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"World's dumbest game" Goat Simulator will soon let you balance on your front legs

Written By Kom Limpulnam on Rabu, 23 April 2014 | 23.37

Goat Simulator developer Coffee Stain Studios today released a new video showing off some of the new features coming to the "world's dumbest game" through its previously announced upcoming 1.1 update.

The update, due to arrive in the middle of May, will introduce local 2-4 player splitscreen multiplayer, as well as new movement options like parkour, wall-riding, and the ability to balance on your front legs.

Goat Simulator patch 1.1 also adds a new playable map, which Coffee Stain says is about the same size as the original environment. New achievements and playable goats are also coming to the game through the upcoming update.

In the wake of Goat Simulator's popularity, similar games Bear Simulator and Cat Simulator, have appeared. For more on Goat Simulator, check out GameSpot's previous coverage.

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Goat Simulator

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People donated $100,571 to pay for a game about being a bear

The Bear Simulator Kickstarter campaign was an overwhelming success. The crowdfunding effort has now wrapped up, closing with $100,571 from 3,871 people, well above its original $29,500 target. Creator John Farjay writes on the game's Kickstarter page that he initially thought the campaign would struggle to meet the original funding target.

"Okay, so funding finished and it was a tiny bit more than expected," he said.

With the extra funds, Farjay said he plans to beef up features that require more money, like sound effects. He also plans to buy better equipment and hire extra help for Bear Simulator. Just because Bear Simulator raised $100,000, you shouldn't expect a AAA experience, Farjay says.

"Another thing which was brought up a few times earlier is to keep your expectations sane," Farjay said. "This won't be an AAA game. Really aiming for it to be a simple exploration game where you're a bear."

Farjay also notes that he isn't sure about a multiplayer mode for Bear Simulator. He said he has some "awesome ideas," but warned that it could take a long time and become complicated. Right now, Bear Simulator is only announced for PC, and Farjay said if it does come to consoles some day, it won't be until after the PC version is released.

"This is my first PC game, I chose the Kickstarter route because I wanted to involve a bunch of bear fans to contribute which is why it's going to be fun to put Kickstarter Island together," Farjay said." Trying to use this game to learn the process of publishing a PC game so bear with me. Haha get it? 'Bear with me?' ...Because the game is about a bear."

"Explore stuff, eat stuff, be a bear!" is the game's official tagline. Farjay describes Bear Simulator as "like a mini Skyrim but you're a bear." Bear Simulator is set to launch this fall.

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Tom Clancy's Ghost Recon - Random Encounter

Join us on a nostalgia-fueled journey as we uncover lost gems, take on tough gaming challenges, and wonder if the world needs a pigeon dating sim. Expect irreverence and a healthy dose of frustration. In Random Encounter, every day is a fail day!

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Watch Dogs gets real-world clothing line

Video game publisher Ubisoft and men's clothing company Frank & Oak today announced a partnership for a special line of real-world apparel inspired by the upcoming open-world game Watch Dogs.

The 12-piece capsule collection includes the following clothing and accessories.

  • Printed denim shirts ($55)
  • Waffle henley ($42)
  • Black canvas pant ($65)
  • Patterned sweater ($65)
  • French terry hoodie ($65) feature raw and worn details and textures
  • Crew neck tees ($32)
  • Baseball cap ($35)
  • Military canvas duffle ($115)
  • Distressed v-neck pocket tees ($32)

Ubisoft previously partnered with Musterbrand for Assassin's Creed-inspired clothing. Notably, Musterbrand is also selling Watch Dogs clothing, like a $200 Vigilante jacket based on the coat that main character Aiden Pearce wears in the game.

The limited edition Watch Dogs clothing line is available today, April 23, from Frank & Oak's website. The items aim for a "dark and mysterious near-future aesthetic," but what exactly does that mean?

We caught up with Frank & Oak CEO Ethan Song to help us make sense of it all.

GameSpot: How did you go about capturing the spirit/essence of Aiden Pearce for your Watch Dogs clothing collection?

Ethan Song: To capture the spirit of Aiden Pearce for the Watch Dogs Capsule Collection, we worked very closely with Ubisoft's creative directors and viewed early versions of the game to understand the near-future universe they created.

"I think that video games that are realistic, believable, and relatable will definitely influence the way people dress" -- Frank & Oak CEO Ethan Song

While we didn't try to replicate the clothing Aiden Pearce wears in the game, we did try to capture the essence of his character. The collection we ultimately developed has a gritty, dark aesthetic with a worn and lived-in feel that captures the complexity of his vigilante character.

GS: What kinds of visual references did you use when drafting designs?

ES: Watch Dogs has a near-future feel, and we were definitely inspired by visual references from within the game itself. For the collection, we paired different textures and darker shades to keep the looks interesting while also capturing the edginess of Aiden Pearce.

GS: What challenges did you face in the process?

ES: When you create clothing inspired by a video game, it's important to find the right balance between something that's wearable and something fans of the game will appreciate. We tried to be subtle, but still capture the essence of Watch Dogs with recognizable elements from the game.

GS: Was this your first clothing line based on a video game? If so, what was it like working with a massive company like Ubisoft?

ES: Yes, this was our first clothing line inspired by a video game. From the beginning, we shared a vision with Ubisoft's team: create fashion/lifestyle products inspired by Watch Dogs, but not replicating the game. From there, the creative direction was really up to us.

GS: How much creative freedom were you allowed in the process?

ES: We had the freedom to work on the imagery, the feeling, and the look of the collection, while still respecting the feel of the game. When it came to designing and producing the clothing itself, Ubisoft fully trusted our expertise.

GS: Like you say, fashion is often inspired by pop culture, but we haven't seen many successful clothing extensions from video games to date. Do you foresee a future where someone like Aiden Pearce from Watch Dogs, who is more fashionably relatable than a character like Mario, becomes a fashion icon that inspires men to dress like him?

ES: Music and film have been major inspirations for fashion, and the digital world--because it's so immersive--has the potential for that, too. I think that video games that are realistic, believable, and relatable will definitely influence the way people dress.

Watch Dogs launches May 27 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. The Wii U version, which is definitely not canceled, is coming sometime later.

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Watch Dogs
Xbox 360
PlayStation 3
Wii U
PlayStation 4
Xbox One

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New trailer for the most "technically advanced racing game on the planet," coming to Xbox One, PS4, Wii U, and PC

Slightly Mad Studios (Need for Speed: Shift, World of Speed) today released a new trailer for Project Cars, their upcoming racing game that the studio describes as the "most authentic, beautiful, and technically advanced racing game on the planet."

It is due to launch this November for Xbox One, PlayStation 4, PC, Steam OS, and Wii U. The impressive trailer is made up of in-game footage, Slightly Mad says, though it's not clear which platform the footage was captured on.

Slightly Mad isn't holding back in boasting about Project Cars.

"Featuring world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality, Project Cars leaves the competition behind in the dust," the developer says.

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Project CARS
Wii U
PlayStation 4
Xbox One
Slightly Mad Studios
Sony Computer Entertainment America LLC

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Watch Dogs: What Can You Do Besides Hacking?

If you've been paying even the slightest bit of attention to Watch Dogs, you'll know there's one dominant theme that runs throughout Ubisoft's latest open-world action game: hacking. This is, after all, a story that concerns itself with our modern reliance on technology and all the ways one clever individual can exploit our personal information.

This focus on hacking extends beyond the narrative. Your ability to tap into Chicago's citywide security infrastructure is a central part of Watch Dogs' gameplay, in the way you deploy distractions to quietly sneak past security guards and tamper with traffic signals to evade police during a high-speed chase.

It's enough to make you wonder: is there anything in Watch Dogs that doesn't have to do with hacking? As it turns out, the answer is very much "yes." At a Watch Dogs preview event last week, I challenged myself to spend as much time as I could exploring the gameworld in search of missions and activities that had nothing to do with popping firewalls or bypassing mainframes...which I'm pretty sure are actual hacking terms.

At any rate, here's what I got up to.

Head outside of Chicago and you'll find yourself in beautiful Pawnee, the Paris of America.

Hitting the road

Within the first few minutes of Watch Dogs, you meet a character named Jordi Chin. Despite an eccentric personality and hair best described as adventurous, Jordi is a man who can help you get things done. He is, as they say, a fixer.

For the first few missions, you might call on Jordi to deliver you a boosted car when you're in a pinch, or set you up with black-market weaponry when the stuff you have access to just isn't cutting it. But in time, Jordi's connections open up a new series of missions outside the main storyline: driving contracts.

I challenged myself to spend as much time as I could exploring the gameworld in search of missions that had nothing to do with hacking.

These missions allow Aiden to earn some extra cash on the side by serving as the wheelman in a number of less-than-legal scenarios. They can be as simple as decoy missions, where you drive a hot car around town for long enough to keep the police distracted while your criminal pals do whatever it is they need to do.

More complex, however, are the getaway and showroom missions. Getaways have you picking up a car someone has ditched because things got too hot, while showroom missions have you breaking into luxury dealerships to make off with brand-new sports cars. In either scenario, you'll need to deal with tenacious police, giving you the opportunity to test out some of the interesting vehicular stealth mechanics Watch Dogs employs. Personally, I'm a fan of pulling into a garage, cutting the engine, and slinking down in the driver's seat with the hope that the police won't get close enough to see you through the window. It doesn't always work, but it's a neat twist on the standard technique of simply outrunning the cops. Plus you feel like Ryan Gosling from the opening scene of Drive, which is really the closest most of us will ever get to feeling like Ryan Gosling.

Games within the game

Watch Dogs can get pretty serious. Aiden Pearce is a talented hacker who pisses off the wrong people, and they make him pay for it by going after his family. The story that follows deals with the way people process grief while wrestling with feelings of helplessness.

But it's also quite silly at times, a fact most easily seen within the various in-game video games. Yes, Aiden's phone can be used for more than just hacking: it's how he unwinds after a long day of vigilante justice.

There are a couple of interesting augmented reality games to be found in Watch Dogs. NVZN is a wave-based arcade shooter where Aiden has to take on swarms of polygonal aliens, running around shooting enemies only he can see as pedestrians walk by and wonder who this absolute madman is. Then there's Cash Run, which tests your parkour abilities by spreading a trail of 8-bit-style gold coins across all manner of surfaces. This one's a time-based game where you need to free-run as quickly and nimbly as you can while avoiding nasty skull things that add time to the clock.

The digital trips in Watch Dogs are a bit crazy.

Far more interesting than that stuff, however, is a collection of elaborate transformations of Chicago called "digital trips." These are more or less a combination of video game and drug-induced hallucination. I say "drug-induced hallucination" because you acquire the games by strolling up to a sketchy man, selecting the one you want, and then tumbling to the ground while clutching your head as the screen begins to transform in a swirl of colors. So, you know, basically your standard trip to GameStop.

Anyway, digital trips are way bigger, way crazier games than those AR activities. The one I enjoyed most is called Tank. In this game, you control a giant robotic spider that can dash straight up skyscrapers and leap a few dozen feet into the air. It's pretty much just mindless destruction as the game throws different objectives your way, such as destroying four helicopters or demolishing three rooftop satellites. Think of it as a Japanese kaiju movie come to (virtual) life as you skitter along, laying waste to Chicago and earning skill points to further your destruction. It's especially interesting because the scope and sense of movement feel absolutely nothing like Watch Dogs--it's as if the development team borrowed the city layout and snuck an entirely different game in there.

Another digital trip I tried out was called Madness. This one transforms Chicago into a reddish hellscape, putting you behind the wheel of a nasty muscle car as you run over demons for their souls. It's...weird. The whole thing felt like a grindhouse version of Carmageddon, an interesting distraction from the very serious Watch Dogs storyline if nothing else.

While you may think this man is stressed over his poker hand, it's actually because Aiden hasn't washed that jacket in months.

A bit of street justice

Some of the other side missions you'll find in Watch Dogs include raiding gang hideouts and taking on heavily armored convoys. I'm cheating a little bit here because you have to profile civilians (hack their phones, basically) to find the location of these activities, but once you've found them, the missions themselves can be completed without any technical wizardry whatsoever.

Gang hideout missions are little combat sandboxes that present a large, well-fortified base and a simple goal: get to the gang leader by any means necessary. You can employ stealth or run around like a madman--it's up to you. But you have to take down the leader non-lethally, because simply killing him isn't part of your goal. You want to teach him a lesson, use him to show fellow gangs that somewhere in Chicago exists a mysterious man--let's call him Shmaiden Smearce--who isn't going to take this anymore.

...it's as if the development team borrowed the city layout and snuck an entirely different game in there.

Convoy missions, on the other hand, require you to wipe out an armored car at the center of a fleet of vehicles and then take out the crew inside. If you're like me, your first instinct is probably to steal a fire truck and then plow those vehicles straight into Lake Michigan in one fell swoop. Turns out, my first instincts are pretty terrible. A more effective tactic is to craft remote explosives, plant a few on the road, and then wait for just the right moment before hitting the switch. It's not as exciting as the fire truck approach, but it gets the job done.

Both these types of missions can be found in various places throughout Chicago, and they all help you earn the experience points necessary to unlock new skills in what is a fairly elaborate upgrade tree. Some of those unlocks are pretty fascinating, like the ability to trigger a citywide blackout to flee from your pursuers, while other are a little more predictable, like Watch Dogs' take on the popular focus mechanic that lets you slow down time during a shootout. Still, there are a ton of new abilities to choose from, and it seems like you'll want to check out plenty of side missions to explore the full extent of that skill tree.

Odds and ends

Finally, we arrive at the odds and ends. What happens when Aiden is just strolling around Chicago looking to kill a little time, not embark on some dangerous gang raid or crazy hallucination? Well, you can always pop into a clothing store to choose from any number of new hats and trench coats to suit your vigilante lifestyle. Maybe brown isn't your color. Maybe you want a black trenchoat, or a snow white one, or the classiest shade leather known to man: magenta.

Watch Dogs multiplayer doesn't so much feature friends as it does frenemies.

You can also swing into a coffee shop to play chess against fellow patrons, or simply buy a cup of joe to quickly refill your focus meter. If you'd prefer something a little more high-stakes, there are various bars throughout the city where you can engage in drinking games with strangers. These simple minigames boil down to moving an increasingly uncooperative reticle over an increasingly hazy target until you fail or your challenger drinks himself to sleep. But don't think you'll be able to drive drunk: Aiden has the metabolism of a superhero, sobering up pretty much immediately upon leaving the bar.

And of course, we haven't even touched on what happens when you're minding your own business and another player begins hacking you, invading your world and forcing you to search them out among a throng of nondescript civilians. Take them out quickly and you'll boost your online XP, unlocking online-specific combat perks. Freak out and start accusing every civilian on the street of being a hacker and you'll have tasted the sweet flavor of irony. Either way, you really should find that other player.

That's more or less what I was able to find during the handful of hours I played Watch Dogs. I'm sure I missed plenty of side missions--the map screen is absolutely crammed with mission icons--but hopefully this gives you an idea of what you can find in Watch Dogs when you take some time off from the main storyline and all the opportunities for hacking it provides.

For more on Watch Dogs, including more details on multiplayer and my thoughts on the story, be sure to check out GameSpot later this week.

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Watch Dogs

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The Last of Us to introduce new difficulty mode -- It's the "hardest challenge you'll ever face"

Written By Kom Limpulnam on Rabu, 16 April 2014 | 23.37

Naughty Dog today announced the Grounded Bundle for PlayStation 3 action game The Last Us. It is the third and final expansion coming to The Last of Us as part of the game's $20 season pass, and it includes new additions for the game's single- and multiplayer modes.

First, the Grounded Bundle includes a new extra-hard single-player difficulty option called "Grounded Mode." This mode represents the "hardest challenge you'll ever face," Naughty Dog says.

"The AI is relentless, smart, and brutal, and survival will be near impossible," Naughty Dog said in a statement. You'll earn the Trophy "Completed Grounded Mode" if you're able to finish the game on the new difficulty slider. It just could be one of the most difficult Trophies you'll ever earn, Naughty Dog said.

The Grounded Mode for The Last of Us is included with the DLC pass, and you can buy it separately for $5.

The Grounded Bundle for The Last of Us also includes the Reclaimed Territories Map Pack, which introduces four new maps: Wharf, Capitol, Coal Mine, and Water Tower. Each map, based on an area from the single-player campaign, has six trophies to earn. Non-season pass holders can buy the content for $10.

New guns and survival skills also come along with the Grounded Bundle. The Survivalist Weapon Bundle adds four weapons: Specter, Double Barrel, Enforcer, and Launcher. If you don't have a Last of Us season pass, this pack will cost you $6. Two new Survival Skills Bundles (Situational Survival Skills and Professional Survival Skills) are also included with the pass and cost $4 each if purchased separately.

Lastly, all players will receive a new gun--the Full-Auto Rifle--as a free download. Naughty Dog describes the gun as "very easy to use," and therefore aimed at The Last of Us newcomers and seasoned veterans alike.

You can read more about the Grounded Bundle for The Last of Us at the PlayStation Blog. Naughty Dog will also host a special Twitch live-stream of the new DLC on April 24 at 12 noon PDT, though it's unclear when the DLC will actually be released. Previously released The Last of Us DLC includes the Abandoned Territories map pack and the Left Behind single-player expansion.

The DLC season pass for The Last of Us will be available for a period of four more weeks. After the week of May 13, it will vanish and you'll have to pay full price for all the game's DLC, Naughty Dog said.

Naughty Dog is currently working on The Last of Us Remastered for the PlayStation 4, which includes previously released DLC. The company is also heads-down in production on a new Uncharted game for the PS4.

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The Last of Us
PlayStation 3
PlayStation 4
Naughty Dog

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