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This 436-Page Super Mario World Movie Script "Sucks," Screenwriter Admits

Written By Kom Limpulnam on Rabu, 22 Oktober 2014 | 23.37

When he was 19, Chronicle writer Max Landis wrote a script for a Super Mario World movie. He has now published that script, which he freely admits "sucks" for a multitude of reasons.

It's an epic, 436-page script featuring characters such as Mario, Luigi, Peach, Toad, Daisy and many others that Landis describes as more of a "manifesto" than a movie. Its super-long length was one of the many problems with it. "There has never been a produced film in America with a length of 436 pages," he said.

Other issues that Landis admits to involve poor tone and pacing, dialogue that is "just actually corny or bad," and problems with coherency and action. "Looking back, there is nothing to elevate this above fan-fiction," he said.

Despite a raft of reasons why he said his Super Mario World script is terrible (he imagines you won't be able to finish it), Landis said he still sees some merit in it.

"In all honesty, I would love to play this script as an Uncharted-style new, grounded Mario Video-Game," he said. "I'd love to see art of certain scenes. But I can't imagine, literally cannot imagine that any of you who so ambitiously venture into this script will actually be able to finish it."

You can read the entire, 436-page Super Mario World script on Landis' website right now.

If you're looking for a Super Mario movie, you're stuck with 1993's famously terrible Super Mario Bros., which recently deceased lead actor Bob Hoskins described as the worst movie he ever worked on.

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Super Mario World

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EA Scores Partial Victory in Lawsuit Over Battlefield 4 Woes

Electronic Arts has notched a partial victory in the ongoing lawsuit over the calamitous Battlefield 4 launch.

On Monday, a federal judge ruled against the shareholders (Ryan Kelly and Louis Mastro) who last year filed a class-action lawsuit against EA, claiming executives at the company made false claims in earnings calls and media interviews about the game's quality ahead of its disastrous launch.

As reported by Courthouse News, US District Judge Susan Illston ruled that pre-release comments about Battlefield 4 from EA CFO Blake Jorgensen and EA CEO Andrew Wilson amounted to nothing more than "puffery" and "corporate optimism."

Illston also struck down Kelly and Mastro's contention that EA acted intentionally or deliberately reckless regarding the pre-release state of Battlefield 4. She found that that "the complaint fails to adequately allege falsity and scienter for reasons articulated by defendants."

Kelly and Mastro say, however, that they relied on the EA executives' comments when deciding whether or not they should buy stock in the company. EA responded by showing that, in fact, five of the eight statements that Kelly and Mastro said they relied on were actually made after they purchased EA shares.

As a result, Illston ruled that Kelly and Mastro cannot pursue securities fraud claims against EA. The case isn't over just yet, though, as Illston said she will allow new lead plaintiffs to come forward. Kelly and Mastro must amend their case by November 3.

Battlefield's rocky launch did not hurt the game's commercial appeal, according to Jorgensen. However, the troubles at release "absolutely" resulted in a loss of player trust, EA has since admitted.

Nearly a year after launch, EA continues to support Battlefield 4. The game introduced a massive fall update earlier in October, while the game's Final Stand expansion is due out soon. For more on Battlefield 4, check out GameSpot's review and previous coverage.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Battlefield 4

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GTA: San Andreas Re-Release Coming to Xbox 360, Achievement List Suggests

Grand Theft Auto: San Andreas may soon be re-released for Xbox 360, a new set of Achievements suggests. Developer Rockstar Games has not announced a new version of the game for Xbox 360, but Xbox Achievements has posted a new list of achievements that seem to indicate a re-release is in the works.

In addition, the Xbox Originals version of San Andreas is oddly no longer available to download for Xbox 360--though it remains available to buy for PlayStation 3. On top of that, October 2014 marks the game's tenth anniversary, which would be a fitting time for such a re-release, if it were to happen.

San Andreas was released in October 2004 for PlayStation 2, though the game has since come to platforms such as Xbox, PC, Mac, and various mobile devices.

We have contacted Rockstar for comment, and will update this story with anything we hear back.

Grand Theft Auto V comes to Xbox One and PlayStation 4 on November 18. The PC version is scheduled to launch in January 2015. The open-world game has already shipped more than 34 million copies.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Grand Theft Auto: San Andreas

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Tomb Raider and BioShock Infinite for $8 In GameStop's Halloween Sale

Video game retailer GameStop today announced plans for its own Halloween-themed sale on digital PC games, with big markdowns for games such as Tomb Raider and BioShock Infinite.

The promotion kicks off October 24 on GameStop's redesigned PC download store and runs through October 31. Some of the Halloween deals include:

Check out GameStop's website for a full list of deals, and be sure to come back to GameSpot for more Halloween-themed content in the week ahead.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Tomb Raider

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Xbox One's Sunset Overdrive "Rewrites the Rules" for Shooters, Microsoft Says

Microsoft and Insomniac Games have released the launch trailer for upcoming Xbox One exclusive Sunset Overdrive, which they say "rewrites the rules" for traditional shooters.

Sunset Overdrive launches October 28 only for Xbox One, and not PlayStation 4--even though it appears Sony borrowed the game's font for a recent PlayStation Network sale.

Microsoft and Insomniac Games have also kicked off a "Week of Explosions" to promote Sunset Overdrive in the lead-up to its release next week. They have partnered with various digital networks (SourceFed, SourceFedNERD, RatedRR, and The Vloggity) for the promotion, where entertainers will explode a variety of real-world, Sunset Overdrive-inspired objects.

Players can choose what they'd like to see get blown up for the Week of Explosions grand finale on October 28 by voting at this special website. The first 100,000 people who vote will receive a Sunset Overdrive "Granny's Revenge" in-game outfit.

It is described as such: "What's in the basket, Red Riding Hood? Oh, a fire-spewing shotgun? I think you'll make it to Granny's just fine. This ain't no fairy tale--this is Sunset Overdrive. So, slap on this outfit and trek into those woods."

You can stay up-to-date with the Sunset Overdrive Week of Explosions by following this YouTube channel.

Sunset Overdrive, which is published by Microsoft, will be accompanied at launch by a $400 Xbox One bundle that includes a white system (and matching white controller) and a copy of the game. This is notable because it will represent the first time Microsoft will publicly offer the Xbox One in a color other than black.

For more on Sunset Overdrive, check out GameSpot's previous coverage. You can also test-fire some of the game's over-the-top weapons through a special interactive website called Walter's Workshop.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Sunset Overdrive

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Nintendo Seeks US Hardware Architect for "Future Platforms"

Nintendo has been on the search for a new console architect for the past two months, according to several online job listings, in what could mark the first step of a long process of building new hardware.

In August, the corporation listed on LinkedIn a vacancy for Lead Graphics Architect, of which one responsibility was cited as "devising strategies" for "future Nintendo gaming platforms." Then in October, having not found its candidate yet, the corporation republished that senior job vacancy on the recruitment website Taleo.

Though it is predictable that console manufacturers are continually looking for people who can help create future products, listings of such key roles tend to signal the beginning of long-term next-gen projects. In March 2011, Microsoft published a job listing for an Xbox hardware architect, some 32 months prior to the Xbox One's release.

Presently, there are no signs that Nintendo will release a new console any time soon. Prior to E3 2014, the company publicly denied rumors that it was poised to reveal a new machine.

When approached by GameSpot on the subject of the new job vacancies, the company declined to comment.

Nintendo's Mark Cerny?

American developer Mark Cerny was influential in the development of PlayStation 4

The platform holder's job listing will fill a role at Nintendo Technology Development, a Washington-based R&D subsidiary that builds various technologies for future platforms.

Though details of the Washington company are somewhat guarded, it is known that Nintendo Technology Development co-creates new hardware with the Kyoto-based Nintendo Integrated Research and Development. It is believed, though never confirmed, that the group was an influence in the development of Wii U.

Nintendo's job listing suggests it is specifically seeking lead graphics architect who can help build and integrate system-on-chip architecture--perhaps the clearest sign yet that the company is actively looking to build new hardware.

It also suggests, though doesn't outright confirm, that Nintendo wants more input from western developers for future platforms.

The listing reads: "The candidate is expected to have good architectural insights and the ability to apply that for setting future graphics direction for Nintendo."

How much influence this US architect has will be key to determining Nintendo's approach for future hardware.

Chief executive Satoru Iwata, when answering investor questions in January following the recent spate of disappointing financial results, outlined a need to broaden its knowledge base.

"In Japan, I can be my own antenna, but abroad that doesn't work," he said.

In 2008, rival corporation Sony hired the US-based developer, Mark Cerny, to be the PlayStation 4's system architect. As a result, the next-gen console was built for western audiences, and created with developers in mind, and appears to have caught on well with US and European audiences.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Wii U

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NHL 15 Xbox One/PS4 Gets Huge Update

EA Sports has released the third content update for the Xbox One and PlayStation 4 versions of NHL 15, introducing a raft of new features and functionality, as well as bug fixes and more.

The NHL 15 update, which is available today for Xbox One and PS4, includes the following (descriptions courtesy of EA Sports):

Online Team Play -- Play online with up to ten players, locked to a single position using real-world rosters. These matches will be 5v5 ranked with AI controlled goalies.

Be A GM Rookie Draft -- For the first time in the NHL franchise, you will be put on the clock and feel the pressure like a real NHL GM. As they do at the NHL Entry Draft, you have three minutes to make a draft pick. If the pressure is too much, you can also call timeouts to extend the amount of time you have to make a draft pick or potentially negotiate a trade. You can make trades at any time during the draft. The CPU will also propose trades to each other and the user throughout the course of the draft.

Presentation -- New New uniforms have been added for the following teams:

  • Philadelphia Flyers (NHL) 3rd jersey
  • Pittsburgh Penguins (NHL) 3rd jersey
  • Tampa Bay Lightning (NHL) 3rd jersey
  • Moose Jaw Warriors (WHL) 3rd jersey
  • Red Deer Rebels (WHL) 3rd jersey
  • Sarnia Sting (OHL) 3rd jersey
  • Boisbriand-Blainville Armada (QMJHL) 3rd jersey


  • Improved penalty logic for goalie interference calls.
  • Improved goalie decision making when playing the puck outside of the crease.
  • Pass Assist sliders have been tuned so that they now have the desired effect depending on the user setting.
  • Fixed issue where strategy overlay would show when User Strategy Adjustment slider is turned up.
  • Fixed rare issue where players would enter an unusual animation state after being body checked during a poke check.

Hockey Ultimate Team (HUT)

  • Fixed rare crash issues that can occur when sending won auction item to your Collection.
  • Fixed hang during matchmaking search in Versus.
  • Users will now be able to change auction prices faster.
  • Users that lose connection from their opponent are returned to HUT.

Be A Pro:

  • Addressed shootout coach feedback overlay issue.

We reported in August that the current-gen versions of NHL 15--the franchise's debut on Microsoft and Sony's newest consoles--would not include certain content seen in the last-gen versions (not to mention previous entries in the series). When fans got their hands on the game early through EA Access, we learned even more was absent than EA Sports had indicated. This led to the company outlining its plans for post-release updates that would add in some of this content.

An NHL 15 patch released last month introduced features such as a Playoff mode, coach feedback in Be A Pro mode, and more. For more on NHL 15, check out GameSpot's review.

Got a news tip or want to contact us directly? Email news@gamespot.com

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NHL 15

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Power of the Shadow DLC - Middle-earth: Shadow of Mordor

LMF@O at those boss cutscenes. But hey, I already had Elven Grace before this DLC! What gives?

The armor looks cool though, makes me want to reinstall the game!

OMG Blade Master lvl NINETEEN. The best Blade Master I had was lvl 8, I wanted a better one sooo much. This rune is just bad@ss.

Great vid! pos'd

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Xbox One Bundle Offers Assassin's Creed Unity and Black Flag for $399

Written By Kom Limpulnam on Rabu, 15 Oktober 2014 | 23.37

In the lead-up to the holiday season, Microsoft today announced two new Assassin's Creed-themed Xbox One bundles. Through a partnership with Ubisoft, Microsoft will offer a $399 Xbox One bundle that includes a system and a copies of Assassin's Creed Unity and Assassin's Creed IV: Black Flag. A second bundle will sell for $499 and includes an Xbox One system (with Kinect and a copy of Dance Central Spotlight), as well as copies of both games featured in the other bundle.

Both Assassin's Creed bundles go on sale worldwide (except Japan) on Sunday, November 2. Though you can play Black Flag right out of the box, you'll need to wait until November 11 to play Unity, as that's when the game is released publicly.

These bundles pile on top of previously announced Xbox One bundles for games such as Sunset Overdrive and Call of Duty: Advanced Warfare. Notably, the Advanced Warfare bundle comes with a 1 TB hard drive, the biggest ever for any major video game console.

"Combined with our award-winning games line-up this holiday, it's an incredible time to play on Xbox One," Microsoft marketing executive Yusuf Mehdi said in a statement on the Xbox Wire. "Over the next two months, we look forward to celebrating with fans every week as we launch new games, new bundles, and a few surprises for Xbox One."

For more on the two games featured in the upcoming Xbox One bundles, check out GameSpot's review of Black Flag and previous coverage of Unity.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Assassin's Creed Unity

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Xbox One's Killer Instinct Gets Graphics Upgrade to 900p

Free-to-play Xbox One fighting game Killer Instinct's second season is now available, delivering new features, customizations, and content for single-player and multiplayer. The second season will also look better than the first, as developer Iron Galaxy increased the resolution from 720p to 900p, according to Twitter comments from the studio's community manager.

As was the case for Killer Instinct's first season, players can download the game for free and play a free rotating character every week," Microsoft said in a post on the Xbox Wire. You can even play all of the game's modes--including online multiplayer matches--with the free character.

If you want more from Killer Instinct season two, you can buy characters individually for $5 each, beginning with TJ Combo and Maya, which are available today. You can also pay $20 to unlock the Combo Breaker Pack, which features eight fighters--you get TJ Combo and Maya right away, with the other six released thereafter on a monthly basis.

Third, you can also buy the Killer Instinct season two Ultra Edition for $40. It includes all eight fighters, 16 accessory sets, and 8 "exclusive" costumes designed by Kevin Bayliss, the art director for the original Killer Instinct arcade games. This bundle also includes a copy of Killer Instinct 2 Classic, a port of the 1996 arcade game that features Xbox Live multiplayer and 1000 Gamerscore to earn. Finally, Ultra Edition owners will receive access to new characters and customization items before they are released to everyone else.

The first four confirmed characters for Killer Instinct's second season are TJ Combo, Maya, Riptor, and Cinder. The second four were not named outright, but Microsoft teased that they include an "ancient Babylonian sorcerer, an avenging ghost, a battle-hardened war golem, and more." Can you guess who they are?

In addition to the new fighters, Killer Instinct season two introduces a new user interface, which should allow for faster access to characters, better statistic tracking, and a "new experience system [that] makes the entire experience of Killer Instinct even better."

What's more, Microsoft says the entire fighter roster for Killer Instinct's first season has been rebalanced for season two. The company adds that characters will now even have new techniques and abilities to use. Further still, Killer Instinct season two will feature an "enhanced combo system" that features a brand-new "aerial recapture" option that allows players to catch an opponent in the air and send them crashing back to the ground to continue their combo. "Juggling air attacks has been increased, but the addition of Air Breakers and Air Counter-Breakers mean that there's always two-way interaction in a combo for both players," Microsoft said.

Finally, Killer Instinct season two features a new progression system that will allow players to earn costumes, accessories, and other badges "faster than ever before." As part of the new system, individual characters will have levels in addition to their overall player level. "Every mode you play contributes to both character and player level, and 'Fight Challenges' help players rack up experience points (XP) every time they complete a rank," Microsoft said.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Killer Instinct

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