Diberdayakan oleh Blogger.

Popular Posts Today

Gamespot's Site Mashup

Written By Kom Limpulnam on Rabu, 23 Oktober 2013 | 23.37

Gamespot's Site MashupWii Party U ReviewActivision on "strange desire" for games to morph into moviesBase Defense Returns in XCOM: Enemy Within

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 23 Oct 2013 09:17:13 -0700 http://www.gamespot.com/reviews/wii-party-u-review/1900-6415499/ <p style="">At first glance, Wii Party U appears to be indicative of the brand image Nintendo wants to put forth for its console. You're supposed to gather together your family or multiethnic group of male and female friends and have a fantastic time, smiling as you wave your Wii Remotes and laughing at the wacky antics on your Wii U GamePad, just like in all those publicity shots. The reality of the Wii Party U experience, however, is rather different: group sighing with indifference toward having to play a lousy minigame or wives yelling at husbands for goofing around and not following the rules are probably not the advertising images Nintendo wants to showcase.</p><p style="">Wii Party U is the follow-up to 2010's <a href="/wii-party/" data-ref-id="false">Wii Party</a> and features similar aesthetics and motifs to its predecessor. Rather than playing as characters, you play using your created Mii avatars. Keeping with the Mii theme and the family-friendly party tone, everything is rounded, brightly colored, and cartoony. It's a look that's meant to be as soft and inoffensive as possible, but its lack of detail and its boring, indistinct designs make it tiresome after a while.</p><figure data-ref-id="1300-2042685" data-img-src="http://static.gamespot.com/uploads/original/mig/2/6/8/5/2042685-701150_20130611_010.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/6/8/5/2042685-701150_20130611_010.jpg" data-ref-id="1300-2042685"><img src="http://static.gamespot.com/uploads/scale_super/mig/2/6/8/5/2042685-701150_20130611_010.jpg"></a><figcaption>Screaming your opponents to death is a fun and unique experience Wii Party U offers.</figcaption></figure><p style="">There's no denying the sheer variety of Wii Party U's lineup. Among the minigame mix are reflex-based games (Moonbase Escape, Snow Shredders), hidden object games (Heart Targets, Shutterbird), Wii Remote aiming games (Big Bang Blasters, Space Zappers), tilt control games (Cliff Riders, Maze Malaise), mind games ( Balanced Diet, Fruit or Scare), and GamePad-utilizing one-versus-three games (Catch a Wave, Zag-Ziggurat). For those completely devoid of motor or memory skills, there are even a handful of minigames based primarily on luck (Run to the Sun, Hide and Go Beak). Of course, players' tastes in games vary somewhat, but if there's a game that your crowd unanimously dislikes, there's no way to completely remove it from the rotation.</p><figure data-ref-id="1300-2042678" data-img-src="http://static.gamespot.com/uploads/original/mig/2/6/7/8/2042678-701150_20130611_003.jpg" data-size="small" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/6/7/8/2042678-701150_20130611_003.jpg" data-ref-id="1300-2042678"><img src="http://static.gamespot.com/uploads/scale_small/mig/2/6/7/8/2042678-701150_20130611_003.jpg"></a><figcaption>Racing jungle animals: not as exciting as it sounds!</figcaption></figure><p style="">Even when you're inclined toward a particular type of minigame, many of these games aren't fun even the first time, much less several times over. While there are a few standouts like Big Bang Blasters and Pool Party, other games, such as Freeze! and Diamond is Mine, are so awful that you'll seriously wonder how they made the cut. Most of the games occupy the range between "mildly fun but forgettable" and "unpleasant." Generally, the minigames that make use of the GamePad tend to be more creative, and thus are the most enjoyable of the bunch.</p><p style="">There are three primary game modes: TV Party, House Party, and GamePad Party. TV Party is the main attraction, featuring several sub-modes styled like traditional board games, which tie together Wii Party U's various minigames. House Party consists of stand-alone games that use the Wii U GamePad and support two to four players. GamePad Party consists of a bunch of GamePad-only games and minigames for up to two players. In addition to the three main modes, there's a Minigame mode that lets you play any of the minigames as you please, or run through various themed minigame gauntlets solo or with friends. (On that note, many portions of Wii Party U can be played solo, but the utterly dopey AI competitors will have you calling your friends for impromptu party time pretty darn quick.)</p><figure data-ref-id="1300-2042686" data-img-src="http://static.gamespot.com/uploads/original/mig/2/6/8/6/2042686-701150_20130611_011.jpg" data-size="medium" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/6/8/6/2042686-701150_20130611_011.jpg" data-ref-id="1300-2042686"><img src="http://static.gamespot.com/uploads/scale_medium/mig/2/6/8/6/2042686-701150_20130611_011.jpg"></a><figcaption>Most of the GamePad 2-player games are simple sport-themed affairs.</figcaption></figure><p style="">TV Party mode provides a multiplayer board game experience that ties together the disparate minigames into a more focused goal, with your performance in individual games determining various outcomes and advantages you are given in the larger game, a la Mario Party. Some of these games are excellent: Mii Fashion Plaza adds fun collection and sabotage elements as you and your friends circle the board while coordinating outfits. GamePad Island puts the GamePad to great use as you play brief small-screen minigames to determine your movement and go past on-field obstacles. Others are lacking: waiting and watching colored balls drop off a pusher in Balldozer is astonishingly dull.</p><p style="">House Party mode, meanwhile, focuses on shorter, group-oriented games that use the GamePad in unique ways. There's some strong variety on display here, too: Button Smashers is like group Twister for fingers, Do U Know Mii? compares how you and your friends evaluate elements of your personality, and Name That Face makes use of the GamePad's built-in camera. Highlights from this crop include Lost and Found Square, which has you describing your GamePad-based surroundings to a TV-based search team, and Water Runners, which uses a clever coordination between the Wii Remote and the GamePad in a bottle-filling competition.</p><p style="">These games have the potential to be very fun, but the way many of them are designed means they lack in-game oversight to prevent cheating and tomfoolery--an advantage electronic group games have over their tabletop counterparts. Feed Mii! has you yelling fast-food orders to a cashier who must remember what each of you bought, and whose correctness you rate after you're served; you could very well cheat and say you're dissatisfied even if your server was completely correct. Sketchy Situation has your group drawing sketches based on words and guessing which of you was given a different subject than the rest, which is fine and dandy until one person realizes it's hilarious to just draw crude genitalia instead of responding to the prompt.</p><figure data-ref-id="1300-2042684" data-img-src="http://static.gamespot.com/uploads/original/mig/2/6/8/4/2042684-701150_20130611_009.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/6/8/4/2042684-701150_20130611_009.jpg" data-ref-id="1300-2042684"><img src="http://static.gamespot.com/uploads/scale_super/mig/2/6/8/4/2042684-701150_20130611_009.jpg"></a><figcaption>Chasing shadows on the wall...</figcaption></figure><p style="">Finally, there's GamePad Party. This mode makes use of a bundled Wii U GamePad stand to allow the controller to sit easily on a table between two people. All of the games are pretty fun, though the more elaborate games prove to be the most interesting: Puzzle Blockade is a unique co-op experience, and Mii-in-a-Row is an engaging mix of Tic-Tac-Toe and Reversi. By supporting only two players, however, these games don't sport a lot of party potential.</p><p style="">The amount of fun you have with Wii Party U hinges by and large on the company you're with rather than the quality of the games themselves. Even with a perfect group of pals, though, there are potential hiccups: an awful minigame randomly thrown at you can deflate a fun atmosphere, an unclear explanation can prove confusing, and a badly paced board game can bore everybody. The sterile presentation and lack of options certainly don't help matters, either. While it has its highlights, the party is over before it can really get started.</p> Wed, 23 Oct 2013 09:00:00 -0700 http://www.gamespot.com/reviews/wii-party-u-review/1900-6415499/ http://www.gamespot.com/articles/activision-on-strange-desire-for-games-to-morph-into-movies/1100-6415736/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/0/0/7/7/2040077-713745_20130521_001.jpg" data-ref-id="1300-2040077" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/0/0/7/7/2040077-713745_20130521_001.jpg" data-ref-id="1300-2040077"><img src="http://static.gamespot.com/uploads/scale_super/mig/0/0/7/7/2040077-713745_20130521_001.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Activision Publishing CEO Eric Hirshberg is not terribly thrilled about the idea of games borrowing from movies to the point where they play out like films.</p><p dir="ltr" style="">In a new interview with <a href="http://www.edge-online.com/news/will-activision-ever-make-a-romcom-what-next-gen-means-for-the-industrys-biggest-publisher/" rel="nofollow" data-ref-id="false">Edge</a>, Hirshberg was asked if Activision would ever consider making a game outside of the boundaries of typical genres, like a romantic comedy game.</p><p dir="ltr" style="">"There's this strange desire to morph games into movies or have them behave more like movies; I don't share that desire," Hirshberg said. "Games are wonderful as they are and do different things better than other forms of media."</p><p dir="ltr" style="">He explained that what makes games so alluring is that they are interactive and allow for a sort of digital tourism, where players can be transported to a universe and become a hero or a sports star.</p><p dir="ltr" style="">"I think this is inherently what games do best and so I'd expect that to be the basis of games for a long time to come. I don't know if romantic comedy fits that model," Hirshberg said. "I think that's something that movies and TV do well."</p><p style="">Activision will release <a href="/call-of-duty-ghosts/" data-ref-id="false">Call of Duty: Ghosts</a> on Xbox 360, PlayStation 3, PC, and Wii U on November 5. Xbox One and PlayStation 4 versions will follow in November.</p><div data-embed-type="video" data-ref-id="2300-6413018" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413018/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Wed, 23 Oct 2013 08:58:00 -0700 http://www.gamespot.com/articles/activision-on-strange-desire-for-games-to-morph-into-movies/1100-6415736/ http://www.gamespot.com/videos/base-defense-returns-in-xcom-enemy-within/2300-6415682/ Spoiler Alert: Maxwell and Aaron give you the lowdown on what to expect in this life-or-death encounter at XCOM HQ. Wed, 23 Oct 2013 05:00:00 -0700 http://www.gamespot.com/videos/base-defense-returns-in-xcom-enemy-within/2300-6415682/

Gamespot's Site MashupWii Party U ReviewActivision on "strange desire" for games to morph into moviesBase Defense Returns in XCOM: Enemy Within

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 23 Oct 2013 09:17:13 -0700 http://www.gamespot.com/reviews/wii-party-u-review/1900-6415499/ <p style="">At first glance, Wii Party U appears to be indicative of the brand image Nintendo wants to put forth for its console. You're supposed to gather together your family or multiethnic group of male and female friends and have a fantastic time, smiling as you wave your Wii Remotes and laughing at the wacky antics on your Wii U GamePad, just like in all those publicity shots. The reality of the Wii Party U experience, however, is rather different: group sighing with indifference toward having to play a lousy minigame or wives yelling at husbands for goofing around and not following the rules are probably not the advertising images Nintendo wants to showcase.</p><p style="">Wii Party U is the follow-up to 2010's <a href="/wii-party/" data-ref-id="false">Wii Party</a> and features similar aesthetics and motifs to its predecessor. Rather than playing as characters, you play using your created Mii avatars. Keeping with the Mii theme and the family-friendly party tone, everything is rounded, brightly colored, and cartoony. It's a look that's meant to be as soft and inoffensive as possible, but its lack of detail and its boring, indistinct designs make it tiresome after a while.</p><figure data-ref-id="1300-2042685" data-img-src="http://static.gamespot.com/uploads/original/mig/2/6/8/5/2042685-701150_20130611_010.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/6/8/5/2042685-701150_20130611_010.jpg" data-ref-id="1300-2042685"><img src="http://static.gamespot.com/uploads/scale_super/mig/2/6/8/5/2042685-701150_20130611_010.jpg"></a><figcaption>Screaming your opponents to death is a fun and unique experience Wii Party U offers.</figcaption></figure><p style="">There's no denying the sheer variety of Wii Party U's lineup. Among the minigame mix are reflex-based games (Moonbase Escape, Snow Shredders), hidden object games (Heart Targets, Shutterbird), Wii Remote aiming games (Big Bang Blasters, Space Zappers), tilt control games (Cliff Riders, Maze Malaise), mind games ( Balanced Diet, Fruit or Scare), and GamePad-utilizing one-versus-three games (Catch a Wave, Zag-Ziggurat). For those completely devoid of motor or memory skills, there are even a handful of minigames based primarily on luck (Run to the Sun, Hide and Go Beak). Of course, players' tastes in games vary somewhat, but if there's a game that your crowd unanimously dislikes, there's no way to completely remove it from the rotation.</p><figure data-ref-id="1300-2042678" data-img-src="http://static.gamespot.com/uploads/original/mig/2/6/7/8/2042678-701150_20130611_003.jpg" data-size="small" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/6/7/8/2042678-701150_20130611_003.jpg" data-ref-id="1300-2042678"><img src="http://static.gamespot.com/uploads/scale_small/mig/2/6/7/8/2042678-701150_20130611_003.jpg"></a><figcaption>Racing jungle animals: not as exciting as it sounds!</figcaption></figure><p style="">Even when you're inclined toward a particular type of minigame, many of these games aren't fun even the first time, much less several times over. While there are a few standouts like Big Bang Blasters and Pool Party, other games, such as Freeze! and Diamond is Mine, are so awful that you'll seriously wonder how they made the cut. Most of the games occupy the range between "mildly fun but forgettable" and "unpleasant." Generally, the minigames that make use of the GamePad tend to be more creative, and thus are the most enjoyable of the bunch.</p><p style="">There are three primary game modes: TV Party, House Party, and GamePad Party. TV Party is the main attraction, featuring several sub-modes styled like traditional board games, which tie together Wii Party U's various minigames. House Party consists of stand-alone games that use the Wii U GamePad and support two to four players. GamePad Party consists of a bunch of GamePad-only games and minigames for up to two players. In addition to the three main modes, there's a Minigame mode that lets you play any of the minigames as you please, or run through various themed minigame gauntlets solo or with friends. (On that note, many portions of Wii Party U can be played solo, but the utterly dopey AI competitors will have you calling your friends for impromptu party time pretty darn quick.)</p><figure data-ref-id="1300-2042686" data-img-src="http://static.gamespot.com/uploads/original/mig/2/6/8/6/2042686-701150_20130611_011.jpg" data-size="medium" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/6/8/6/2042686-701150_20130611_011.jpg" data-ref-id="1300-2042686"><img src="http://static.gamespot.com/uploads/scale_medium/mig/2/6/8/6/2042686-701150_20130611_011.jpg"></a><figcaption>Most of the GamePad 2-player games are simple sport-themed affairs.</figcaption></figure><p style="">TV Party mode provides a multiplayer board game experience that ties together the disparate minigames into a more focused goal, with your performance in individual games determining various outcomes and advantages you are given in the larger game, a la Mario Party. Some of these games are excellent: Mii Fashion Plaza adds fun collection and sabotage elements as you and your friends circle the board while coordinating outfits. GamePad Island puts the GamePad to great use as you play brief small-screen minigames to determine your movement and go past on-field obstacles. Others are lacking: waiting and watching colored balls drop off a pusher in Balldozer is astonishingly dull.</p><p style="">House Party mode, meanwhile, focuses on shorter, group-oriented games that use the GamePad in unique ways. There's some strong variety on display here, too: Button Smashers is like group Twister for fingers, Do U Know Mii? compares how you and your friends evaluate elements of your personality, and Name That Face makes use of the GamePad's built-in camera. Highlights from this crop include Lost and Found Square, which has you describing your GamePad-based surroundings to a TV-based search team, and Water Runners, which uses a clever coordination between the Wii Remote and the GamePad in a bottle-filling competition.</p><p style="">These games have the potential to be very fun, but the way many of them are designed means they lack in-game oversight to prevent cheating and tomfoolery--an advantage electronic group games have over their tabletop counterparts. Feed Mii! has you yelling fast-food orders to a cashier who must remember what each of you bought, and whose correctness you rate after you're served; you could very well cheat and say you're dissatisfied even if your server was completely correct. Sketchy Situation has your group drawing sketches based on words and guessing which of you was given a different subject than the rest, which is fine and dandy until one person realizes it's hilarious to just draw crude genitalia instead of responding to the prompt.</p><figure data-ref-id="1300-2042684" data-img-src="http://static.gamespot.com/uploads/original/mig/2/6/8/4/2042684-701150_20130611_009.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/6/8/4/2042684-701150_20130611_009.jpg" data-ref-id="1300-2042684"><img src="http://static.gamespot.com/uploads/scale_super/mig/2/6/8/4/2042684-701150_20130611_009.jpg"></a><figcaption>Chasing shadows on the wall...</figcaption></figure><p style="">Finally, there's GamePad Party. This mode makes use of a bundled Wii U GamePad stand to allow the controller to sit easily on a table between two people. All of the games are pretty fun, though the more elaborate games prove to be the most interesting: Puzzle Blockade is a unique co-op experience, and Mii-in-a-Row is an engaging mix of Tic-Tac-Toe and Reversi. By supporting only two players, however, these games don't sport a lot of party potential.</p><p style="">The amount of fun you have with Wii Party U hinges by and large on the company you're with rather than the quality of the games themselves. Even with a perfect group of pals, though, there are potential hiccups: an awful minigame randomly thrown at you can deflate a fun atmosphere, an unclear explanation can prove confusing, and a badly paced board game can bore everybody. The sterile presentation and lack of options certainly don't help matters, either. While it has its highlights, the party is over before it can really get started.</p> Wed, 23 Oct 2013 09:00:00 -0700 http://www.gamespot.com/reviews/wii-party-u-review/1900-6415499/ http://www.gamespot.com/articles/activision-on-strange-desire-for-games-to-morph-into-movies/1100-6415736/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/0/0/7/7/2040077-713745_20130521_001.jpg" data-ref-id="1300-2040077" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/0/0/7/7/2040077-713745_20130521_001.jpg" data-ref-id="1300-2040077"><img src="http://static.gamespot.com/uploads/scale_super/mig/0/0/7/7/2040077-713745_20130521_001.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Activision Publishing CEO Eric Hirshberg is not terribly thrilled about the idea of games borrowing from movies to the point where they play out like films.</p><p dir="ltr" style="">In a new interview with <a href="http://www.edge-online.com/news/will-activision-ever-make-a-romcom-what-next-gen-means-for-the-industrys-biggest-publisher/" rel="nofollow" data-ref-id="false">Edge</a>, Hirshberg was asked if Activision would ever consider making a game outside of the boundaries of typical genres, like a romantic comedy game.</p><p dir="ltr" style="">"There's this strange desire to morph games into movies or have them behave more like movies; I don't share that desire," Hirshberg said. "Games are wonderful as they are and do different things better than other forms of media."</p><p dir="ltr" style="">He explained that what makes games so alluring is that they are interactive and allow for a sort of digital tourism, where players can be transported to a universe and become a hero or a sports star.</p><p dir="ltr" style="">"I think this is inherently what games do best and so I'd expect that to be the basis of games for a long time to come. I don't know if romantic comedy fits that model," Hirshberg said. "I think that's something that movies and TV do well."</p><p style="">Activision will release <a href="/call-of-duty-ghosts/" data-ref-id="false">Call of Duty: Ghosts</a> on Xbox 360, PlayStation 3, PC, and Wii U on November 5. Xbox One and PlayStation 4 versions will follow in November.</p><div data-embed-type="video" data-ref-id="2300-6413018" data-width="100%" data-height="100%"><iframe src="/videos/embed/6413018/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Wed, 23 Oct 2013 08:58:00 -0700 http://www.gamespot.com/articles/activision-on-strange-desire-for-games-to-morph-into-movies/1100-6415736/ http://www.gamespot.com/videos/base-defense-returns-in-xcom-enemy-within/2300-6415682/ Spoiler Alert: Maxwell and Aaron give you the lowdown on what to expect in this life-or-death encounter at XCOM HQ. Wed, 23 Oct 2013 05:00:00 -0700 http://www.gamespot.com/videos/base-defense-returns-in-xcom-enemy-within/2300-6415682/


23.37 | 0 komentar | Read More

GS News - PS5 speculation, Xbox One could support mouse and keyboard

Written By Kom Limpulnam on Rabu, 09 Oktober 2013 | 23.37

Black Ops 1 was the last COD I played on PC and it ran like a bag of turd. OK my PC isn't the best, Vista 32-bit, 4 GB RAM, Q8200 @2.94GHz and a GTX 285 (at the time, now running a 660 Ti). Most modern games run well on it and with my old card I could run BF3 quite nicely with settings between medium and high. They make so much money yet the optimisation on anything other than XBOX was crap. I don't know if MW3 or BO2 were any better (I played MW3 on PS3 and it seemed a pretty good port, I also own MW3 and BO2 on PC but haven't got around to them yet due to a huge backlog of games I've prioritised over them). There is no way you should require a 700 series, that is taking the piss.

My friends and I have drawn the line. I'm not quite sure why we've bought it every year (well to be honest I only bought MW3 and BO2 on PC because they were in a sale), but this year is the last time we buy a COD game until there is a good reason to return to the series.

PS: As far as COD goes (post MW1 so as not to overcomplicate things), Loved MW1, liked WAW, liked MW2, disliked BO1 (although experience may have been tainted as only played on PC and it ran like crap), was getting bored when bought MW3 but wanted to see the story out, only bought BO2 because it was on sale, watched a bit at friends and thought wow this series is looking stale!


23.37 | 0 komentar | Read More

House of Horrors - S.T.A.L.K.E.R.: Shadow of Chernobyl

Also, this episode emphasises the question of how prepared you've got to be when playing horror games. I mean, I've followed the live streams from pretty much the beginning and it seems Zorine and Jess go in pretty much unprepared and uninformed most of the times (unless they already know the game), which I think is important when playing these games. Without any expectations and as little prior knowledge as possible the horror can be most effective. The Cry of Fear stream started out with jokes about the animations and graphics, but after that it turned out to be a surprisingly effective horror game. 

So most of the times it works to be unprepared, but with Stalker you basically need to have played the entire game beforehand in order to make the stream interesting, which also means that the scenes that are supposed to be scary aren't that scary anymore. The (supposed) aim of this show to play horror games as a fresh experience conflicts with the amount of prior research that Stalker requires...


23.37 | 0 komentar | Read More

An Interactive Battlefield - Battlefield 4 Community Q&A

@hyperbomb180 @Max_160 

you must have no clue, they don't update engine versions with expansion packs. also there are several things in bf4 that bf3 does not have.

I think simple minded people like you automatically think its an expansion because the game looks similar... but it a sequal of a game from two years ago. that is not an expansion.  an expansion does not include 10 new maps, network wave, levolition, commander and a bunch of new game modes.  To me sounds like you haven't even played it.


23.37 | 0 komentar | Read More

Guild Wars 2 Screens

  • BNET
  • CBS Cares
  • CBS College Sports
  • CBS Films
  • CBS Radio
  • CBS.com
  • CBSInteractive
  • CBSNews.com
  • CBSSports.com
  • CHOW
  • CNET
  • Find Articles
  • GameSpot
  • Help.com
  • Last.fm
  • MaxPreps
  • Metacritic.com
  • Moneywatch
  • MovieTome
  • MP3.com
  • mySimon
  • NCAA
  • Radio.com
  • Search.com
  • Shopper.com
  • Showtime
  • SmartPlanet
  • TechRepublic
  • The Insider
  • TV.com
  • UrbanBaby.com
  • ZDNet

About CBS Interactive | Jobs | Advertise

© 2013 CBS Interactive Inc. All rights reserved. | Privacy Policy (UPDATED) | Ad Choice | Terms of Use


23.37 | 0 komentar | Read More

Disgaea D2: A Brighter Darkness Review

It has been a decade since the original Disgaea graced the gaming world and turned the strategy role-playing game genre upside down. While numerous sequels have introduced different casts of wacky, demonic weirdos, longtime fans of the franchise feel a particularly strong connection with the original netherworld and its three leads: the egotistical Prince Laharl, his snarky vassal Etna, and the do-gooding fallen angel Flonne. The great news is that Disgaea D2 delivers what fans have been eagerly awaiting--a continuation of the story of Laharl and friends--while also streamlining gameplay. The result is a tremendously fun strategy RPG that might just have you spending weeks on end building a demonic army worthy of any overlord.

Laharl has successfully obtained the title of netherworld overlord after his struggle against the forces of Earth and Celestia. That doesn't mean that things have calmed down at all, however. If anything, they've only gotten weirder. There's a faction of demons loyal to Laharl's late father that utterly refuse to recognize Laharl's new title and are causing trouble. There's Laharl's alleged little sister, Sicily, an angel who mails herself to the netherworld to try to take the title of overlord for herself. There's the bizarre transformation of the netherworld hellscape into a lush, flowery field, which also has the side effect of turning Laharl into a girl. And that's all just within the first few episodes.

The Disgaea series is known for its humorous slant, and while there is the occasional serious moment, Disgaea D2 sticks primarily to silliness. It's charming and clever, filled with delightfully weird moments and odd twists that put a smile on your face. It helps that the majority of the cast and settings have already been established, meaning there's less time spent telling us who these characters are and more time spent letting us enjoy the eventful daily lives of delightfully dysfunctional netherworld nobles. If you're looking for hardcore melodrama and cataclysmic events, you'd best look elsewhere; Disgaea has always valued goofiness over gravitas.

The story, however, is only a portion of Disgaea's decade-tested formula for success. Unlike most strategy RPGs, Disgaea actively encourages free-form play by opening up avenues for powering up your characters, skills, and gear to your heart's content. After a few hours, you can ignore the main plot for huge chunks of time and simply grind your demonic army up to absurd levels if you so please. The thrill of being able to build an incredibly powerful team capable of conquering the most obscenely difficult of optional quests is one of the series' biggest draws. The changes and additions to the core gameplay in Disgaea D2 result in a very fun experience for both newcomers and hardcore power levelers alike.

Combat is largely the same turn-based, grid-driven affair that you find in most strategy RPGs. You can attack, use special skills, use items, and so forth. Attacking a foe while surrounded by teammates, however, yields the possibility of a more damaging team attack with up to four characters, and attacking the same foe multiple times in rapid succession yields a damage boost. Player-controlled characters can also lift and throw allies, enemies, and certain objects to get a positioning advantage.

Those features are pretty standard for the series, but new to Disgaea D2 are mounted attacks and follow-up attacks based on characters' affinity for each other. The magichange system of Disgaea 3 and 4 has been replaced with a "mount" command that lets a humanoid character ride on a friendly monster unit. The monster handles movement and takes damage, while the human character does the attacking and uses skills (save for special mounted abilities requiring both characters). The mount system is very useful, allowing monsters to protect weaker characters while leveling and giving additional movement options. There are some drawbacks, though: mounted units can't throw other characters, and some skills are unusable while riding.


23.37 | 0 komentar | Read More

Grand Theft Auto V breaks seven Guinness World Records

Grand Theft Auto V has broken seven Guinness World Records, including the fastest entertainment property to gross $1 billion.

The latest entry in Rockstar Games' open-world series took over $1 billion in revenue within three days of its launch on September 17, and has now overtaken the lifetime sales of Grand Theft Auto IV in the UK within three weeks of release.

Previous holders of the records were entries in the Call of Duty series, and movies The Avengers and Avatar.

"Gaming is no longer a niche hobby, as GTA 5 has proved, and how exciting that it's taken on the might of Hollywood and won! I'm also doubly proud as a Dundonian to welcome this home-grown series back into the Guinness World Records book," said Guinness World Records editor-in-chief Craig Glenday in a statement.

Last night the Guinness World Records claimed that Grand Theft Auto V sold 11.2 million copies in its first day on sale, but Rockstar Games parent company Take-Two Interactive would not verify the report.

The full list of records claimed by Grand Theft Auto V:

1. Best-selling action-adventure videogame in 24 hours
2. Best-selling videogame in 24 hours
3. Fastest entertainment property to gross $1 billion
4. Fastest videogame to gross $1 billion
5. Highest grossing videogame in 24 hours
6. Highest revenue generated by an entertainment product in 24 hours
7. Most viewed trailer for an action-adventure videogame

For more information about Grand Theft Auto V, check out GameSpot's review of the game.


23.37 | 0 komentar | Read More

Telltale Games' The Wolf Among Us launches this week

PC, Mac, and Xbox 360 versions coming on Friday, with the PlayStation 3 version expected to follow a few days afterwards.

Telltale Games' The Wolf Among Us will launch this week on Xbox 360, PC, and Mac, the developer has confirmed.

The PlayStation 3 version will follow "a few days" after the other versions launch on Friday October 11, according to Telltale.

The Wolf Among Us is an episodic five-part adventure based on the Fables comic series by Bill Willingham and published by DC. The first episode will be titled Faith, with the whole series taking place before the first issue of the comic.

Those who currently pre-order the PC version of the game in North America through the Telltale Games website will be able to receive a Collector's Edition DVD of the game for the cost of shipping and handling.

Telltale says the game is being developed by the same team who worked on last year's critically-acclaimed adaptation of The Walking Dead.

Martin Gaston
By Martin Gaston, News Editor

Martin Gaston has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


23.37 | 0 komentar | Read More

Now Playing - Battlefield 4 Beta Highlights

Written By Kom Limpulnam on Rabu, 02 Oktober 2013 | 23.37

I've been playing BF4 beta for a couple of hours and I can say that I am not impressed,

I am not dissapointed, but I was expecting more. 

I few things I noticed:

1: I did not notice the LEVOLUTION, 

I tried shooting buildings and pillars, I did not see much difference from BF3.

2:They changed the buttons in melee, spotting, crouching and I could not change them back (PS3)

They put a button for BATTLEFEED!!!!!!!!! (Select).... Who cares?? Wait till you're dead and then check battlefeed...

3: There were 24 players (12 each team) and the map felt sooooo empty, it's a very big map...

This can only be solved with a 64 palyer map.


23.37 | 0 komentar | Read More

Shadow Warrior Review

If you like a good male genitalia joke, Shadow Warrior won't leave you hard up. After all, the main character's name is Lo Wang; it would be criminal if the game didn't make a few obvious gags.

Not that the contents of a man's underpants are the only subject Shadow Warrior touches on for humorous effect. Farts ("Silent but deadly, indeed"), hipsters ("You should move to Portland and start a band"), and plenty of other topics provide humorous fodder, and goofy fortune cookies you find scattered about the game's spacious levels also get in on the act. "You don't need a parachute to skydive. You need a parachute to skydive twice." Thank you, fortune cookie, for the sage advice.

Shadow Warrior's juvenile humor is in keeping with its forebear. This first-person shooter is a remake-slash-reimagining of a 1997 game that took many of its cues from Duke Nukem 3D, and while most of the remake's jokes are new, the puerile spirit remains. The script tosses in some casual racial humor and a number of cringe-worthy Asian characterizations, but unlike Duke's return in Duke Nukem Forever, Lo Wang's reappearance isn't a sad and outdated one. Shadow Warrior wears its dumb jokes lightly, peppering the high-octane action with immature quips but tackling the demonic soap opera of a story with straight-faced sincerity.

The juxtaposition of the silly and the serious can be jarring, leaving you to wonder if Shadow Warrior's dramatic and beautiful still-image scenes are appearing in the right game, but the dual-attitude narrative matches the game's overall tone. Many environments are lush and gorgeous if occasionally cliche. (Wang himself points out the triteness of signaling "Asian" with blossoming cherry trees.) Expected or not, the golden sunrays filtered through crowded bamboo stalks, and the resulting play of shadow and light on the murky water below, are stunning sights, and that serenity is a striking foil to the exuberant fantasy violence that pours from Shadow Warrior's thumping heart.

As expected for a game that was spawned from a late-'90s shooter, Shadow Warrior's action is unrelenting. When the soundtrack kicks into high gear, you know a mob of demons is on the prowl, and the only way to escape death is to mow the mob down with your large array of punchy weapons. You start with a simple revolver, which proves adequate enough when you're dealing with some low-rent grunts, but when the battle arenas get messy, you'll be glad of your impossibly gigantic arsenal. The crossbow is a particular delight, given how it pierces shields and exposes the multi-horned freaks hiding behind them. The shotgun, too, is a stalwart companion thanks to the ease with which it dispatches multiple skeletons in a single shot.

Throw in a handy sword, plenty of shurikens, a rocket launcher, laser-spewing demon heads, and more, and you've got a recipe for viscera stew. This variety doesn't exist for variety's sake, however: different enemies move at different speeds, exhibit different behaviors, and are vulnerable to different weapons. And so you sprint and strafe around, switching between firearms when the situation calls for it, or perhaps because you ran out of ammo. On medium difficulty, battles aren't terribly stressful, but they find that magical sweet spot where you feel as if you overcame the odds without ever encountering the frustration that arises when too many enemies are shoved into too small a space. In fact, levels give you plenty of breathing room, so you're rarely backed into a corner, literally or figuratively.

Shadow Warrior's diversity of enemies, weapons, and scenery keep its old-fashioned, bunny-hopping, guns-blazing approach fresh. Nonetheless, a few idiosyncrasies may wear you down. Like many old shooters, Shadow Warrior does not always provide a clear direction, though it thankfully marks doors that lead to your objective with a golden glow. A level's openness often leads to aimlessness as you retread old ground trying to make your way back to a security office. Boss fights can be another drag, though not because the bosses don't make for a fearsome presence. An armored winged demon, for instance, looks as though it has leapt right out of the pages of the Book of Revelation, ready to pass judgment on you for your many penis jokes. Unfortunately, each boss is defeated in more or less the same straightforward manner, turning these lengthy battles into limp slogs.

The good news is that repetitive boss fights don't exemplify Shadow Warrior's long and vibrant campaign. Instead of taking the usual tactic of creating variety with set piece showdowns and vehicular detours, the game lets its level design, entertaining guns, and AI speak for themselves. There is, however, a notable nod to modern games by way of a robust upgrade system that allows you to improve your weapons, gain special powers, and provide passive bonuses. So you aren't just frying foes with flames and blasting them with bullets; you're also knocking them down with shock waves and sprinting away so you can use your healing abilities for a quick health boost.

The unusual control scheme for your powers, which involves double-tapping movement keys before pressing a mouse button, might have you firing off your weapon's secondary function by mistake instead of pulling up your magical shield. But the associated rhythm will come to you soon enough, leaving you to look forward to the next upgrade, the next weapon, and the next power. Shadow Warrior has a great sense of long-term momentum. The early hours, which seem exciting enough, are altogether tame once you reach a late-game sequence that has you fending off a veritable family reunion of demons in ruthless moods.

If you're going to remake a game known for its tacky humor, this is the way to do it. The crassness is here, but it's merely seasoning in a colorful old-school first-person shooter that allows excitement to build organically from the way its systems interact. If you saw Duke Nukem's 2011 appearance as a personal slight, you'll be glad to know that Lo Wang still stands tall and proud.


23.37 | 0 komentar | Read More

Maxis considering mod support for SimCity

User Generated Content guidelines to be finalised over the next few weeks.

Developer Maxis has announced its stance on User Generated Content (UGC) created for its urban planning simulation game SimCity.

Posting on the official Electronic Arts (EA) forum, staff member MaxisKane announced the first draft of the UGC guidelines and invited fans to participate in the discussion.

According to the post, official members of the SimCity development team will be active in the thread for "the next few weeks" to gather feedback. A final version of the official guidelines will then be created.

The first draft of the User Generation Content guidelines outline what constitutes acceptable standards for content, including the replacement of art assets. It also states that UGC which effects multiplayer games and features are disallowed.

SimCity's launch in March was beset by server woes, though this has not kept the game from selling more than 1.6 million copies since launch. Publisher EA recently announced an expansion titled Cities of Tomorrow, the first add-on for SimCity. Cities of Tomorrow is scheduled for release on November 12 for PC and Mac.

Zorine Te
By Zorine Te, Community Manager

Zorine is the Community Manager at GameSpot Australia. She enjoys competitive gaming, eating and winning. Is prone to gamer rage.


23.37 | 0 komentar | Read More

Latest PlayStation 3 firmware brings some Plus features to all

New PlayStation 3 firmware brings automatic system updates to all users.

Sony has announced PlayStation 3 firmware version 4.50, which will bring some previously exclusive PlayStation Plus features to all users.

The update is due to go live today, Sony adds.

In the new version, system software updates will be able to be automatically downloaded for all users, and purchases made on the Web Store will also be automatically downloaded.

The PlayStation 3 and Vita will now be able to transfer data over both Wi-Fi and Ethernet, too.

Finally, new Trophies privacy setting options will allow users to choose which of their Trophies are visible to other users.

Martin Gaston
By Martin Gaston, News Editor

Martin Gaston has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


23.37 | 0 komentar | Read More

Daikatana now available on Steam

High-profile gaming flop Daikatana is now available on Steam.

Daikatana was originally released for PC in 2000, though was once due to come out in 1997, and was followed by a poorly received N64 port. Critical reception for the game was almost universally negative.

The game was heavily marketed through its high-profile creator, John Romero, who had seen huge success from previous projects Wolfenstein 3D, Doom, and Quake at id Software. One particular instance of the game's many advertising campaigns--featuring the text "John Romero's about to make you his bitch" against a blood red background--has remained a point of discussion in the games industry ever since.

Daikatana was set in an alternate future, where the game's villain disrupted history using magical eponymous sword the Daikatana. Levels are set across futuristic Japan, ancient Greece, medieval Norway and near-future San Francisco, and a key part of the game was the relationship between protagonist Hiro Miyamoto and his two sidekicks Superfly Johnson and Mikiko Ebihara.

Poor AI led the sidekick characters to be heavily criticised in particular, with missions failing if either of the AI characters died.

GameSpot awarded the game a score of 4.6 in its review when the game was originally released in 2000.

"There are moments playing Daikatana in which everything comes together--the sidekicks act as they should or simply aren't around, and you're able to enjoy the game as a pure, unadulterated shooter. But these moments are rare and are separated by long stretches of frustration punctuated by tedium. It's true that the game has a lot of content. The levels are large, there are plenty of monsters and weapons, and it will take you some time to finish. Yet a shorter, less disjointed experience with a few memorable set pieces would have been preferable. After years of development and a vast body of negative press, Daikatana is not an unmitigated disaster. But unfortunately, that's not enough to endorse it."


23.37 | 0 komentar | Read More

First DLC for The Bureau features new character, psychic government testing

2K Games today announced the Hangar 6 R&D downloadable content for The Bureau: XCOM Declassified, the game's first expansion pack, set to arrive October 8 for $5 only on Xbox 360.

The Hangar 6 R&D expansion is set shortly before Agent Carter's adventures in the main game, in the lead-up to the initial alien invasion.

In the content, players will learn that during his period, Agent DaSilva volunteers to participate in a series of psychic experiments at a location known as Hangar 6.

"In this DLC, players will take control of Agent DaSilva, and his squad, as they are treated with an elerium-based compound gas in order to visualize and combat the mental defenses of another agent infected with the 'Sleepwalker' pathogen," 2K Games said.

According to 2K, DaSilva will be an "entirely different" kind of character compared to Carter. However, the studio said it kept the "cool 60s vibe" from the main game intact.

"We did a lot of research on psychic and psychotropic military experiments of the 60s. We watched lots of videos of soldiers giggling in trees," 2K said. "We read up on Remote Viewing (a series of government experiments wherein trained soldiers were supposedly able to know things about a subject using only Extra-Sensory Perception--that is, psychically). We stared really, really hard at goats."

2K said the Hangar 6 R&D expansion will be "even more difficult" than The Bureau, though players will have a number of new abilities to make use of. These include a new series of powers and perks based on the "plant and trigger" abilities, as well as new weapons like the AK-47 and a prototype Microwave Gun that cooks enemies from the inside out.

Though the Hangar 6 R&D expansion is exclusive to Xbox 360, 2K previously announced that new content is also in the works for PlayStation 3 and PC.

The Bureau is set in 1962 America at the end of the Cold War. John F. Kennedy is president and the U.S. public at large is afraid of a nuclear war with Russia. At the same time, the US government is establishing a secret organization to combat this threat. As it turns out, it's not the Russians who invade, it's the aliens.


23.37 | 0 komentar | Read More

Netgear reveals router "ideal" for gamers

New 802.11ac Wi-Fi Nighthawk router features 1GHz dual-core processor, USB 3.0 port, and speeds of up to AC1900.

Netgear has announced an all-new router described as "ideal" for gamers.

Known officially as the Nighthawk AC1900 Smart WiFi Router (R7000), the router claims to soar above the competition to provide the "best performance" with the "world's fastest" WiFi speed.

It is available for purchase today through a variety of retailers for $200.

The Nighthawk features a 1GHz dual-core processor with a USB 3.0 port and Netgear Beamforming+ for "unmatched connectivity in the home."

The router's WiFi connection speeds of up to AC1900 WiFi (600 + 1300 Mbps) make the Nighthawk "ideal" of bandwidth-heavy activities like online gaming and video streaming, Netgear said.

The Nighthawk also features "high-power" amplifiers that promise "outstanding" coverage inside the home and out.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


23.37 | 0 komentar | Read More

Rockstar "working around the clock" to fix GTA Online issues

Rockstar Games is "working around the clock" to resolve the various known issues for Grand Theft Auto Online, the developer said today on its official Support page.

"We are continuing to look into these issues and are working around the clock on resolving them as quickly as possible," Rockstar Games said. "This includes close monitoring of our Support systems, forums, social media, and in-game data to measure traffic along with Community sentiment to ensure ongoing improvements to stability. Please stay tuned for more updates."

GTA Online, the multiplayer mode for Grand Theft Auto V, launched yesterday on Xbox 360 and PlayStation 3. Rockstar Games apologized for various launch issues and asked fans for patience as the developer works to fix the bugs.

The launch issues for GTA Online were expected. Ahead of release last week, Rockstar said players should expect various "growing pains," including crashes, glitches, "crazy bugs," and gameplay modes and mechanics that need rebalancing.

These issues are "inevitable," Rockstar said at the time, due to the "massive" nature of the open-world game.

For more on GTA Online, check out GameSpot's "Five Tips to Get You Started in GTA Online" feature.


23.37 | 0 komentar | Read More
techieblogger.com Techie Blogger Techie Blogger