em>The original story is below.</em></p><p style="">EA's support site says that the PC version of <a href="/titanfall/" data-ref-id="false">Titanfall</a> is experiencing "connection problems" which could affect your ability to play the game.</p><p dir="ltr" style="">"Titanfall is currently experiencing connection problems," <a href="http://help.ea.com/en/article/titanfall-unexpected-downtime-on-pc/" rel="nofollow">reads the support site</a> following the game's launch in the US yesterday, "which means you may not be able to connect to online play, or even might get dropped from an online match you're currently playing."</p><p dir="ltr" style="">"Rest assured that we're addressing this problem and will provide updates as soon as possible."</p><p dir="ltr" style=""><a href="http://www.gamespot.com/articles/xbox-live-struggling-and-it-s-not-titanfall-s-fault-update/1100-6418246/" data-ref-id="1100-6418246">Xbox Live ran into a few problems of its own last night</a>, although Microsoft later clarified that these issues weren't related to the Titanfall launch.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 04:26:00 -0700 http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/

Gamespot's Site MashupMetal Gear, Then and Now, with Hideo Kojima and Yoji ShinkawaHow many copies will Titanfall sell? Microsoft expects it to be a "blockbuster"Former Thief, Deus Ex boss trades AAA for mobile/socialGodus 2.0 update out now, kills old saves but Molyneux promises "vast changes"Witcher 3 delay does not affect Xbox One, PS4, and PC game Cyberpunk 2077Candy Crush creator think it's worth up to $7.6 billionAs BioShock studio winds down, outgoing designers discuss their proudest momentsAnother report says PS4 virtual reality headset will be announced next weekPC MMO WildStar from team of former Blizzard designers gets a release datePeter Molyneux doesn't plan to retire -- "I'm just gonna die"Here are Titanfall's Xbox One and PC issues -- And how to fix themDark Souls II - Curse of the Dark EU Launch TrailerHere's how to get your free World of Warcraft epic mount HearthsteedUK retailer cuts Xbox One price, bringing it level with PS4Titanfall experiencing "connection problems" on PC

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 12 Mar 2014 09:06:37 -0700 http://www.gamespot.com/articles/metal-gear-then-and-now-with-hideo-kojima-and-yoji-shinkawa/1100-6418238/ <p style="">There are many relevant video game series that began in the 1980s, but very few have retained their value as well as Metal Gear has. After 27 years, it seems as though interest in the legendary stealth series continues to grow, and though dozens of hands touch each game, including notable Metal Gear vets Yuji Korekado and Ken-ichiro Imaizumi, it's director Hideo Kojima and art director Yoji Shinkawa who are widely regarded as the head chefs in the kitchen. Without Hideo Kojima, who convinced Konami to support a stealth game during the golden age of hard-hitting, arcade-style action, <a href="/metal-gear/" data-ref-id="false">Metal Gear </a>wouldn't exist. Without Yoji Shinkawa coming on board for 1998's <a href="/metal-gear-solid/" data-ref-id="false">Metal Gear Solid</a>, the series wouldn't enjoy the same impactful visual style that it's known for today.</p><p style="">I recently got the chance to speak with the pair during a visit to a Kojima Productions facility in Nasu, Japan, but before jumping into a discussion about <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V</a>, I couldn't help but wonder how they felt about a particular display set up in the corner of the room. Across three tables lay an enormous collection of Metal Gear games and paraphernalia, including the original MSX versions of <a href="/metal-gear/" data-ref-id="false">Metal Gear</a> and <a href="/metal-gear-2-solid-snake/" data-ref-id="false">Metal Gear: Solid Snake</a>, the first two Metal Gear games, which also happen to fall after Metal Gear Solid V in the series' sprawling storyline. The juxtaposition was hard to ignore. I'm at an event for the next-gen Metal Gear Solid game, and there's the original, 27-year-old game staring me in the face. No doubt Kojima and Shinkawa took a look as well. So I asked them: How does it feel to look back on nearly 30 years of Metal Gear games? Kojima hadn't only looked; he took the chance to go hands-on with the game that launched his career.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2453076-metalgear.jpg" data-ref-id="1300-2453076" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2453076-metalgear.jpg" data-ref-id="1300-2453076"><img src="http://static.gamespot.com/uploads/scale_small/1406/14063904/2453076-metalgear.jpg"></a><figcaption>The original Metal Gear.</figcaption></figure><p style=""><i>"Yesterday, I played the MSX version. That is my starting point, the first game I created, and I wanted to go back. So yesterday I actually sat down and played that MSX game, and it re-created the passion I had back then, and all of the feelings that I initially had when I started creating games. You know it's a game that you play with your keyboard, and I still remember when the controls were set up, the maps, the items. That gave me a lot of confidence, because today I cannot remember people's names. I was like, 'Yeah, maybe I can keep doing these things.' It gave me a lot of confidence."</i></p><p style="">As it turns out, Shinkawa is constantly revisiting old games for reference. Still, his past work, no matter how familiar, reminds him of the relationship between the artist and the work of art.</p><p style=""><i>"Well, to be completely honest, all the time I look back at this stuff, especially when I recently re-created some figures from Metal Gear Solid. Or, for some illustration books, I have to go back and put everything together, so to be honest, it's not something that I haven't seen in a long time. That said, when I look at my old drawings, I always remember what I felt when I drew that, and that is very interesting for me. I remember what I was feeling when I created something very specific, and this is fun, honestly. Several times I look back and I know that I couldn't create something similar again. I like looking at the things that were very specific to that point in my life, that point in time, that I could only create back then, or that I could only create now."</i></p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2453069-5xsn4x.jpg" data-ref-id="1300-2453069" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2453069-5xsn4x.jpg" data-ref-id="1300-2453069"><img src="http://static.gamespot.com/uploads/scale_small/1406/14063904/2453069-5xsn4x.jpg"></a><figcaption>Yoji Shinkawa's vision for Big Boss in Metal Gear Solid V.</figcaption></figure><p style="">Now, the duo are busy creating <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V: The Phantom Pain</a>. <a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Ground Zeroes</a>--the prologue to The Phantom Pain--is finished, and its release is just around the corner, marking the first next-gen Metal Gear game. There was a lot of hype generated by Konami surrounding the tools used to develop the game, collectively known as the Fox Engine, which was designed for, more or less, three key purposes: rendering near-photo-realistic visuals, simplifying the process of porting games between different types of gaming hardware, and facilitating the development of any type of game, Metal Gear or otherwise. Metal Gear Solid V puts all of these qualities to the test. In terms of scale and visual effects, it's the most ambitious game to date, which makes the fact that it lives on both current- and next-gen consoles all the more interesting.</p><p style="">It made me wonder if Kojima intended for Metal Gear Solid V: Ground Zeroes to be cross-generational or if this was a reactionary decision that sprang from the need to release something in the short term, crossed with the fact that many people are still enjoying old consoles. I spoke with Kojima about this, and he made his intentions clear and addressed his concerns regarding the current hardware ecosystem.</p><p style=""><i>"Yes, that was our intention from the beginning. In the future, I don't think things will be that reliant on the platform; I believe everything will be leaning towards cloud computing. And in that regard, a platform will lose relevance, so I wanted to make sure that I could create a game that could be on different platforms, in this case PlayStation 3, Xbox 360, PlayStation 4, and Xbox One. I don't want things to be that different per platform; I want to make things that go beyond the platform, and games that can just be played, because I believe that's where we are headed."</i></p><p style="">Such sentiments aren't uncommon these days, but still, next-gen hardware is designed to facilitate new advances in visual effects, and this promise stirs up a lot of expectations from players. For Kojima, it seems that visuals are secondary to gameplay at the moment.</p><p style=""><i>"This time we had to create something that could be equally played and equally enjoyed on current-gen and next-gen, especially in Japan where next-gen platforms haven't been released. For the game--maybe not as far as the visual elements, but as for how fun the game is and how it can be enjoyed--I tried to create something that could be enjoyed on all platforms. That being said, once current-gen isn't here anymore and the next-gen becomes current-gen, then I believe that we will be able to do more things." </i>[This interview was conducted weeks prior to the release of the PlayStation 4 in Japan.]</p><blockquote data-align="center" data-size="large"><p style=""><i>...once current-gen isn't here anymore and the next-gen becomes current-gen, then I believe that we will be able to do more things.</i></p></blockquote><p style="">I naively expected Kojima to delve into advanced graphics and gameplay design details, but it seems like he sees the advantages of next-gen hardware differently than most do:</p><p style=""><i><i>"We are beyond the times that we're making things for one platform. We have to make things for multiple devices. In that regard, I think that I need to make sure to make things that will still talk to different devices, say smartphones or other things."</i></i></p><p style="">Smartphones are great for some games, but not all, and most of the enthusiasm for smartphone apps tied to console games seems to be coming from producers and executives, not consumers. When I think of the one device people want Metal Gear on, I don't think iPad; I think PC. What does Kojima think?</p><p style=""><i>"PC is my original background. I cannot make a formal release yet, but I originally made PC games for the MSX...I cannot make a formal announcement, but that is something that I would really like to do."</i></p> Wed, 12 Mar 2014 09:00:00 -0700 http://www.gamespot.com/articles/metal-gear-then-and-now-with-hideo-kojima-and-yoji-shinkawa/1100-6418238/ http://www.gamespot.com/articles/how-many-copies-will-titanfall-sell-microsoft-expects-it-to-be-a-blockbuster/1100-6418265/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451776-titanfall+screen+8.jpg" data-ref-id="1300-2451776" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451776-titanfall+screen+8.jpg" data-ref-id="1300-2451776"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451776-titanfall+screen+8.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Respawn Entertainment's recently released multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a> is one of 2014's first major games, but how many copies is it going to sell? In a new interview, Microsoft marketing executive Yusuf Mehdi declined to give an estimate, but made it very clear that the company expects big things from Titanfall. </p><p dir="ltr" style="">"We're making a big bet that Titanfall is going to be a blockbuster launch for Xbox," Mehdi told <a href="http://www.reuters.com/article/2014/03/11/us-microsoft-titanfall-idUSBREA2A05K20140311" rel="nofollow" data-ref-id="false">Reuters</a>. "We don't have a sales forecast for the game to share, but we expect it to be big for us."</p><p dir="ltr" style="">Titanfall is available today for Xbox One and PC, and <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/" data-ref-id="1100-6417577">comes to Xbox 360 on March 25</a>. Of course, it's <a href="http://www.gamespot.com/articles/ea-titanfall-will-remain-exclusive-to-xbox-pc/1100-6415844/" data-ref-id="1100-6415844">never coming to PlayStation or Nintendo platforms</a>, so its potential reach is diminished. Still, with some <a href="http://www.gamespot.com/articles/xbox-360-sales-reach-80-million-units/1100-6415644/" data-ref-id="1100-6415644">80 million Xbox 360s</a>, <a href="http://www.gamespot.com/articles/xbox-one-sold-3-million-units-in-2013-microsoft-says/1100-6416955/" data-ref-id="1100-6416955">(at least) 3 million Xbox Ones</a>, and countless PCs sold to date, Titanfall certainly has an audience.</p><p style="">Microsoft previously labeled Titanfall a "<a href="http://www.gamespot.com/articles/microsoft-titanfall-is-a-game-changer-that-will-help-sell-xbox-ones/1100-6418170/" data-ref-id="1100-6418170">game-changer</a>" that would no doubt help sell Xbox Ones. For more on Titanfall, check out <a href="http://www.gamespot.com/reviews/titanfall-review/1900-6415690/" data-ref-id="1900-6415690">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 08:52:00 -0700 http://www.gamespot.com/articles/how-many-copies-will-titanfall-sell-microsoft-expects-it-to-be-a-blockbuster/1100-6418265/ http://www.gamespot.com/articles/former-thief-deus-ex-boss-trades-aaa-for-mobile-social/1100-6418264/ <p style=""> </p><p dir="ltr" style="">Former Eidos Montreal general manager Stephane D'Astous, who <a href="http://www.gamespot.com/articles/eidos-montreal-general-manager-resigns/1100-6411898/" data-ref-id="1100-6411898">resigned from his post at the Deus Ex and Thief studio last summer</a>, has made a dramatic career change. Mobile and social game studio Hibernum Creations Inc. has hired D'Astous to become its chief financial officer, the company announced this week.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453332-stephane1.jpg" data-ref-id="1300-2453332" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453332-stephane1.jpg" data-ref-id="1300-2453332"><img src="http://static.gamespot.com/uploads/scale_small/1179/11799911/2453332-stephane1.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">At Hibernum--which has done design work for big-name franchises like Assassin's Creed and Disney Infinity--D'Astous will help the company "define the future vision and strategy" while overseeing all operational and support departments, the company said in a statement.</p><p dir="ltr" style="">"I'm super excited to join the dynamic team at Hibernum. I've been thinking moving onto the mobile side of our industry for a while now and I couldn't refuse the opportunity to join an up-and-coming studio with a great potential like Hibernum," D'Astous said in a statement.</p><p dir="ltr" style="">Upon his exit from Eidos Montreal last year, D'Astous was <a href="http://www.gamespot.com/articles/eidos-montreal-general-manager-resigns/1100-6411898/" data-ref-id="1100-6411898">critical of the way the studio was handled by its owner Square Enix</a>. "The lack of leadership, lack of courage, and the lack of communication were so evident, that I wasn't able to conduct my job correctly. I realized that our differences were irreconcilable, and that the best decision was unfortunately to part ways," he said at the time.</p><p dir="ltr" style="">Eidos Montreal recently shipped <a href="/thief/" data-ref-id="false">Thief</a> to a <a href="http://www.metacritic.com/game/pc/thief" rel="nofollow" data-ref-id="false">middling critical reception</a>. The studio<a href="http://www.gamespot.com/articles/thief-dev-cuts-27-jobs-one-week-after-release/1100-6418106/" data-ref-id="1100-6418106"> cut 27 jobs</a> just a week after the game's launch.</p><div data-embed-type="video" data-ref-id="2300-6417358" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417358/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 08:23:00 -0700 http://www.gamespot.com/articles/former-thief-deus-ex-boss-trades-aaa-for-mobile-social/1100-6418264/ http://www.gamespot.com/articles/godus-2-0-update-out-now-kills-old-saves-but-molyneux-promises-vast-changes/1100-6418263/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/6/8/9/8/2236898-719104_20130829_019.jpg" data-ref-id="1300-2236898" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/8/9/8/2236898-719104_20130829_019.jpg" data-ref-id="1300-2236898"><img src="http://static.gamespot.com/uploads/scale_super/mig/6/8/9/8/2236898-719104_20130829_019.jpg"></a></figure><p style=""><a href="/godus/" data-ref-id="false">Godus</a> 2.0 has been released by 22Cans, with studio boss Peter Molyneux adamant that it's a totally revised version of the god game. The catch? The update will eat your save game.</p><p dir="ltr" style="">"To enable us to deliver this new version," reads the <a href="http://steamcommunity.com/games/232810/announcements/detail/1876052715956133760" rel="nofollow">Godus 2.0 update notes</a> on Steam, "it means that previous saves are no longer compatible. We do apologise for this inconvenience but we know it was the best decision for the overall game."</p><p dir="ltr" style="">The last update to Godus was back in October 2013. "This is the honest answer: we collated all your feedback and we realised we needed to make these vast changes to the game," said Molyneux in a video explaining the update.</p><p dir="ltr" style="">22Cans has been working on this new version for the past four months, it says.</p><p dir="ltr" style="">"We needed to make it because of the feedback we got from you that it was a click-fest," added Molyneux, "that you didn't really know what you were doing, or why you were doing it, there wasn't enough variation in gameplay, not many people were playing the story, not many people were playing multiplayer games. So we went back to the drawing board on the foundation stones of our features. And the reason we did that is because we really, truly want to make a great game."</p><p dir="ltr" style="">Headlining Godus 2.0 is a new interface that requires far less clicking than before, with 22Cans saying the new mechanic has players hold and drag to interact with the world. Things like world sculpting is now said to be easier and more responsive, too.</p><p dir="ltr" style="">The new Godus update also includes a redesigned cards system, a new GUI, and a new game mode called Voyages of Discovery.</p><p dir="ltr" style="">What's not in this new update? A story mode, battles, meteors, hubworlds, and extra ages and settlements. These will all appear (or return) in future updates.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=Ul4FX7M6wlc" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FUl4FX7M6wlc%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DUl4FX7M6wlc&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FUl4FX7M6wlc%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 08:17:00 -0700 http://www.gamespot.com/articles/godus-2-0-update-out-now-kills-old-saves-but-molyneux-promises-vast-changes/1100-6418263/ http://www.gamespot.com/articles/witcher-3-delay-does-not-affect-xbox-one-ps4-and-pc-game-cyberpunk-2077/1100-6418262/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2427512-_bmuploads_2014-01-29_8611_online_screenshot_%283%29.png" data-ref-id="1300-2427512" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2427512-_bmuploads_2014-01-29_8611_online_screenshot_%283%29.png" data-ref-id="1300-2427512"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2427512-_bmuploads_2014-01-29_8611_online_screenshot_%283%29.png"></a></figure><p style=""> </p><p dir="ltr" style="">The <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/" data-ref-id="1100-6418237">delay of The Witcher 3: Wild Hunt</a> for Xbox One, PlayStation 4, and PC will not materially affect development on CD Projekt Red's other major role-playing game <a href="/cyberpunk-2077/" data-ref-id="false">Cyberpunk 2077</a>, CEO of the Polish studio Marcin Iwinski has said.</p><p dir="ltr" style="">"Cyberpunk 2077 is developed by a separate team within CD Projekt Red, so the development of Cyberpunk 2077 is not really affected," Iwinski told GameSpot today. Cyberpunk 2077 is also coming to Xbox One, PS4, and PC. </p><p dir="ltr" style="">But that's not the full story. Because The Witcher 3 is such a large project, some Cyberpunk 2077 developers have moved over to The Witcher team to help get the product out the door.</p><p dir="ltr" style="">"In order to ship a huge RPG we do use help of certain team members between teams. It works this way between Cyberpunk 2077 and The Witcher 3," he said.</p><p dir="ltr" style="">These developers bounce between teams to finalize "key" elements and features, he said. This is a standard development practice and The Witcher 3's delay is not going to impact in any significant way development on Cyberpunk 2077. "So no harm done here," he explained.</p><p dir="ltr" style="">"We are working hard to deliver an outstanding RPG and rest assured, that all the learnings on The Witcher 3 are being applied to the Cyberpunk 2077 development," Iwinski said.</p><p style="">The Witcher 3 was expected to launch this fall, but CD Projekt Red delayed the game yesterday to February 2015 so the team could <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/" data-ref-id="1100-6418237">achieve a level of quality that will set it apart from other role-playing games</a>. Meanwhile, CD Projekt Red has not announced a release date of any kind for Cyberpunk 2077, which the studio calls a "<a href="http://www.gamespot.com/articles/cyberpunk-2077-is-a-true-rpg-definitely-not-a-multiplayer-shooter/1100-6417357/" data-ref-id="1100-6417357">true RPG</a>."</p><div data-embed-type="video" data-ref-id="2300-6417620" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417620/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 07:48:00 -0700 http://www.gamespot.com/articles/witcher-3-delay-does-not-affect-xbox-one-ps4-and-pc-game-cyberpunk-2077/1100-6418262/ http://www.gamespot.com/articles/candy-crush-creator-think-it-s-worth-up-to-7-6-billion/1100-6418261/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453291-king.jpg" data-ref-id="1300-2453291" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453291-king.jpg" data-ref-id="1300-2453291"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453291-king.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">How much will Candy Crush creator King be worth when it goes public this month? As much as $7.6 billion, according to <a href="http://www.sec.gov/Archives/edgar/data/1580732/000119312514094529/d564433df1a.htm" rel="nofollow" data-ref-id="false">initial public offering (IPO) documents filed today</a> with the Securities &amp; Exchange Commission. The company, which will be traded as "KING", said today that it will price its IPO of 22.2 million shares at between $21 and $24 each.</p><p dir="ltr" style="">After the IPO, King will have 314.9 million shares outstanding for a top valuation of around $7.6 billion.</p><p dir="ltr" style="">You'll be able to buy shares in King on March 26, two underwriters told <a href="http://www.reuters.com/article/2014/03/12/us-king-ipo-idUSBREA2B0KP20140312" rel="nofollow" data-ref-id="false">Reuters</a> today. King will sell 15.5 million shares through the offering, while stockholders will sell 6.7 million.</p><p dir="ltr" style="">King could be considered a risky investment. The social game studio has a massive audience of 128 million daily active users and over 1.2 billion daily game sessions, but Candy Crush Saga makes up <a href="http://www.gamespot.com/articles/93-million-people-play-candy-crush-saga-daily-do-you/1100-6417819/" data-ref-id="1100-6417819">93 million of those daily users</a> and accounts for 1.085 billion of those games.</p><p style="">King has made headlines so far in 2014 for its staunch stance on intellectual property (IP). Last month, King <a href="http://www.gamespot.com/articles/candy-crush-dev-responds-to-cloning-controversy/1100-6417369/">responded</a> to the recent wave of criticisms lodged against the company concerning its <a href="http://www.gamespot.com/articles/candy-crush-saga-dev-says-it-s-trying-to-fend-off-copycats-not-stop-the-banner-saga-update/1100-6417275/">trademark request for the word "Candy,"</a> its <a href="http://www.gamespot.com/articles/candy-crush-saga-dev-says-it-s-trying-to-fend-off-copycats-not-stop-the-banner-saga-update/1100-6417275/">opposition to The Banner Saga</a>, and <a href="http://www.gamespot.com/articles/candy-crush-studio-denies-stealing-indie-dev-s-game/1100-6417359/">one indie developer's claim that they stole his game</a>. The developer of CandySwipe has since <a href="http://www.gamespot.com/articles/candy-crush-developer-king-gets-angry-open-letter-from-rival-over-trademark-dispute/1100-6417704/">come out to deride King for trying to revoke his trademark</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 07:15:00 -0700 http://www.gamespot.com/articles/candy-crush-creator-think-it-s-worth-up-to-7-6-billion/1100-6418261/ http://www.gamespot.com/articles/as-bioshock-studio-winds-down-outgoing-designers-discuss-their-proudest-moments/1100-6418260/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2374823-deepblueelizabeth_web.jpg" data-ref-id="1300-2374823" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2374823-deepblueelizabeth_web.jpg" data-ref-id="1300-2374823"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2374823-deepblueelizabeth_web.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">As BioShock creator Irrational Games <a href="http://www.gamespot.com/articles/bioshock-creator-irrational-games-is-shutting-down/1100-6417821/" data-ref-id="1100-6417821">moves to effectively close down</a>, some of the outgoing staffers have spoken out about their "proudest moments" at the studio. In a new video, outgoing Irrational Games designers explain what they are most proud of after spending the last eight months working on <a href="http://www.gamespot.com/articles/bioshock-infinite-burial-at-sea-episode-2-will-be-up-to-six-hours-long-coming-late-march/1100-6417534/" data-ref-id="1100-6417534">BioShock Infinite - Burial at Sea Episode 2</a>. It is the last piece of content coming to the game. </p><p dir="ltr" style="">To support their attempts to find new jobs, Irrational Games has <a href="http://irrationalgames.com/insider/irrationaljobs-proudest-moments/" rel="nofollow" data-ref-id="false">posted contact information on the developer's website</a> for every staffer featured in the video. The massive layoffs at Irrational Games affected the majority of the studio, as <a href="http://www.gamespot.com/articles/bioshock-creator-irrational-games-is-shutting-down/1100-6417821/" data-ref-id="1100-6417821">only Ken Levine and 15 colleagues will remain</a>. They are launching a "smaller, more entrepreneurial" endeavor for publisher Take-Two Interactive, though this project remains a mystery.</p><p dir="ltr" style="">Burial at Sea - Episode 2 launches <a href="http://www.gamespot.com/articles/bioshock-infinite-burial-at-sea-episode-2-will-be-up-to-six-hours-long-coming-late-march/1100-6417534/" data-ref-id="1100-6417534">March 25</a> for Xbox 360, PlayStation 3, and PC.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=7bZWq9te9ys" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2F7bZWq9te9ys%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D7bZWq9te9ys&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F7bZWq9te9ys%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 06:39:00 -0700 http://www.gamespot.com/articles/as-bioshock-studio-winds-down-outgoing-designers-discuss-their-proudest-moments/1100-6418260/ http://www.gamespot.com/articles/another-report-says-ps4-virtual-reality-headset-will-be-announced-next-week/1100-6418259/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453279-vr.jpg" data-ref-id="1300-2453279" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453279-vr.jpg" data-ref-id="1300-2453279"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453279-vr.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sony's<a href="http://www.gamespot.com/articles/as-ps4-virtual-reality-rumors-swirl-sony-schedules-innovation-at-playstation-event-for-next-week/1100-6418205/" data-ref-id="1100-6418205"> long-rumored virtual reality headset for the PlayStation 4 </a>will be officially announced next week during the 2014 Game Developers Conference, a new report from <a href="http://www.edge-online.com/news/sonys-vr-tech-will-be-revealed-at-gdc-and-it-represents-virtual-reality-gamings-greatest-hope/" rel="nofollow" data-ref-id="false"><em>Edge</em></a> said today. This tallies with a past report that also claimed Sony would <a href="http://www.gamespot.com/articles/report-sony-s-ps4-virtual-reality-headset-to-be-announced-in-march/1100-6417875/" data-ref-id="1100-6417875">use the annual show to unveil its competitor to the Oculus Rift</a>.</p><p dir="ltr" style="">Some third-party developers are already tinkering with a prototype of Sony's VR headset, the report claims, but it's not clear which studios are currently working with the device. These developers told <em>Edge</em> that Sony's VR device is "far superior" to Oculus Rift's first iteration, though it's likely to be more in-line with the <a href="http://www.gamespot.com/videos/oculus-crystal-cove-prototype-ces-2014/2300-6416762/" data-ref-id="2300-6416762">newly unveiled Crystal Cove unit</a>.</p><p dir="ltr" style="">These mystery developers added that there isn't much software yet for Sony's VR headset, but Sony is expected to show at least tech demos during GDC next week, they said. Developers speaking with <em>Edge</em> about the device said they were not sure how viable the technology would be as a platform because VR remains a niche market, at least for now.</p><p dir="ltr" style="">Sony's announcement of its untitled PS4 VR device is expected to be made during the company's "<a href="http://www.gamespot.com/articles/as-ps4-virtual-reality-rumors-swirl-sony-schedules-innovation-at-playstation-event-for-next-week/1100-6418205/" data-ref-id="1100-6418205">Driving the future of innovation</a>" session at GDC on March 18. Engineers from Sony's R&amp;D division will give a presentation about the hardware, supported by PlayStation Worldwide Studios president Shuhei Yoshida.</p><p dir="ltr" style="">The Oculus Rift headset has made significant noise in the VR space since its <a href="http://www.gamespot.com/articles/vr-headset-oculus-rift-kickstarter-successful-on-first-day/1100-6389671/" data-ref-id="1100-6389671">hugely successful debut on Kickstarter in 2012</a>. But Sony could, at least in theory, eat away at that popularity with its own device. The PlayStation brand already has millions of dedicated followers, not to mention significant marketing power to bring VR from a niche market to the mainstream.</p><p style="">We'll be in attendance at GDC 2014 bringing you all the news about Sony's new VR device, should it actually be announced.</p><p dir="ltr" style="">Of course, Sony <a href="http://store.sony.com/wearable-hdtv-2d-3d-virtual-7.1-surround-sound-zid27-HMZT3W/cat-27-catid-3D-Personal-Viewer" rel="nofollow">already has a line of dedicated head-mounted displays</a>. But this new virtual reality headset is believed to be tailored specifically for gaming purposes. Its announcement would come as little surprise, as PS4 lead system architect Mark Cerny <a href="http://www.gamespot.com/articles/sony-console-business-pretty-solid-virtual-reality-could-be-a-big-deal/1100-6417574/" data-ref-id="1100-6417574">said last month</a> that virtual reality could be a major force in the industry over the next decade.</p><p style="">"The impact of virtual reality technologies could be pretty significant going forward in that time frame," Cerny said at the time.</p><div data-embed-type="video" data-ref-id="2300-6417561" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417561/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 06:17:00 -0700 http://www.gamespot.com/articles/another-report-says-ps4-virtual-reality-headset-will-be-announced-next-week/1100-6418259/ http://www.gamespot.com/articles/pc-mmo-wildstar-from-team-of-former-blizzard-designers-gets-a-release-date/1100-6418256/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453269-wildstar.jpg" data-ref-id="1300-2453269" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453269-wildstar.jpg" data-ref-id="1300-2453269"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453269-wildstar.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/wildstar/" data-ref-id="false">WildStar</a>, the upcoming PC MMO developed by former Blizzard Entertainment designers, finally has a release date. Developer Carbine Studios announced today that the sci-fi MMO will launch worldwide on Tuesday, June 3, 2014.</p><p dir="ltr" style="">Preorders for the game will begin March 19 for $60. Preordering WildStar will net you access to several closed and open beta events, as well as a variety of in-game items and perks. These are listed below.</p><ul><li dir="ltr">Early game access beginning Tuesday, May 31 (three days prior to the game's official launch)</li><li dir="ltr">An exclusive Rocket House</li><li dir="ltr">A mini-ship housing decoration, which grants players additional rest experience points</li><li dir="ltr">A 10-slot storage bag to increase character inventory</li><li dir="ltr">The opportunity to reserve character and guild names prior to launch</li></ul><p dir="ltr" style="">When WildStar launches this summer, you'll be able to buy two versions of the game. The Standard Edition will include the game, 30 days of play time, and three 7-day friend passes, as well as an Eldan-themed housing decor item. For $75, you can buy the Digital Deluxe version, which includes everything from the Standard Edition, as well as exclusive digital content like an Eldan Hoverboard, a unique costume, a unique Eldan player title, and a limited-edition Eldan dye set.</p><p dir="ltr" style="">"Both noobs and MMO vets will have a blast with our fast-paced combat, while experienced guilds and groups will build complete battle-fortresses using our Warplot system and tackle some truly epic raids," Carbine Studios executive producer Jeremy Gaffney said. "We've aimed for fun and unique content for MMO gamers of all stripes from level one to level cap and beyond."</p><p dir="ltr" style="">WildStar's <a href="http://www.gamespot.com/articles/wildstar-will-be-a-subscription-based-mmo/1100-6413154/" data-ref-id="1100-6413154">business model is a hybridized</a>. Carbine Studios will sell a monthly subscription for $15, while you can also use an in-game item called C.R.E.D.D. to earn game time. You can do this through buying it from other players using in-game gold or you can purchase it directly from Carbine Studios at the WildStar website for $20.</p><p style="">For more on WildStar, check out <a href="http://www.gamespot.com/wildstar/" data-ref-id="false">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417294" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417294/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 06:00:00 -0700 http://www.gamespot.com/articles/pc-mmo-wildstar-from-team-of-former-blizzard-designers-gets-a-release-date/1100-6418256/ http://www.gamespot.com/articles/peter-molyneux-doesn-t-plan-to-retire-i-m-just-gonna-die/1100-6418258/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453276-molyneux.jpg" data-ref-id="1300-2453276" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453276-molyneux.jpg" data-ref-id="1300-2453276"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453276-molyneux.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Veteran game designer Peter Molyneux, who created well-known franchises like <a href="/dungeon-keeper/" data-ref-id="false">Dungeon Keeper</a> and <a href="/fable/" data-ref-id="false">Fable</a>, plans to keep on working until the day he dies.</p><p dir="ltr" style="">"I'm not retiring--I'm just gonna die," Molyneux told <a href="http://kotaku.com/the-man-who-promised-too-much-1537352493" rel="nofollow" data-ref-id="false">Kotaku</a> in a wide-ranging profile on the acclaimed designer. "I don't know what life is without making games."</p><p dir="ltr" style="">Of course, Molyneux is known for his hyperbolic statements--and that point is the focus of Kotaku's profile of the 54-year-old. Still, Molyneux's passion for gaming and the projects he's involved with is well-documented and it wouldn't be surprising if he worked well into old age.</p><p style="">Molyneux <a href="http://www.gamespot.com/articles/peter-molyneux-quits-microsoft/1100-6364912/" data-ref-id="1100-6364912">quit Microsoft in 2012 </a>and is currently heading up independent UK studio 22Cans, where he is working on <a href="/godus/" data-ref-id="false">Godus</a>, a spiritual successor to <a href="/populous/" data-ref-id="false">Populous</a> that was <a href="http://www.gamespot.com/articles/molyneuxs-new-god-game-hits-kickstarter-goal/1100-6401827/" data-ref-id="1100-6401827">funded through Kickstarter</a>.</p><div data-embed-type="video" data-ref-id="2300-6413896" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413896/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 05:47:00 -0700 http://www.gamespot.com/articles/peter-molyneux-doesn-t-plan-to-retire-i-m-just-gonna-die/1100-6418258/ http://www.gamespot.com/articles/here-are-titanfall-s-xbox-one-and-pc-issues-and-how-to-fix-them/1100-6418257/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451772-titanfall+screen+2.jpg" data-ref-id="1300-2451772" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451772-titanfall+screen+2.jpg" data-ref-id="1300-2451772"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451772-titanfall+screen+2.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Publisher Electronic Arts has <a href="http://help.ea.com/uk/article/titanfall-known-issues-and-troubleshooting-information/" rel="nofollow" data-ref-id="false">compiled a list of known issues</a> for its recently released multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a> and, perhaps more importantly, has explained how to fix many of the issues.</p><p dir="ltr" style="">The issues range from connection errors when trying to play using a slower Internet connection to total game crashes in some scenarios. EA also recently acknowledged that the PC version of Titanfall is currently facing some "<a href="http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/" data-ref-id="1100-6418253">connection problems</a>."</p><p dir="ltr" style="">Titanfall, which requires an Internet connection to play, launched yesterday in North America and comes to Europe on Friday. Yesterday, Xbox Live <a href="http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/" data-ref-id="1100-6418253">briefly had trouble getting Titanfall players into matches on Xbox One</a>, but these issues were quickly fixed.</p><p style="">Below are all known Titanfall issues and workaround details, <a href="http://help.ea.com/uk/article/titanfall-known-issues-and-troubleshooting-information/" rel="nofollow" data-ref-id="false">courtesy of EA</a>.</p><p dir="ltr" style=""><ins><strong>Connection errors and infinite loop when trying to connect on slower internet connections:</strong></ins></p><p dir="ltr" style="">Exceedingly slow internet connections may cause an error message when trying to join a server or play your game. Some players may even get stuck in an infinite loop when trying to connect.Try resetting your router or modem by unplugging it from its power source for at least fifteen seconds and then plugging it back in the game.</p><p dir="ltr" style=""><ins><strong>Crashing when accepting an invitation to a match in progress while currently in a match:</strong></ins></p><p dir="ltr" style="">If you're in the middle of a match and accept a friend's invitation to join their match also currently in progress, your game will crash when accepting your friend's invitation. To solve this issue, make sure before you either inviting a friend or accepting an invitation to exit to the game lobby first.</p><p dir="ltr" style=""><ins><strong>Players randomly assigned to the IMC or Militia when starting Campaign:</strong></ins></p><p dir="ltr" style="">When starting the Titanfall Campaign, you'll be randomly aside to one of the two-opposing forces of Titanfall, either the IMC or the Militia. While this is by design and intentional, to complete the Campaign you must complete all the missions of the Campaign on your assigned side. You can always join the party of a friend assigned to the opposite side to get a taste of each perspective, however personal Campaign progression is limited to your completing all missions on your game-assigned side.</p><p dir="ltr" style=""><ins><strong>Kinect cannot be used for voice-comms, and Voice and microphone functionality on PC:</strong></ins></p><p dir="ltr" style="">Xbox One and Xbox 360 players cannot use Kinect for Voice over IP, or voice-communication, in-game. Similarly, PC players with a microphone-containing-webcam set as your default microphone will have your microphone turned on automatically when playing Titanfall. If you do not wish to have your microphone on during gameplay, simply disable it in your game settings or disable it as your default microphone in your computer settings.</p><p dir="ltr" style=""><ins><strong>Some Intel processors must install specific beta graphics drivers:</strong></ins></p><p dir="ltr" style="">PC players with specific Intel processors, specifically those with Intel Graphics, must download and install a special beta graphics driver to ensure their game runs properly. You can find this driver, along with a full list of what Intel processors the driver is compatible with, <a href="https://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&amp;DwnldID=23644" rel="nofollow">straight from Intel</a>.</p><p dir="ltr" style=""><ins><strong>Hard-drive related installation issues:</strong></ins></p><p style="">Some players are reporting installation issues with Titanfall when using a hard drive formatted FAT32. Due to file-size restrictions inherent to FAT32 systems, some of the larger files within the Titanfall installation are unable to be managed by these hard drives.To successfully install Titanfall, make sure your hard drive is formatted NTFS. You can find instructions on how to convert a hard drive partition to NTFS <a href="http://windows.microsoft.com/en-ie/windows/convert-hard-disk-partition-ntfs-format#1TC=windows-7" rel="nofollow">straight from Microsoft.</a></p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 05:23:00 -0700 http://www.gamespot.com/articles/here-are-titanfall-s-xbox-one-and-pc-issues-and-how-to-fix-them/1100-6418257/ http://www.gamespot.com/videos/dark-souls-ii-curse-of-the-dark-eu-launch-trailer/2300-6417640/ Darks Souls II comes out in Europe and Australia on March 14. Wed, 12 Mar 2014 04:59:00 -0700 http://www.gamespot.com/videos/dark-souls-ii-curse-of-the-dark-eu-launch-trailer/2300-6417640/ http://www.gamespot.com/articles/here-s-how-to-get-your-free-world-of-warcraft-epic-mount-hearthsteed/1100-6418255/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2453265-1974978979-EJJMV.jpg" data-ref-id="1300-2453265" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2453265-1974978979-EJJMV.jpg" data-ref-id="1300-2453265"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2453265-1974978979-EJJMV.jpg"></a></figure><p style="">Following <a href="http://www.gamespot.com/articles/blizzard-s-pc-game-hearthstone-goes-live-doesn-t-bring-the-world-to-an-end/1100-6418244/" data-ref-id="1100-6418244">the official release</a> of <a href="/hearthstone-heroes-of-warcraft/" data-ref-id="false">Hearthstone</a> last night, Blizzard is giving away a free epic mount to <a href="/world-of-warcraft/" data-ref-id="false">World of Warcraft</a> owners if they play enough of its new collectible card battler.</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2453344-screen+shot+2014-03-12+at+15.53.26.png" data-ref-id="1300-2453344" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2453344-screen+shot+2014-03-12+at+15.53.26.png" data-ref-id="1300-2453344"><img src="http://static.gamespot.com/uploads/scale_small/1493/14930800/2453344-screen+shot+2014-03-12+at+15.53.26.png"></a></figure><p style="">Hearthsteed looks like a magical Pegasus, with a nifty blue glowing effect. Dataminers had previously found a red glowing version of the mount in a WoW patch, which was presumed to be the Horde version of Hearthsteed, although this is not the case at present--you'll only get a glowing blue version right now.</p><p style="">To obtain the mount, you'll need to win three games against real, human opponents in Hearthstone's Play or Arena modes. Not too tricky… but it does mean you'll have to play enough Hearthstone to get a basic understanding of the game.</p><p style="">If you've been playing Hearthstone already, you'll need to get three more wins to be eligible. You'll know you've got it when you see the Mount Up! award (pictured right). </p><p style="">Obtaining Hearthsteed will also give any of your World of Warcraft characters the "Hearthstoned" achievement.</p><p style="">Blizzard also recently announced that players will be able to <a href="http://www.gamespot.com/articles/you-can-now-pay-60-for-a-level-90-world-of-warcraft-character/1100-6418216/" data-ref-id="1100-6418216">upgrade one World of Warcraft character to level 90 by preordering upcoming expansion</a> <a href="/world-of-warcraft-warlords-of-draenor/" data-ref-id="false">World of Warcraft: Warlords of Draenor</a>.</p><div data-embed-type="video" data-ref-id="2300-6413786" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413786/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 04:46:00 -0700 http://www.gamespot.com/articles/here-s-how-to-get-your-free-world-of-warcraft-epic-mount-hearthsteed/1100-6418255/ http://www.gamespot.com/articles/uk-retailer-cuts-xbox-one-price-bringing-it-level-with-ps4/1100-6418254/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2453259-xboxonedeal.jpg" data-ref-id="1300-2453259" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2453259-xboxonedeal.jpg" data-ref-id="1300-2453259"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2453259-xboxonedeal.jpg"></a></figure><p style="">[UPDATE] That was quick. All Xbox One stock at the reduced price is now sold out through Maplin. </p><p style=""><em>The original story is below.</em></p><p dir="ltr" style="">United Kingdom retailer Maplin has <a href="http://www.maplin.co.uk/p/microsoft-xbox-one-500-gb-games-console-a29lz" rel="nofollow" data-ref-id="false">cut the price of the Xbox One to £349.99</a>--the <a href="http://www.gamespot.com/articles/playstation-4-will-cost-399/1100-6409681/" data-ref-id="1100-6409681">same price as Sony's PlayStation 4</a>. This is the first instance of price parity between the competing consoles anywhere. Of course, this is not an official price cut from Microsoft, but rather an effort from Maplin to boost sales.</p><p dir="ltr" style="">The Xbox One normally sells for £399.99 in the UK (following its <a href="http://www.gamespot.com/articles/the-xbox-one-uk-price-drop-what-does-it-mean-for-the-us/1100-6417943/" data-ref-id="1100-6417943">recent price cut</a>). It is not clear how long this pricing promotion is going to last or how many units are in stock at the new price. In addition, the £349.99 price is for the standard console only, not the <a href="/titanfall/" data-ref-id="false">Titanfall</a> or <a href="/fifa-14/" data-ref-id="false">FIFA 14</a> bundles, which include copies of the games.</p><p style="">Sony claimed last month that it was <a href="http://www.gamespot.com/articles/ps4-to-xbox-one-sales-ratio-is-1-5-1-in-the-uk-declares-sony/1100-6417427/" data-ref-id="1100-6417427">selling 1.5 PS4 systems for every Xbox One in the UK</a>. On a global level, the PS4 has sold <a href="http://www.gamespot.com/articles/playstation-4-crosses-6-million-sales-following-strong-japan-launch/1100-6418086/" data-ref-id="1100-6418086">6 million systems as of March 8</a>, while Microsoft sold <a href="http://www.gamespot.com/articles/xbox-one-sold-3-million-units-in-2013-microsoft-says/1100-6416955/" data-ref-id="1100-6416955">3 million Xbox One systems in 2013</a> and has not provided a new sales update so far this year.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 04:36:00 -0700 http://www.gamespot.com/articles/uk-retailer-cuts-xbox-one-price-bringing-it-level-with-ps4/1100-6418254/ http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775"><img src="http://static.gamespot.com/uploads/scale_super/1365/13658182/2451775-titanfall+screen+6.jpg"></a></figure><p style=""><strong>Update: </strong>Respawn Entertainment has said it's ironed out these problems. "Our team has resolved the PC connectivity issues and you should now be able to connect to matchmaking servers," reads a <a href="https://twitter.com/Titanfallgame/statuses/443724905784172544" rel="nofollow" data-ref-id="false">tweet</a> from the developer.</p><p style=""><em>The original story is below.</em></p><p style="">EA's support site says that the PC version of <a href="/titanfall/" data-ref-id="false">Titanfall</a> is experiencing "connection problems" which could affect your ability to play the game.</p><p dir="ltr" style="">"Titanfall is currently experiencing connection problems," <a href="http://help.ea.com/en/article/titanfall-unexpected-downtime-on-pc/" rel="nofollow">reads the support site</a> following the game's launch in the US yesterday, "which means you may not be able to connect to online play, or even might get dropped from an online match you're currently playing."</p><p dir="ltr" style="">"Rest assured that we're addressing this problem and will provide updates as soon as possible."</p><p dir="ltr" style=""><a href="http://www.gamespot.com/articles/xbox-live-struggling-and-it-s-not-titanfall-s-fault-update/1100-6418246/" data-ref-id="1100-6418246">Xbox Live ran into a few problems of its own last night</a>, although Microsoft later clarified that these issues weren't related to the Titanfall launch.</p><div data-embed-type="video" data-ref-id="2300-6417583" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 12 Mar 2014 04:26:00 -0700 http://www.gamespot.com/articles/titanfall-experiencing-connection-problems-on-pc/1100-6418253/


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