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"World's dumbest game" Goat Simulator will soon let you balance on your front legs

Written By Kom Limpulnam on Rabu, 23 April 2014 | 23.37

Goat Simulator developer Coffee Stain Studios today released a new video showing off some of the new features coming to the "world's dumbest game" through its previously announced upcoming 1.1 update.

The update, due to arrive in the middle of May, will introduce local 2-4 player splitscreen multiplayer, as well as new movement options like parkour, wall-riding, and the ability to balance on your front legs.

Goat Simulator patch 1.1 also adds a new playable map, which Coffee Stain says is about the same size as the original environment. New achievements and playable goats are also coming to the game through the upcoming update.

In the wake of Goat Simulator's popularity, similar games Bear Simulator and Cat Simulator, have appeared. For more on Goat Simulator, check out GameSpot's previous coverage.

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Goat Simulator

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People donated $100,571 to pay for a game about being a bear

The Bear Simulator Kickstarter campaign was an overwhelming success. The crowdfunding effort has now wrapped up, closing with $100,571 from 3,871 people, well above its original $29,500 target. Creator John Farjay writes on the game's Kickstarter page that he initially thought the campaign would struggle to meet the original funding target.

"Okay, so funding finished and it was a tiny bit more than expected," he said.

With the extra funds, Farjay said he plans to beef up features that require more money, like sound effects. He also plans to buy better equipment and hire extra help for Bear Simulator. Just because Bear Simulator raised $100,000, you shouldn't expect a AAA experience, Farjay says.

"Another thing which was brought up a few times earlier is to keep your expectations sane," Farjay said. "This won't be an AAA game. Really aiming for it to be a simple exploration game where you're a bear."

Farjay also notes that he isn't sure about a multiplayer mode for Bear Simulator. He said he has some "awesome ideas," but warned that it could take a long time and become complicated. Right now, Bear Simulator is only announced for PC, and Farjay said if it does come to consoles some day, it won't be until after the PC version is released.

"This is my first PC game, I chose the Kickstarter route because I wanted to involve a bunch of bear fans to contribute which is why it's going to be fun to put Kickstarter Island together," Farjay said." Trying to use this game to learn the process of publishing a PC game so bear with me. Haha get it? 'Bear with me?' ...Because the game is about a bear."

"Explore stuff, eat stuff, be a bear!" is the game's official tagline. Farjay describes Bear Simulator as "like a mini Skyrim but you're a bear." Bear Simulator is set to launch this fall.

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PC

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Tom Clancy's Ghost Recon - Random Encounter

Join us on a nostalgia-fueled journey as we uncover lost gems, take on tough gaming challenges, and wonder if the world needs a pigeon dating sim. Expect irreverence and a healthy dose of frustration. In Random Encounter, every day is a fail day!

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Destiny website updated with new information about classes, enemies

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Watch Dogs gets real-world clothing line

Video game publisher Ubisoft and men's clothing company Frank & Oak today announced a partnership for a special line of real-world apparel inspired by the upcoming open-world game Watch Dogs.

The 12-piece capsule collection includes the following clothing and accessories.

  • Printed denim shirts ($55)
  • Waffle henley ($42)
  • Black canvas pant ($65)
  • Patterned sweater ($65)
  • French terry hoodie ($65) feature raw and worn details and textures
  • Crew neck tees ($32)
  • Baseball cap ($35)
  • Military canvas duffle ($115)
  • Distressed v-neck pocket tees ($32)

Ubisoft previously partnered with Musterbrand for Assassin's Creed-inspired clothing. Notably, Musterbrand is also selling Watch Dogs clothing, like a $200 Vigilante jacket based on the coat that main character Aiden Pearce wears in the game.

The limited edition Watch Dogs clothing line is available today, April 23, from Frank & Oak's website. The items aim for a "dark and mysterious near-future aesthetic," but what exactly does that mean?

We caught up with Frank & Oak CEO Ethan Song to help us make sense of it all.

GameSpot: How did you go about capturing the spirit/essence of Aiden Pearce for your Watch Dogs clothing collection?

Ethan Song: To capture the spirit of Aiden Pearce for the Watch Dogs Capsule Collection, we worked very closely with Ubisoft's creative directors and viewed early versions of the game to understand the near-future universe they created.

"I think that video games that are realistic, believable, and relatable will definitely influence the way people dress" -- Frank & Oak CEO Ethan Song

While we didn't try to replicate the clothing Aiden Pearce wears in the game, we did try to capture the essence of his character. The collection we ultimately developed has a gritty, dark aesthetic with a worn and lived-in feel that captures the complexity of his vigilante character.

GS: What kinds of visual references did you use when drafting designs?

ES: Watch Dogs has a near-future feel, and we were definitely inspired by visual references from within the game itself. For the collection, we paired different textures and darker shades to keep the looks interesting while also capturing the edginess of Aiden Pearce.

GS: What challenges did you face in the process?

ES: When you create clothing inspired by a video game, it's important to find the right balance between something that's wearable and something fans of the game will appreciate. We tried to be subtle, but still capture the essence of Watch Dogs with recognizable elements from the game.

GS: Was this your first clothing line based on a video game? If so, what was it like working with a massive company like Ubisoft?

ES: Yes, this was our first clothing line inspired by a video game. From the beginning, we shared a vision with Ubisoft's team: create fashion/lifestyle products inspired by Watch Dogs, but not replicating the game. From there, the creative direction was really up to us.

GS: How much creative freedom were you allowed in the process?

ES: We had the freedom to work on the imagery, the feeling, and the look of the collection, while still respecting the feel of the game. When it came to designing and producing the clothing itself, Ubisoft fully trusted our expertise.

GS: Like you say, fashion is often inspired by pop culture, but we haven't seen many successful clothing extensions from video games to date. Do you foresee a future where someone like Aiden Pearce from Watch Dogs, who is more fashionably relatable than a character like Mario, becomes a fashion icon that inspires men to dress like him?

ES: Music and film have been major inspirations for fashion, and the digital world--because it's so immersive--has the potential for that, too. I think that video games that are realistic, believable, and relatable will definitely influence the way people dress.

Watch Dogs launches May 27 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. The Wii U version, which is definitely not canceled, is coming sometime later.

Filed under:
Watch Dogs
PC
Xbox 360
PlayStation 3
Wii U
PlayStation 4
Xbox One
Ubisoft

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New trailer for the most "technically advanced racing game on the planet," coming to Xbox One, PS4, Wii U, and PC

Slightly Mad Studios (Need for Speed: Shift, World of Speed) today released a new trailer for Project Cars, their upcoming racing game that the studio describes as the "most authentic, beautiful, and technically advanced racing game on the planet."

It is due to launch this November for Xbox One, PlayStation 4, PC, Steam OS, and Wii U. The impressive trailer is made up of in-game footage, Slightly Mad says, though it's not clear which platform the footage was captured on.

Slightly Mad isn't holding back in boasting about Project Cars.

"Featuring world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality, Project Cars leaves the competition behind in the dust," the developer says.

Filed under:
Project CARS
PC
Wii U
PlayStation 4
Xbox One
Nintendo
Microsoft
Slightly Mad Studios
Sony Computer Entertainment America LLC

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Watch Dogs: What Can You Do Besides Hacking?

If you've been paying even the slightest bit of attention to Watch Dogs, you'll know there's one dominant theme that runs throughout Ubisoft's latest open-world action game: hacking. This is, after all, a story that concerns itself with our modern reliance on technology and all the ways one clever individual can exploit our personal information.

This focus on hacking extends beyond the narrative. Your ability to tap into Chicago's citywide security infrastructure is a central part of Watch Dogs' gameplay, in the way you deploy distractions to quietly sneak past security guards and tamper with traffic signals to evade police during a high-speed chase.

It's enough to make you wonder: is there anything in Watch Dogs that doesn't have to do with hacking? As it turns out, the answer is very much "yes." At a Watch Dogs preview event last week, I challenged myself to spend as much time as I could exploring the gameworld in search of missions and activities that had nothing to do with popping firewalls or bypassing mainframes...which I'm pretty sure are actual hacking terms.

At any rate, here's what I got up to.

Head outside of Chicago and you'll find yourself in beautiful Pawnee, the Paris of America.

Hitting the road

Within the first few minutes of Watch Dogs, you meet a character named Jordi Chin. Despite an eccentric personality and hair best described as adventurous, Jordi is a man who can help you get things done. He is, as they say, a fixer.

For the first few missions, you might call on Jordi to deliver you a boosted car when you're in a pinch, or set you up with black-market weaponry when the stuff you have access to just isn't cutting it. But in time, Jordi's connections open up a new series of missions outside the main storyline: driving contracts.

I challenged myself to spend as much time as I could exploring the gameworld in search of missions that had nothing to do with hacking.

These missions allow Aiden to earn some extra cash on the side by serving as the wheelman in a number of less-than-legal scenarios. They can be as simple as decoy missions, where you drive a hot car around town for long enough to keep the police distracted while your criminal pals do whatever it is they need to do.

More complex, however, are the getaway and showroom missions. Getaways have you picking up a car someone has ditched because things got too hot, while showroom missions have you breaking into luxury dealerships to make off with brand-new sports cars. In either scenario, you'll need to deal with tenacious police, giving you the opportunity to test out some of the interesting vehicular stealth mechanics Watch Dogs employs. Personally, I'm a fan of pulling into a garage, cutting the engine, and slinking down in the driver's seat with the hope that the police won't get close enough to see you through the window. It doesn't always work, but it's a neat twist on the standard technique of simply outrunning the cops. Plus you feel like Ryan Gosling from the opening scene of Drive, which is really the closest most of us will ever get to feeling like Ryan Gosling.

Games within the game

Watch Dogs can get pretty serious. Aiden Pearce is a talented hacker who pisses off the wrong people, and they make him pay for it by going after his family. The story that follows deals with the way people process grief while wrestling with feelings of helplessness.

But it's also quite silly at times, a fact most easily seen within the various in-game video games. Yes, Aiden's phone can be used for more than just hacking: it's how he unwinds after a long day of vigilante justice.

There are a couple of interesting augmented reality games to be found in Watch Dogs. NVZN is a wave-based arcade shooter where Aiden has to take on swarms of polygonal aliens, running around shooting enemies only he can see as pedestrians walk by and wonder who this absolute madman is. Then there's Cash Run, which tests your parkour abilities by spreading a trail of 8-bit-style gold coins across all manner of surfaces. This one's a time-based game where you need to free-run as quickly and nimbly as you can while avoiding nasty skull things that add time to the clock.

The digital trips in Watch Dogs are a bit crazy.

Far more interesting than that stuff, however, is a collection of elaborate transformations of Chicago called "digital trips." These are more or less a combination of video game and drug-induced hallucination. I say "drug-induced hallucination" because you acquire the games by strolling up to a sketchy man, selecting the one you want, and then tumbling to the ground while clutching your head as the screen begins to transform in a swirl of colors. So, you know, basically your standard trip to GameStop.

Anyway, digital trips are way bigger, way crazier games than those AR activities. The one I enjoyed most is called Tank. In this game, you control a giant robotic spider that can dash straight up skyscrapers and leap a few dozen feet into the air. It's pretty much just mindless destruction as the game throws different objectives your way, such as destroying four helicopters or demolishing three rooftop satellites. Think of it as a Japanese kaiju movie come to (virtual) life as you skitter along, laying waste to Chicago and earning skill points to further your destruction. It's especially interesting because the scope and sense of movement feel absolutely nothing like Watch Dogs--it's as if the development team borrowed the city layout and snuck an entirely different game in there.

Another digital trip I tried out was called Madness. This one transforms Chicago into a reddish hellscape, putting you behind the wheel of a nasty muscle car as you run over demons for their souls. It's...weird. The whole thing felt like a grindhouse version of Carmageddon, an interesting distraction from the very serious Watch Dogs storyline if nothing else.

While you may think this man is stressed over his poker hand, it's actually because Aiden hasn't washed that jacket in months.

A bit of street justice

Some of the other side missions you'll find in Watch Dogs include raiding gang hideouts and taking on heavily armored convoys. I'm cheating a little bit here because you have to profile civilians (hack their phones, basically) to find the location of these activities, but once you've found them, the missions themselves can be completed without any technical wizardry whatsoever.

Gang hideout missions are little combat sandboxes that present a large, well-fortified base and a simple goal: get to the gang leader by any means necessary. You can employ stealth or run around like a madman--it's up to you. But you have to take down the leader non-lethally, because simply killing him isn't part of your goal. You want to teach him a lesson, use him to show fellow gangs that somewhere in Chicago exists a mysterious man--let's call him Shmaiden Smearce--who isn't going to take this anymore.

...it's as if the development team borrowed the city layout and snuck an entirely different game in there.

Convoy missions, on the other hand, require you to wipe out an armored car at the center of a fleet of vehicles and then take out the crew inside. If you're like me, your first instinct is probably to steal a fire truck and then plow those vehicles straight into Lake Michigan in one fell swoop. Turns out, my first instincts are pretty terrible. A more effective tactic is to craft remote explosives, plant a few on the road, and then wait for just the right moment before hitting the switch. It's not as exciting as the fire truck approach, but it gets the job done.

Both these types of missions can be found in various places throughout Chicago, and they all help you earn the experience points necessary to unlock new skills in what is a fairly elaborate upgrade tree. Some of those unlocks are pretty fascinating, like the ability to trigger a citywide blackout to flee from your pursuers, while other are a little more predictable, like Watch Dogs' take on the popular focus mechanic that lets you slow down time during a shootout. Still, there are a ton of new abilities to choose from, and it seems like you'll want to check out plenty of side missions to explore the full extent of that skill tree.

Odds and ends

Finally, we arrive at the odds and ends. What happens when Aiden is just strolling around Chicago looking to kill a little time, not embark on some dangerous gang raid or crazy hallucination? Well, you can always pop into a clothing store to choose from any number of new hats and trench coats to suit your vigilante lifestyle. Maybe brown isn't your color. Maybe you want a black trenchoat, or a snow white one, or the classiest shade leather known to man: magenta.

Watch Dogs multiplayer doesn't so much feature friends as it does frenemies.

You can also swing into a coffee shop to play chess against fellow patrons, or simply buy a cup of joe to quickly refill your focus meter. If you'd prefer something a little more high-stakes, there are various bars throughout the city where you can engage in drinking games with strangers. These simple minigames boil down to moving an increasingly uncooperative reticle over an increasingly hazy target until you fail or your challenger drinks himself to sleep. But don't think you'll be able to drive drunk: Aiden has the metabolism of a superhero, sobering up pretty much immediately upon leaving the bar.

And of course, we haven't even touched on what happens when you're minding your own business and another player begins hacking you, invading your world and forcing you to search them out among a throng of nondescript civilians. Take them out quickly and you'll boost your online XP, unlocking online-specific combat perks. Freak out and start accusing every civilian on the street of being a hacker and you'll have tasted the sweet flavor of irony. Either way, you really should find that other player.

That's more or less what I was able to find during the handful of hours I played Watch Dogs. I'm sure I missed plenty of side missions--the map screen is absolutely crammed with mission icons--but hopefully this gives you an idea of what you can find in Watch Dogs when you take some time off from the main storyline and all the opportunities for hacking it provides.

For more on Watch Dogs, including more details on multiplayer and my thoughts on the story, be sure to check out GameSpot later this week.

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Watch Dogs

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Metal Gear Solid musician lends talent to album of game lullabies

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The Last of Us to introduce new difficulty mode -- It's the "hardest challenge you'll ever face"

Written By Kom Limpulnam on Rabu, 16 April 2014 | 23.37

Naughty Dog today announced the Grounded Bundle for PlayStation 3 action game The Last Us. It is the third and final expansion coming to The Last of Us as part of the game's $20 season pass, and it includes new additions for the game's single- and multiplayer modes.

First, the Grounded Bundle includes a new extra-hard single-player difficulty option called "Grounded Mode." This mode represents the "hardest challenge you'll ever face," Naughty Dog says.

"The AI is relentless, smart, and brutal, and survival will be near impossible," Naughty Dog said in a statement. You'll earn the Trophy "Completed Grounded Mode" if you're able to finish the game on the new difficulty slider. It just could be one of the most difficult Trophies you'll ever earn, Naughty Dog said.

The Grounded Mode for The Last of Us is included with the DLC pass, and you can buy it separately for $5.

The Grounded Bundle for The Last of Us also includes the Reclaimed Territories Map Pack, which introduces four new maps: Wharf, Capitol, Coal Mine, and Water Tower. Each map, based on an area from the single-player campaign, has six trophies to earn. Non-season pass holders can buy the content for $10.

New guns and survival skills also come along with the Grounded Bundle. The Survivalist Weapon Bundle adds four weapons: Specter, Double Barrel, Enforcer, and Launcher. If you don't have a Last of Us season pass, this pack will cost you $6. Two new Survival Skills Bundles (Situational Survival Skills and Professional Survival Skills) are also included with the pass and cost $4 each if purchased separately.

Lastly, all players will receive a new gun--the Full-Auto Rifle--as a free download. Naughty Dog describes the gun as "very easy to use," and therefore aimed at The Last of Us newcomers and seasoned veterans alike.

You can read more about the Grounded Bundle for The Last of Us at the PlayStation Blog. Naughty Dog will also host a special Twitch live-stream of the new DLC on April 24 at 12 noon PDT, though it's unclear when the DLC will actually be released. Previously released The Last of Us DLC includes the Abandoned Territories map pack and the Left Behind single-player expansion.

The DLC season pass for The Last of Us will be available for a period of four more weeks. After the week of May 13, it will vanish and you'll have to pay full price for all the game's DLC, Naughty Dog said.

Naughty Dog is currently working on The Last of Us Remastered for the PlayStation 4, which includes previously released DLC. The company is also heads-down in production on a new Uncharted game for the PS4.

Filed under:
The Last of Us
PlayStation 3
PlayStation 4
Naughty Dog

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Trials Fusion - Video Review

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Trials Fusion Gameplay - A Nice Night For a Gold Medal

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Xbox One version of Trials Fusion gets day-one patch that improves resolution to 900p

Ubisoft's bike-racing platformer Trials Fusion launched today and though it doesn't run in 1080p on Xbox One like it does on the PlayStation 4, gamers will notice a visual improvement when they download its launch-day patch for Microsoft's console. The day-one update for Xbox One improves the game's native resolution from 800p to 900p, Ubisoft announced today.

As was previously announced, both the Xbox One and PS4 versions of Trials Fusion run at 60fps.

Trials Fusion is available today across Xbox 360, Xbox One, PlayStation 3, and PS4, while the PC version is coming next week. All versions received a day-one patch that addresses Track Central and Leaderboard issues. The update also fixes a problem where replays were not in sync.

Developed by the Ubisoft-owned studio RedLynx, a digital copy of Trials Fusion is $20, while physical versions that include a DLC pass and bonus unlockable items are available at retailers for $40. For more on Trials Fusion, check out GameSpot's review.

Filed under:
Trials Fusion
PC
Xbox 360
PlayStation 3
PlayStation 4
Xbox One
Ubisoft
RedLynx

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Sounds like Xbox has a new game called "Screamride" in the works

Beyond Earth Takes Civilization to the Stars

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Square Enix: DRM is a necessary part of doing business and it's here to stay

In a new interview with TorrentFreak, a Square Enix business manager explains that anti-piracy measures like digital rights management (DRM) systems are a necessary part of doing business and are not expected to go away anytime soon.

"The primary benefit [of DRM] to us is the same as with any business: profit," Square Enix senior manager of business and legal affairs Adam Sullivan said. "We have a well-known reputation for being very protective of our IPs, which does deter many would-be pirates. However, effectiveness is notoriously difficult to measure--in short, we rely on the data available to us through our sales team and various vendors, along with consumer feedback."

"The key to DRM is that it can't interfere with the customer's ability to play the game"

Many gamers have rallied against DRM, saying such measures negatively affect their experiences. The Witcher studio CD Projekt Red is one of the most vocal opponents of DRM and even operates its own DRM-free digital storefront called GOG. Sullivan explained that DRM must be employed in such a way that it does not have a detrimental impact on the player's experience.

"The key to DRM is that it can't interfere with the customer's ability to play the game," he said. "It's not uncommon for people to get a new computer every few years, or to have multiple computers. Sometimes they don't have reliable Internet connections. There's no perfect solution yet."

Though there has been considerable backlash to some DRM practices, Sullivan said he believes such anti-piracy measures are more than likely here to say. "This depends on your definition of DRM, but generally yes--I think DRM will be essential for the foreseeable future," he said.

Sullivan went on to say that some believed the rise in free-to-play would "be the death of DRM" because why would anyone try to crack a free game? But such attacks have taken place, and as a result, some model of DRM will be necessary in the future, he said.

"So long as we're concerned about things like data privacy, accounting sharing, and hacking, we'll need some form of DRM," Sullivan said.

Filed under:
Final Fantasy XV
PC
Xbox 360
PlayStation 3
PlayStation 4
Xbox One
Square Enix

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Killzone Mercenary will now let you play against bots for $2.49

Beyond Earth Takes Civilization to the Stars

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Two thirds of players ditch free mobile games in less than 24 hours

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The Evil Within - It Will Live Gameplay Trailer

Written By Kom Limpulnam on Rabu, 09 April 2014 | 23.37

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Coming up Sending you to House of Horrors Takes on The Evil Within at TGS 2013

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Is EA's MOBA Dawngate a worthy competitor to League of Legends? You can play it today and decide for yourself

Electronic Arts has announced that its upcoming MOBA Dawngate has entered open beta, allowing anyone to try out the Battlefield publisher's competitor to massively popular free-to-play games League of Legends and DOTA 2.

You can join the beta today by registering at the game's website. Of course, the version of Dawngate you'll get to play is an in-development, non-final build.

Dawngate will also be playable this week at PAX East on the show floor April 11-13. Developer Waystone Games will also hold a special panel at the show and all attendees will receive an exclusive bonus skin.

Dawngate aims to separate itself from the growing pack of MOBAs by allowing you to choose a role that isn't specifically dependent on the character you select. This is all in the way of "celebrating personal play styles," EA says.

Finally, EA has announced that on Friday it will release a new interactive online graphic novel called The Dawngate Chronicles. EA says that with every game played, the Dawngate player community will actually shape how the story unfolds and ultimately dictate "the fate of everything."

Filed under:
PAX East 2014
Electronic Arts
Waystone Games
Dawngate

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New The Evil Within trailer shows off its Resident Evil 4 roots

Bethesda has released a new trailer for The Evil Within, its attempt to see if a big-budget survival horror title still has a place in modern gaming.

Lone figure? Check. A spooky mansion? Check. Weird monster things? Check check check. Right now The Evil Within looks like everything Resident Evil 6 was not.

Lest we forget, The Evil Within is being developed by original Resident Evil and Resident Evil 4 director Shinji Mikami and his Tokyo-based studio Tango Gameworks.

What do you think of the new footage? I find the use of barbed wire genuinely unsettling, and there's enough buried in the trailer to suggest some seriously messed up psychological stuff--weird field of flowers, anyone?--will feature in the final game.

The Evil Within will be released on August 29 for PlayStation 4, Xbox One, Xbox 360, PlayStation 3, and PC.

Filed under:
The Evil Within
Xbox One
PlayStation 4
PC

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Sega cuts jobs as part of wider consolidation efforts

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European PlayStation sale has some seriously impressive Vita and PS3 bargains

The European PlayStation Store has kicked off its Easter sale with loads of fantastic Vita and PlayStation 3 bargains.

There's particular savings for Vita owners. Both OlliOlli and TxK are £3.19, Spelunky is £3.99, and Hotline Miami is £2.39. If you're looking for something that pushes the hardware slightly further, the visually resplendent Killzone Mercenary is £14.99.

Over on the PS3, Demon's Souls is £6.49, the Metal Gear Solid HD Collection is £9.99, and Ni no Kuni: Wrath of the White Witch is a mere £5.49.

Almost everything on sale has an additional 10 or 20 percent discount for PlayStation Plus subscribers, although longtime subscribers will likely have picked up a few of these bargains for free as part of the instant game collection over the past few months.

The full list of deals (and European pricing) can be found on the PlayStation Store or the European PlayStation Blog.

All offers run from today, April 9, until the end of the month. I just picked up TxK, OlliOlli, and Ni no Kuni for a smidgen over a tenner. Score!

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OlliOlli
Hotline Miami
Spelunky
TxK
Ni no Kuni: Wrath of the White Witch
PlayStation 3
PlayStation Vita

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Anti-game senator Leland Yee pleads not guilty to gun trafficking and corruption charges

Anti-game California state senator Leland Yee pleaded not guilty Tuesday to federal gun trafficking and political corruption charges. As the San Jose Mercury News points out, this is the first step in the process that will determine if the 65-year-old San Francisco Democrat will spend the rest of his life in federal prison. Yee was arrested as part of a sting operation on March 26 in San Francisco.

Yee, through his lawyer, entered his plea during a federal court appearance in San Francisco. He is accused of accepting bribes in exchange for political favors and reportedly arranging an international weapons transaction.

Appearing in court with his wife Maxine at his side, Yee offered up his Sunset District home as a bond to allow himself to remain out of jail while the legal process gets underway. Yee will appear in court again this Friday before U.S. District Judge Charles Breyer.

Prosecutors claim that Yee accepted checks and "bags of cash" from undercover FBI agents to pay off his campaign debts and to assist in funding his bid to become secretary of state. As for the arms trafficking claims levied against him, prosecutors say Yee attempted to orchestrate a deal with an undercover agent whereby he would arrange to ship "high-powered weaponry" from rebel groups in the Philippines in exchange for money.

Yee's indictment is the result of a three-year undercover FBI investigation that claims he was involved in making deals with agents who posed as everything from mafia members to businessmen. According to an FBI affidavit, Yee was even involved in such meeting as recently as mid-March 2014.

An outspoken critic of the video game industry, Yee is best known to gamers as the man who put forth the much-publicized violent game law that the United States Supreme Court struck down in 2011.

Filed under:
Grand Theft Auto V
Rockstar Games
Take-Two Interactive
Xbox 360
PlayStation 3

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How Xbox One can beat PS4, according to Xbox co-creator

Written By Kom Limpulnam on Rabu, 02 April 2014 | 23.37

Xbox co-creator Ed Fries has laid out a list of ways in which he believes Microsoft can improve its fortunes in the Xbox One vs. PlayStation 4 "console war." Fries said success against Sony in the long run is going to come down to Microsoft executing on a range of software and services.

"They need better exclusive games than PS4. They need to be more open to indie developers. They need to adopt free to play gaming more aggressively," he said on Yabbly. "They need to continue to move Xbox Live forward as the leading online service. They need to show people why they included the new Kinect on every machine by demonstrating a compelling use for it."

Early sales give Sony an advantage in the Xbox One vs. PS4 sales race. Sony's system has sold over 6 million units as of March 2014, while Microsoft sold 3 million Xbox Ones in 2013 alone. Microsoft has not announced a new sales figure so far in 2014, but is expected to later this month during the company's upcoming earnings report.

Also on Yabbly, Fries said he's skeptical about the virtual reality phenomenon that's made headlines of late with Facebook's surprise $2 billion purchase of Oculus Rift and Sony's own Project Morpheus head-mounted display for the PS4.

"I'm not sure what Microsoft is up to these days. I hear rumors about all kinds of cool stuff but will it make it to market? After watching 3D TV fail so spectacularly the last few years, I'm a bit of a skeptic about VR, at least for the broad consumer market, but for hardcore gamers, who knows? Maybe it will work and bring some amazing new experiences," he said.

"General users however are a different crowd," he added. "Given how little success the consumer electronics companies have had with 3D TVs with glasses, I am skeptical that general users are going to be strapping this thing onto their face any time soon."

Microsoft is rumored to be working on its own VR/AR technology, and the company even recently reportedly paid $150 million for wearable computing assets.

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Sony Computer Entertainment America LLC

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Report: Microsoft bringing Windows to robots, talking bears, and coffee mugs

It seems Microsoft has major--and surprising--plans for its Windows operating system. A new website called Windows on Devices briefly appeared last night, revealing that Microsoft is "bringing Windows to a whole new class of small devices."

Microsoft has since pulled the site down, redirecting you to a blank Windows Azure page. According to WhoIs records, Microsoft purchased the website on March 26 this year.

The Verge was able to capture some information from the Windows on Devices website before it disappeared, noting that Microsoft plans to bring a version of Windows to things like a "smart coffee mug," a talking bear, and robots.

The site also reportedly stated that Microsoft plans to demonstrate a life-sized piano presumably running on Windows today during its keynote address at the developer-minded Build conference in San Francisco. Microsoft's keynote address today at Build starts at 11:30 a.m. EDT.

The Verge notes that it's possible "Windows on Devices" is the name of Microsoft's operating system for its rumored line of smartwatches and Google Glass-like eyewear. Last month, Google announced Android Wear, its own OS designed for smartwatches.

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Xbox One
Xbox 360
PC
Microsoft

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Tropico 5 launching May 23 on PC, comes to PS4 this fall

City-building simulator game Tropico 5 will launch globally for PC on May 23, publisher Kalypso Media announced today. The physical version will be available in the U.S. on May 27.

The Xbox 360 and Mac versions of Tropico 5 will release this summer, while the PlayStation 4 iteration is scheduled to launch sometime this fall. In addition, Kalypso is working on a an "extensive" Steam OS version of Tropico 5 that is scheduled to launch with Valve's Steam Machines sometime later in 2014.

Tropico 5 has not been announced for Xbox One.

In addition to advanced trading mechanics, scientific research trees, and island exploration, Tropico 5 will be the first game in the series to include cooperative and competitive multiplayer for up to four players.

The game, developed by Haemimont Studios, puts you in the role of El Presidente, the dictator of a fictional banana republic named Tropico. It plays much like other construction and management sims, but allows you to rule with an iron fist by committing electoral fraud, instating martial law, and other corrupt activities.

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Tropico 5
PC
Kalypso
Haemimont
PlayStation 4
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Sony Computer Entertainment America LLC

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Super Smash Bros. for Wii U/3DS will feature lots of Zelda items

The Gust Bellows

The Super Smash Bros. series isn't known for having all that many items pulled from the Legend of Zelda franchise, but that's going to change for the upcoming entry for Wii U and 3DS.

Game director Masahiro Sakurai wrote on Miiverse today that of the new items coming to the Super Smash Bros. game for Wii U and 3DS, "more than a few" will be from the Zelda series.

"We'll take the most interesting and straightforward ones and reformulate them to match the Smash Bros. world," he said.

One of the new items is "The Gust Bellows," which can blow opponents away with its powerful wind blasts. When it's dropped, however, "the gusts run wild," presumably affecting all players, Sakurai wrote.

Zelda items featured in past Super Smash Bros. games include the Heart Container, Bunny Hood, and Deku Nut. Super Smash Bros. for Wii U and 3DS, a collaborative effort between Sora Ltd. and fighting game veterans Namco, launches later this year.

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Super Smash Bros. for Nintendo 3DS
Nintendo
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Amazon announces $99 streaming device; has 2GB RAM, quad-core processor, game controller is $40

Image credit: Sarah Tew/CBS Interactive

[UPDATE] Amazon has now detailed the Amazon Fire TV's gaming capabilities. The Fire Game Controller will sell for $40, though you can also play with the Amazon Fire TV controller. Games from EA, Disney, and Sega are coming to the device, and a version of Minecraft will also be available.

Amazon Game Studios is also making games itself, the first of which is a third-person shooter called Sev Zero. Presumably, Sev Zero will only be available on Amazon Fire TV and other Amazon devices. Amazon also acquired Killer Instinct developer Double Helix Games last year.

The Amazon Fire TV will be available for $99. A version of the box bundled with the Fire Game Controller will sell for $140. It's on sale from today.

The original story is below.

Today during a media event in New York City, retailer Amazon announced its long-rumored streaming device, which it is calling the Amazon Fire TV.

The device features a quad-core "best-in-class" processor with a dedicated GPU, as well as 2GB of RAM. Amazon promises 2X the performance of competitors like Apple TV, Roku, and Chromecast. The Amazon Fire TV will also ship with a Bluetooth controller that has a microphone in it for voice control.

During a live demonstration, Amazon showed off the Fire TV user interface, which included a tab for "Games." However, the role games will play in the device remains to be seen. The event is ongoing and you can follow along via GameSpot sister site CNET's live-blog.

According to a report from February, Amazon will launch the box possibly for under $300. Amazon has not announced a price so far during the event. Images of a rumored Amazon game controller emerged last month, though we saw none of that in the event today.

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Double Helix Games
Killer Instinct

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Final Fantasy X, Noah, and Bringing Religion to the Masses

Religion can be a dangerous topic. By discussing a subject that many hold passionate beliefs about, you risk alienating people with a few inopportune words. But we shouldn't shy away from religion because it's difficult; instead, we should find ways to bridge the gap between opposing ideologies. This weekend I saw a movie that deftly accomplished this tricky task. Noah debuted on top at the box office, but its greatest achievement isn't how much money it raked in. Rather, it's how smartly it treated its morally charged material, never shying away from its underlying message while still avoiding preaching. What most surprised me is how similar this tale is to Final Fantasy X HD's, a game I'm now playing for the first time. Experiencing these two well-constructed religious stories has given me a new appreciation for how popular entertainment can broach such complicated issues.

Noah tells the story of when the creator (the movie never uses the word "God") cleansed the earth of the heathens running amok. The world resembles what we've grown to expect in postapocalyptic scenes. Barren plains stretch endlessly in every direction, devoid of life because the few remaining people have decimated everything that draws breath. Noah represents the lineage of the chosen; he and his family are the lone survivors who respect the earth. The rest of the people--nomadic savages--resort to violence when threatened, and sacrifice future health for present rewards.

Noah deals with a subject that could alienate those who don't conform to the moral beliefs that Noah holds. But the movie avoids evangelizing or portraying Noah as a paragon of virtue amid a world of sinners. So I could relate to him more easily than if he were without flaws. How can one know the wishes of the creator when there's no direct communication? Complications arise as Noah tries to realize what he believes the future should hold, and there are tense scenes as his family opposes his goals. Noah charges its thematically rich story with a tense family drama. It's entertainment that uses its religious message to further the plot instead of forcing such ideas down your throat.

And then there's Final Fantasy X. It, too, tells the story of a world populated by people who have dangerous ideals. Nature is once again at the forefront of the struggles. Those who have turned their backs on simple living, who have tried to tame the world rather than live harmoniously with it, have provoked the anger of an all-powerful being. Machines (or machina, as the game calls them) are the sign that a society has turned its back on a proper way of living. We see Zanarkand in the game's opening, a huge metropolis overflowing with towering skyscrapers and automated conveniences. And then we see Sin rise from the ocean, a leviathan that destroys the city with a tidal wave.

A thousand years in the future, the world of Final Fantasy X (called Spira) resembles what we see in Noah's representation of a doomed land. So frequent are Sin's attacks that cities have become a rarity, and when they do exist, they are far more modest than what we saw in Zanarkand. It's also a postapocalyptic world in which people live in constant fear of being killed by Sin. The water is a threatening force in both stories, an ominous warning to live with nature, rather than fight against it. And, like in Noah, we're able to see this world through the eyes of a savior. Yuna has the burden of being the one who must stop Sin and save the innocents from the cycle of death he creates. Her journey is more grounded than the high stakes hint at, though. Like Noah's tale, Final Fantasy X's story centers on close relationships, so the focus is on the back-and-forth between characters instead of the spiritual undercurrent.

The movie avoids evangelizing or portraying Noah as a paragon of virtue amid a world of sinners.

It's not just the basic plot points that both stories share, either. It's the way they're told that really resonated with me. The characters are so earnest in their beliefs that I understood their feelings. There's no irony here, no winks that they have some crazy ideas that must be mocked. Nothing of that sort. It's real and genuine. We question the characters when they make poor choices, because they're imperfect. They're just people, after all.

Final Fantasy X and Noah showcase the rites that are common in both worlds. Noah explains to his sons why some people eat meat, and how wrong they are to do so. Yuna performs an elaborate greeting each time she meets a new person on her pilgrimage, one in which her arms and body move in unison as Yevon, the god-like presence of her world, demands. These elements and many more are fundamental to who these people are, so it's impossible to ignore the spiritual beliefs the characters have. Following such a strict regimen could be off-putting for those who question why said structures exist. But the stories move beyond these ideas to broadcast a message that goes deeper than the rituals that lie on the surface.

Unity is at the core of what these stories hold dear. Yuna and Noah haven't been chosen to save the world from doom because of superficialities. It's because they're able to push selfish desires down, to focus on the greater good. They must make difficult choices to see their goals through, and they're often wrong in what they decide. So even though they have strength of will far beyond my own, they're still such grounded, real human beings that I can understand who they are and what makes them tick. That's incredibly important in creating something relatable amid the religious symbolism that both stories use so extensively. These heroes are damaged and optimistic, scared and inventive. They're not inherently good, just respectful, so I grew closer to them.

There is one key difference between Noah and Final Fantasy X. Noah lays bare its religious themes. There is no doubt what the source material is, and Noah's greatest achievement is how it so willingly embraces those with different beliefs. Final Fantasy X doesn't do that. It hides in a layer of abstraction so that its biblical connection is not readily apparent. It's impressive how a mainstream game could successfully tread ground that's still considered taboo. But I'd love to see another step forward. The industry is ready for blockbuster games that are openly religious. We've seen how well received a spiritually charged game can be, and popularity could still be achieved even if it were more blunt in its beliefs. Yes, religion can be a scary subject, but if it's handled in a frank and honest way, no one has to feel excluded.

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Final Fantasy X
PlayStation Vita
PlayStation 3
PlayStation 2

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Final Fantasy X, Noah, and Bringing Religion to the Masses

Editorial: Tom found a deep connection between the stories of Noah and Final Fantasy X, and believes both show a blueprint of how to handle the delicate topic of religion.

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